Gäst YoTo Skrivet 27 December 2003 Rapport Dela Skrivet 27 December 2003 MGS2:Sons of Liberty e samma som SoL i SUBSTANCE! Nu kommer guiden alla längtat efter! :D ------------------------------- PART 1:INFILTRATING THE TANKER: ------------------------------- (1)When you begin the game you will find yourself at the starboard of the tanker.Now head left while keeping yourself at the edge of the ship.When you get to the first set of stairs pick up the BANDAGE under and keep continuing to your left and steal the soldier's DOG TAG.Then go past the next set of stairs,keeping to your left to find a RATION package.Then go back to the stairs and go up it.Continue on and steal the tag from the next soldier.Go across this alcove and steal another DOG TAG.Go down the stairs an look for a box containing PENTAZAMIN near the life boats.Then go up another set of stairs to find some CHAFF GRENADES behind a box(Use the TRIANGLE button to get over this).Go back to the stairs at the left and walk in front of the door.Otacon will then contact telling how to open it.Press the TRIANGLE button until it opens. (2)When inside the tanker follow down the corridor and when you get to two sets of doors go inside them.When inside look for a RATION in locker nearest to the door in the far-left aisle.Open the one next to it to find a picture of a woman.Bring out your CAMERA and take a picture of her(Just for fun).Go collect the M9 bullets in the next few lockers.Now get out of this room and continue along the corridor to get into the Lounge.Go inside and knock out the guards.Go up the stairs and into the door on the right.Now go up the corridor and knock out the guard.Follow across to the left until you find a stairs.Go up it. (3)In the next area you will see a surveilance camera.Lean onto the wall and slowly move across.Once past it continue on past the stairs and look for a fire extinguisher.Opposite this is a gap in the wall.Climb into this to get a RATION.Go back to the stairs and go up it.In this room you are to go through the room to you left to the kitchen.Then get through to the next area an go up the stairs.After a small cut-scene go outside into the rain for your first battle. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS #1:OLGA GURLUKOVICH: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS: USP Handgun and grenades. STRATEGY: Straight away when the fight starts go to the far right of all the wooden boxes and shoot the light behind Olga(Do it because it will help you).Avoid Olga's bullets and hide behind the wooden boxes.Get up from time to time and shoot her when she moves away from her hiding place.After a while she will rip up part of the green tarpaulin.When she does this it will become harder to see her,so look for a small brown strap connecting the tarpaulin to the ground shoot it and continue on attacking her.If you can't shoot the brown strap use your radar to kill her.Remember whenever she says "TAKE THIS" watch out as she will throw a GRENADE at you. --------------------------------------------------------------------- --------------------------------------------------------------------- (4)When she is dead you can take a picture of her "crotch" and shoot her there just for fun.Then shake a DOG TAG out of her and jump down from the ledge and head to the opposite side of the ship.Go up the first set of stairs and up the ladder and collect the THERMAL GOGGLES.Go back down the ladder and continue on.A soldier will come out and when he does follow him and steal his DOG TAG.Pick up the WET CARDBOARD BOX.and go back inside the Navigational Deck E. (5)When inside go downstairs.Steal the DOG TAG from the soldier inside the kitchen now that you have the USP.Go to the Semtex trap and shoot the small control panel beside the fire extinguisher(It has a green light).Go into the room past the Semtex trap.This is the Storage Room.pick up the CARDBOARD BOX.Crawl under the shelves containing melons and flour.When you do that a guard comes in and falls asleep next to you.Get up and wait for him to wake up(remember he walks to his right.After stealing his tag go back into the main room of this deck and go down the stairs.Now go back into the Lounge and go down the stairs to the left and steal the soliders DOG TAG.Go back into the lounge and go down the stairs on the right.Go through the door to find yourself in the Engine Room. (6)In here you will find a small statue of Vulcan Raven from MGS1.Jump onto the nearby steel box to ammo for your USP.Go into the next room and knock out all the guards in the next.When you find yourself next to the door at the end of the room go through the door.When in here a guard will come inside so kill him.When thats done jump onto the small ledge with USP ammo.Then get down and walk towards the door to get a call from Otacon. (7)It seems that there is another Semtex trap.Take out your USP and shoot the white sack on the ground next to the door in order to see the IR sensors.There are three control units to destroy so you can continue on. 01-Get back onto the ledge where the USP ammo was and hold L2+R2 and shoot the control panel that glows green on a high ledge beside the sensors(Remember shooting the Semtex will kill you). 02-Get down and move towards the door without touching the IR sensors.Then shoot the next control panels to your right,again beside some Semtex. 03-When that is done shoot the next panel to the left of the door.Go inside the door to continue on. ------------------------------ PART 2:FINDING METAL GEAR RAY: ------------------------------ (1)When inside you will find yourself in a long corridor.Go forward and and get the RATION to the left.Continue on and get the USP ammo to the left again.Follow the corridor and knock out the three guards.In the next corridor a cut-scene will follow showing a few soldiers chasing Snake.Then you will have to kill about ten of them and remember there are RATION packages and some USP ammo.When they are dead Snake will get into the Hold No.1,where Colonel Scott Dolph of the Marines Corps is giving a lecture. (2)First go down the set of ladders and head towards the left side of the room and when you reach the projecter crael past it.Then crawl your way to the top of the room maxing sure you don't get caught and enter the Hold R2. (3)In here crawl past the two projecters and then go to the right of the room and crawl to the top to get to some boxes.Go around them and enter the Hold R3. (4)In here you have to get some pictures.First take a picture of the front of the machine and then take a picture of the front at both left and right angles. Finally go to the back of Metal Gear and take a photo of the Marines Corp logo.Then press the TRIANGLE in front of the small computer to send your pictures to Otacon. CUT-SCENE: The Colonel ends his speech and soon enough Revolver Ocelot enters the room joined with Gurlukovich.After a lengthy scene Gurlukovich is killed along with Scott Dolph.Then Snake approaches Ocelot and we are "re- introduced" with Liquid Snake.Ocelot leaves the ship in Metal Gear RAY leaving Snake behind in the water. ===================== 07.Walkthrough-Plant: ===================== CUT-SCENE: As a chopper flies over the Verozano Bridge in New York we are reminded of the Tanker incident two years earlier.Now a terrorist organisation ,called Dead Cell has held the President of the USA captive on a cleaning plant where the Tanker sank.They have declared a ransom demand of about $30,000,000,000(Thirty billion dollars).If the plant blows up,the remaining oil will set alight and the coastlines environment will be destroyed by harmful chlorides and dioxins.Now we enter the role of Raiden ---------------------------- PART 1:INFILTRATING SHELL 1: ---------------------------- (1)First jump into the water and look for the THERMAL GOGGLES.Press CIRCLE to swim.Get out of the water via the ladder and crawl into a small gap near some bugs.Move to the right to get a RATION.Go back the way you came and up the stairs and open the lockers for another RATION.Open the door and follow the passage. (2)When in the large room look for a computer.This is a node.Press the action button next to it and fill in your details.Then when the enemies wake up quickly choke them and the wait for the elevator to come down.When it does,go up it.When up here on the roof go to the top-left of this area and crawl under the crawlspace in the wire mesh.Go inside and down the stairs.You can see the node but it's guarded get yourself alinged to the wall and punch it to distract the guard.Activate the node to get your radar working. (3)Now go into the door at the top-right and when on the [A-F Bridge] go down the first set of stairs and collect the CHAFF GRENADES(unlike the Tanker chapter you want to conserve these)Continue along on the bottom floor and go up the stairs and into [strut F].Go forward and collect the RATION beside a door and go into the room to get the M9. (4)Now continue into the room and drop onto the bottom floor.Get to the bottom of this room and you'll find yourself at two doors.Go into the one on the left and activate the node.Then look for an aaie-vent and go into it.You then find yourself next a the SOCOM SUPRESSOR in another room.Pick it up and go back the way you came. (5)Return to [strut A] and go into the top left door to the[A-B Bridge].Pass the guards and when inside [strut B] a cut-scene will follow. CUT-SCENE: As Raiden enters Strut B the walls are drenched in blood as the remains of Team Alpha,while their bodies lie on the floor.Suddenly Raiden spots the remaining members being attacked by Vamp.They are eventually killed.soon later a lone gunman is about to slayed until Raiden interveans.Vamp dissapears leving Raiden and "Pliskin" alone to talk.After a while Pliskin notices that a dead naval officers handcuff is missing.Then Raiden is given the SOCOM. (6)When the cut-scene is over activate your radar at the nearby node. Continue on to the [b-C Bridge]or go back to get DOG TAGS.When on the bridge another cut-scene will start. CUT-SCENE: Several members of Team Bravo will be fighting against both Fortune and Vamp as the kidnap the President.Vamp then takes in his hand a black case... (7)Go across the bridge,collecting the CHAFF GRENADES.When iside Strut go into the corridor and enter the kitchen.There are alot of cut-scenes here so you'll have to wait. CUT-SCENE: Raiden enters the kitchen to meet both Stillman and Pliskin.Here he learns about Fatman and how to disarm several bombs located in each Strut.He is given SENSOR A ,the COOLANT SPRAY and a LVL.1 PAN CARD (8)Now you have to defuse all the bombs in Shell 1.First activate the node and go back to [strut A]. -------------------------- PART 2:BOMB DISPOSAL UNIT: -------------------------- 01-When in Strut A go into the lvl.1 door and go to the small steps nearest to the surveillance camera.When across it crawl under the pipe to your right,get up and get on the small crate to get the CARDBOARD BOX.Go to the other set of steps and crawl under the pipe in front of you and then the one to your left.When you get to a brown/red pipe,follow down its path to find the bomb.Get the BANDAGES next to the pipe and go on to [[strut B]. 02-In here look for a fuse box inside the room where you met Pliskin (Also where the node is).It's the one that's open and is beside the door.Close it to find the bomb.Move on to [strut C]. 03-When you enter here go into the womens bathroom(The bathroom on the right).Go up to the mirrors and look at the top of the right one.You can see the bombs reflection so freeze it.Now onto [strut D]. 04-When you enter the room simply go down the stairs and continue on until you get to the stairs.Go down them and walk back to where the door is open the small press on the ground.Look for the node at one of the entrances to [D-E Bridge].Now onto [strut D]. 05-Now inside [strut E].When inside activate the node in the top- right corner collect the CARDBOARD BOX on the way to the stairs on the right.Go up the stairs and another set of them.When on the Helipad go to the back of the Harrier 2 and crawl under the wing and freeze the bomb.Go back into the parcel room and go to the back.Look for a small crate next top the conveyar belt and use the BOX#5 and get onto it.It will transport you to a room with the DIGITAL CAMERA.Get onto the conveyar belt and return to [strut E].Then go to the right side of the room and walk down the stairs to collect the MINE DETECTOR.Now go to the right of the room and go up the stairs.Go up another set of stairs and freeze the bomb under the Harrier 2 Jet.Now go back downstairs to the Parcel Room and look for a door at the bottom of the room to get to the [EF Connecting Bridge] 06-Now go follow the corridors(forget the stairs).You see that big square on the floor? Hang onto the left side and drop onto the crates on the left side of the room.Freeze the bomb and presto!! You'll now receive a call from Stillman. ------------------------ PART 3:FATMAN'S REVENGE: ------------------------ (1)Stillman says that he found a large bomb in Sheel 2 and that they're maybe another one in Shell 1.He now wants you to go to the pantry in [strut C] to find SENSOR B for this new type of bomb.Go out to the pantry in the kitchen via the conveyer belt in [strut E] and collect it. CODEC MOMENT: Now Stillman contacts you to warn that the new bomb will go off when all the C4 explosives are frozen(Just in time for Pliskin to announce he's frozen all the ones in Shell 2.Stillman becomes scared as the countdown starts on both bombs.The bomb is located in the Deep Sea Dock,[strut A](This is where you started this chapter). (2)Now you have about six minutes and forty seconds to find it.Get out of here and head straight to [strut A].Get to the roof and onto the elevator(when you walk around the back of it Stillman will contact you).When down there walk to the dock(where the pool is)and go down the stairs.Look at the submarine because that's where the bomb is.Walk to the right of the ladder and hang off the edge of handle bar and move to the right.Get up and up the set of starirs next to the diving suits.Walk to near the edge(but not to the very edge of you'll dive into the water).From here you can freeze the bomb. (3)Now go back to the room with the node,to find an unwanted visitor come down the elevator. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS #2:FORTUNE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS:Photon Rail Cannon STRATEGY: Now here is a different type of boss fight.Instead of trying to kill her all you have to do is avoid the bullets of her cannon until Vamp comes down in the elevator.She will constantly fire at objects around the room and remember one shot from will kill you(depending on the difficulty level you selected).Stay away from the barrels of oil,as they will ignite.Watch out also for falling debris from the ceiling.During your fight against Fortune,Colonel Campbell will contact you via codec to tell you that Fatman has left a huge bomb on top of the Heliport at Strut E. ------------------------------------------------------------------------ ------------------------------------------------------------------ (4)Now get to Strut E straight away.You will have about eight minutes and twenty seconds to get to the bomb.Go up to the Helipad and defuse the bomb.Out of the shadows of appears Fatman.It seems strange as he knew nothing about the ransom demand. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS #3:FATMAN: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS:C4 explosives,SOCOM pistol STRATEGY: Because Fatman is on rollerblades he is quite fast for his size.Keep you SENSOR A equipped at all times.First he'll start planting bombs so quickly freeze them.After a while he'll stop he does get near him and use STUN GRENADES to put him on the ground so shoot him in the head as much as you can.It's best to move while aiming used on claiming DOG TAGS as this will automatically lock onto him.Keep shooting his suit to get him on the ground.After a while this recess will be over.Now start freezing bombs again and if he stops right beside you shoot him in the head.Repeat this until he dies. ------------------------------------------------------------------------ ------------------------------------------------------------------ (5)Fatman now dies after planting one more big bomb.Grab him and pull him away and freeze the bomb that was underneath him.Now go down the steps to meet the Cyborg Ninja aka Mr.X! CUT-SCENE: Mr.X gives you the location of Ames saying that he is in the Shell Core of Shell 1.He also tells you that Ames has a pacemaker and to get the DIRECTIONAL MICROPHONE to locate him.He then gives you the B.D.U. and a CELLPHONE plus the LVL.2 PAN CARD.Now you must find the AK-74 in order to get to Ames.Raiden soon learn that the Big Shell is not a cleanup facility,but is the storeroom for a large nuclear bomb and that both the black case taken by Vamp and Fortune on the bridge earlier is the key to activate it along with the missing handcuff Pliskin noticed in Strut B. --------------------------- PART 4:THE SEARCH FOR AMES: --------------------------- (1)Go straight to Strut F and then go into the area below with all the crates.Go into the lvl.2 door and get the AK.Now Get to the EF Bridge and use the MINE DETECTOR to get to the small bridge in order to enter the Shell Core.When inside equip the B.D.U. and AK.Go to the bottom of the corridor and go into the nearby door and activate the node opposite the lockers.Now get out of here and head towards the elevator near the top. (2)Go to Level B2 and go through either of the doors continue on down the corridor.At the bottom of the room enter the computer room and pick up the DIRECTIONAL MICROPHONE in the top left corner.Go to the right and pick up the CARDBOARD BOX.Activate the nearby node(as you will be coming back here in a while).Now head to the elevator and up to Level B1. (3)When you are here go into the room to your right and activate the node.Go back outside and wait for a guard to come near the elevator.Grab him and pull him towards door down the corridor.Move him to the eye-scan beside the door and you will enter the room.When inside you will have to look for Ames.He is a Caucasian male with a bald head and brown sideburns.He also is by himself lying on the side of a table at the bottom of the room. (5)Take out the microphone(It is in your weapon select screen)and aim it at him and press TRIANLGE(Make sure there isn't any guards around).Another clue is you can hear the beeping of his pacemaker. CODEC MOMENTS & CUT-SCENES: During this conversation Raiden learns a shocking secret!President Johnstone is working with Revolver Ocelot!!It seem that Revolver alongside Soliduse are planning to fire the nuclear bomb above Manhattan which will relaese a fifty billion watt surge of electricity.This is the EMMA effect as all electrical appliances will be fried leaving Soliduse and his gang called the "Sons of Liberty" to turn the island into another Outer Heaven.You will then learn that the President is imprisoned in Shell Core 2.Then Raiden hears a nearby conversation after giving you the LVL.3 PAN CARD. Using the microphone listen in on the conversation between both Soliduse and Ocelot.Remember the size of the text represents the volume.After a while Olga will come inside. (5)When that is over Ocelot will come into the room twoards you.Quickly equip the AK and another cut-scene will start. CUT-SCENE: Ocelot investigates Ames who soon dies of a heart attack.He then interrogates you and you are soon spotted. (6)Now you are at the entrance to the Hostage Room.Head to the elevator and go to the top floor and exit the building.Now onto Strut F! ----------------------------- PART 5:ENTERING SHELL CORE 2: ----------------------------- (1)Nowin Strut F go into all the lvl.2 and 3 rooms to get CLAYMORE mines,C4,the RGB86 and the PSG-1.the room with the PSG-1 look for the PSG-1T in a vent.Now go into Strut D and enter the lvl.3 door. (2)This is the bridge to Shell 2.Now you must destroy some control units again.For the first four use your SOCOM.There are a total of ten. 01-Above the door that you came from that goes into Strut D. 02-Glued to the pump right in front of you. 03-Beside the IR senesors. 04-Again beside the IR sensors. 05-In the top-left corner of the bridge. 06-To the left of the door to Strut G. 07-To the the right of the door to Strut G 08-Mounted ontop of Cypher floating in mid-air above Strut G. 09-To the left of the bridge is a control panel behind some seagulls. 10-The last one is behind the Sons of Liberty flag to the right of the entrance. ____________________________________________________________________ |In Hard there are two more control untis: | |-------------------------------------------------------------------| |11-Move down the stairs a small bit and face Strut D.Look down to | | the left,to find the unit next to a steam pipe. | | | |12-Move to the right and hold L2 + R2 and search for it under the | | lower portion of the central bridge. | ____________________________________________________________________| |In Extreme there are also two more units: | |-------------------------------------------------------------------| |13-On the left side of Strut G on the bottom flank shrouded by | | Semtex traps. | | | |14-On top of the second Cypher hovering above Strut G. | |___________________________________________________________________| When they are destroyed there is another boss to defeat after a cut- scene. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS#4:HARRIER 2 JET: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPON:Cluster Bombs and Missiles. STRATEGY: Go straight to the door of Strut G and hide behind the railing.Then wait for the Harrier to make a couple of circles around the struts.Remember the harrier is the red triangle.Now when it disspears from view and look towards it and when it speeds towards you fire two Stinger Missiles.Then when it is above you fire a couple of rounds with the RGB86 and after a while it will begin to fire misssiles across the bridge from the side.When it does this go to the stairs and avoid them.Repeat this until it is crashes into the bridge and falls into the sea. ------------------------------------------------------------------------ ------------------------------------------------------------------ (3)Now that the bridge is in pieces put out the fires beside the stairs using the COOLANT SPRAY.Go down the bridge to collect the RATION,but come back up quickly.Now see that thick strip which was once the middle of the bridge?Run and cartwheel across to the next ledge and pick up the ammo.Put out the fire and collect the AK-74 SUPRESSOR. (4)Go to the pathway near you and quickly run scross as some of the tiles will fall down.Then at thew end hang off the side and drop off.Tranquilise the two guards and then continue on ,cartwheeling and hanging.Then go up the ladder.Crawl the rest of the way despite the falling tiles(When you reach a guard who decides to "relieve" himself get under his urine and contact both Cmpbell and Pliskin for fun).Hang of the edge here again.Then cartwheel across the broken bridge after picking up the RATION.Enter the door to Shell Core 2. ------------------------------------ PART 6:RESCUING FOR THE PRESIDENT: ------------------------------------- (1)When inside a cut-scene with Olga will start and another time to use the microphone.Continue down the corridors,activate the node in the coffee room and enter the elevator.Go to level B1 and activate the node. (2)Enter the water and take the first right and go up the next airhole(blue spot)Continue down the sunken corridor and take the first left and the next right.You should find the Nikita missiles opposite the Sea-mine. (3)Then go back the way you came and back up the elevator the first floor.Pick up all the ammo and when you reach the crates opposite the air vent fire a Nikita through it and move it through the ventilation system and hit the fuse box near the Presiden.First take a left and then a right then left and finally right.Then go up to the door that was once blocked by the electric pathway to meet President Johnstone. ----------------------------- PART 7:FINDING EMMA EMMERICH: ----------------------------- (1)Now go straight to level B1.Head back into the water and take the first right and get air at the blue area,(You'll then get a call from Otacon) and continue down the corridor and take the next left and then right.Continue down the corridor,avoiding the mines and catch your breath. (2)Open the door to find the body of Peter Stillman. When insidee go to left to go through the hole in the debris then look a hole in next wall of debris and catch your breath.Collect the ammo under the airhole and the PSG-1T(If you havn't already).Open the nearby door and catch your breath again and get oout of the water.Enter the door to meet Vamp. CUT-SCENE: Vamp reveals that him and Fortune plan to blow up Arsenal Gear with a thermonuclear bomb(Made of purified Hydrogen)created by President Johnstone.He then says only him,Fortune and Ocelot know about it and Soliduse doesn't know anytrhing. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS#5:VAMP +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS:Small knives and ninjutsui skills. STRATEGY: Straight away when the fght starts fire a grenade at him(with the RGB86) while he's on the water.Then when he jumps on the surrounding railing shoot all the lights(Because later on he will use his shadow fold if you don't).Now when he jumps into the water use your M4 and shoot him while he swims around the place.When he get out shoot him straight and avoid him until he jumps into the water.Shoot him again while he is swimming and when he gets onto the railing continue shooting him again.Repeat this until he dies. ------------------------------------------------------------------------ ------------------------------------------------------------------ (3)Now go through the other door and get into the water.First go right twice and then left to get the BODY ARMOUR.Now when you exit this area take a right and then the next left(Catch your breath to survive).Get out of the water and enter the room.Activate the node and open the lockers.One of them contains Emma.When you regain control contact her again at 141.52 (4)Now you will have to hold onto her and swim to the Shell Core 2.Remember she has a small oxygen and life bar. -------------------------------------- PART 8:ESCORTING EMMA TO SHELL CORE 1: -------------------------------------- (1)To get to the Filter Room,go right then left three times.When inside take the left pathway from your view.Exit the room and make you're your way back by going left(and go through the top-left hole in the debris and catch some air)Go left two more times and take a right.Catch some air and go through the submerged corridor. (2)Make your way back to dry land and get top the elevator.Emma refuses to go near it as the ground is covered by bugs.Take out the COOLANT SPRAY and use it to drive them away.Pull her into the elevator and go to the first floor. (3)Leave Emma her and knock out all the guards patrolling this area.Bring Emma along and then when you reach the stairs three more guards come inside.Tranquilise them and bring Emma out to the KL Bridge. (4)Kill the guard and use the COOLANT SPRAY to put out the fires and bring Emma into Strut L.When inside here knock out the two guards and bring Emma to the door on the other side.Open the door and pull her towards the hatch. CUT-SCENE: After going down a 130 foot ladder both Emma and Raiden look off into the sunset.Raiden insists that Emma should get to Strut E before himself via the oil fences.She does that and Raiden calls Snake,asking him to help secure Emmas journey across the fence. (5)Pick up the ammo.Then get the right of the strut you're on.Now equip the THERMAL GOGGLES.Pop a PENTAZAMIN (use these sparingly you should have at least five for the next boss)and shoot the claymore mines on the bridge that Emma is walking across. (6)When you have done that shoot the guards on the strut in front of her(Also the Cypher floating around).After a while Snake will contact you again.He says that if you need help just contact him.Contact him straight away and let him do the rest. CUT-SCENE: After Emma crosses across the second fence Vamp suddenly appears from the water and holds a kinfe to Emma's throat.God does anything kill this guy?. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS#6: VAMP +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPON:None STRATEGY: Instead of fighting you Vamp has decided to keep a knife up to Emmas throat.Now her life is in the balance.Use the PENTAZAMIN and aim at his head.Then shoot him in the head several times in the head until he's dead. ------------------------------------------------------------------------ ------------------------------------------------------------------ CUT-SCENE: When the battle is over Emma's stomach starts to bleed.Snake picks her up and brings her to Shell Core 1.Raiden runs quickly acros the oil fences to Strut E. (7)When inside go through the door and into the Parcel Room.Kill the guard and head out to the E-F Connecting Bridge and into Shell Core 1.Get into the elevator and down to lvl.B2 an to see another cut-scene. CUT-SCENE: Raiden appears in the computer room to find Emma lying on the ground with Otacon comforting her.Snake on the other hand is takes the MO Disk made by Emma.When it enters the GW system,everything seem fine until it loads up to 90% and stops.After a while Emma dies leaving Otacon to admit he had an affair with Emma's mother.Then he picks up her parakeet and leaves the room to save the hostages,crying on his way.Then as both Snake and Raiden enter the elevator,the Cyborg Ninja.Everything fades to black and all twelve struts and the two cores dissapear under the water. Then we find Raiden in a torture bed while Revolver Ocelot are talking about something called S3.....Then we learn the truth about Raiden's past.It seems he was a soldier in Columbia during the civil war in the late 1980's.After a brief talk with Rosemary,Raiden is startled to find Olga Gurlukovich come into the room as she reveals herself as the Cyborg Ninja.She then reveals she has been helping Raiden in order to make sure her child is alive(Basically Raidens nanomachines are hooked up to her child and he dies so does her child).After punching Raiden in the stomach she frees him and leaves. --------------------------------- PART 9:INTERCEPTING ARSENAL GEAR: --------------------------------- (1)When you come to go straight out of the room(Remember your butt naked meaning your chances of catching a cold and you will lose more energy from bullets etc.).Activate the node next to the locker(get the MEDICINE in the locker) and continue on. (2)When you enter the next room,Colonel Campbell will contact you and will act really strange(this is because Campbell and Rose are both part of the Arsenals artificial intelligence system GW which has been affected by the FOXDIE computer virus.Now this is where all those stealth practice was meant for. (2)Make your way to the top of the room without being noticed and go up the stairs to the left when you get the MEDICINE. (3)Keep contacting Campbell until he says: "You wouldn't be trying to give yourself a bogus score by using some ingenious trick would you?That's just about as low as anyone could possibly stoop!I can't believe you sometimes..." (Because when you get your stuff back from Snake your weapons will have full ammo,because you need ALOT of Stingers for the next boss) (4)Go to the top-right corner here and enter the Arsenal Colon.When inside run up and down the room and keep answering the codec calls.Then when "Rosemary" calls you: CODEC: "Rosemary" reveals that she was sent by the Patriots to spy on Jack.That's why she was always nervous!Despite this she tells him that she didn't expect falling in love with him.Jack becomes angry and she tells him that she is pregnant until her voice changes. (5)Then Jack spots Snake who comes with all of his gear.Snakes gives you back all you stuff and also the HIGH FREQUENCY BLADE.Listen to his instruction on how to use it.Practice with it for a while and head towards the door at the top. (6)When inside you will be spotted by a Cypher and enenmies will start shooting at you.Use the M4 and AK (hold the L1 button to shoot while running).Help Snake as much as you can and don't let him die.Make sure that you that you have three or four rations when you exit.When you enter the next area Otacon will call telling that both the Rosemary and Campbell that you talk to on the Codec are not real but are in fact part of the GW system in Arsenel. (7)Go into the next room and prepare for another fight against hoards of guards.This time use the HIGH FREQUENCY BLADE.During the fight the GW system will play with your mind twice by making the "MISSION FAILED"(The words "mission failed"will be replaced with "fission mailed")screen appear twice.Instead of your dead body scene the will be replaced by the "playing screen".Use the blade to kill as all the guards.After that another cut-scene wil start. CUT-SCENE: Fortune appears and aims her gun at Snake who then persuades Raiden to go away.Raiden goes up a ladder and then finds himself in the Arsenals Rectum(Ha!Where does Hideo get this stuff?)with Soliduse and learns what S3 stands for:Solid Snake Simulation,a simulation to create the perfect soldiers.Suddenly Raiden is attacked by several Metal Gear Ray units. (8)Depending on what diffulcty level you are doing you have to destroy a certain amount of RAY units. VERY EASY - EASY:Three units NORMAL: Six units HARD - EXTREME: Twelve units +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS#7:METAL GEAR RAY UNITS +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS:Missiles,Lasers,Rail Gun. STRATEGY: Straight away fire a Stinger Missile at the leg of the RAY unit in front of you.Then quickly at the head.Do this to one of the other untis and then quickly to the middle one.Concentrate on these two until they are destroyed(By the way when four blue missiles come out of the top of a unit run around to avoid them).When a unit jumps onto the middle of the arena shoot its leg then its head. ------------------------------------------------------------------------ ------------------------------------------------------------------ CUT-SCENE: As a RAY unit appears and is about to kill Raiden until Olga comes along.Soliduse then appears and kills her.The RAY starts to attack him along with all the remaining ones.He eventually destroys them.Ocelot calls him saying that the computer virus created by Emma has taken over 100% of Arsenal Gears artificial intelligence.Fortune then appears with Snake,handcuffed.Soliduse then tries to choke you for a second time with his tentacles. Keep pressing the TRIANGLE button until he stops. CUT-SCENES: Then Fortune starts to leave the area(leaving Snake behind).Soliduse startles her by revealing that he persuaded Ocelot to suggest the idea to her and Vamp.It seems he was going to give it them when he left and let the Patriots kill them while he took information from GW concerning the names and wherabouts of all twelve members of the Wisemans Comitte.When she laughs at his failure to get the information(as it has been destroyed along with GW)Ocelot reveals the entire truth about the Tanker and the Big Shell. Everthing was a simulation of Shadow Moses!!!!!!!Have you seen the simularities?Olga and Gray Fox were both diguised as Cyborg Ninja's who helped the hero.A computer virus that momics FOXDIE(Foxdie was a articficial virus that simulated heart attacks and only attacked specific genetic code.In other words it only attacked specific people).FOXDIE killed the DARPA chief and President Baker with heart attacks in MGS1(Also Ames nanomachines shut down his pacemaker giving him a heart attack as well as the President.Didn't FOXHOUND(eg.Sniper Wolf,Pyscho Mantis,Vulcan Raven and Decoy Octopus) remind you of DEAD CELL?Raiden was chosen as their relationship was akin to that of Big Boss and Snakes.Also Fatman is a member of the La-Le-Li-Lo-Lu and was coaxed there if Stillman his enemy was there(If the Big Shell was destroyed then the experiment would have finished.Fatman was another test for Raiden). It was an exercise set up by the Patriots all as a simulation for Raiden in order to create the perfect warrior.He also reveals that he set up the death of Fortunes dad and husband in order to fuel her anger to form Dead Cell.He then lied to the gang that the Patriots had done all this so she could keep the show running.He then shoots her and she falls down.He reveals that a new gadget created by the Patriots kept bullets away from her.She shoots her gun at him and dies(he has one of his own.Ocelot then gets into a lone RAY unit and Fortune stands up and puts her hands forward.Ocelot fires bombs at missiles at her but they miss her until she falls down and dies.Liquid takes over and reveals that he told Otacon about both RAY and ARSENAL.He leaves in RAY followed by Snake.Arsenal heads towards New York and crashes into Federal Hall.Then "Campbell" and "Rosemary"(By they both of them are real but GW prentended to be them)reveal themselves as S3 that stands something other than Solid Snake Simulation.What the talk about is very philosophical stuff(Listen carefully as it can get confusing).I'm not going to spoil anything so you'll have to listen to it yourself,but the real Rosemary is also hooked up to Raidens nanomachines.(God!Hideo and the rest of Konami really worked hard on this).Now you'll start a hard fight against the last boss(God!I hope I don't get RSI). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ BOSS#8:SOLIDUSE SNAKE +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WEAPONS:Tentacle Whip,Fire Triangle,Tentacle Missiles. STRATEGY: Now this is what you have been waiting for.Equip the BODY ARMOUR and look for a RATION at one of the corners of the building.Wait until Soliduse goes into a fighting frenzy with his swords.When he is finished you'll have about two seconds to hit him with the blade(Make sure it's in kill mode).You'll also have a few seconds when he tries to whip you with his tentacles.Keep hiting him until he removes his tentacles.Now he'll do th Fire Triangle where he charges at you. Keep using the blade to prevent you from being hit.Now you must him after another frenzy attack.Repeat this until he dies. ------------------------------------------------------------------------ ------------------------------------------------------------------ CUT-SCENE: Soliduse dies leaving Raiden on the roof.Then he jumps off Federal Hall and onto 52nd Street,while crowds build up on the street to see what happens.The real Rosemary appears and she and Raiden kiss and then talk about the future. P.S.Vamp will appear in the surrounding crowd. Snake then appears and soon leaves with a disk from Arsenal Gear containing the names of Patriots,Wisemans Comitte.Then after the theme song Otacon and Snake can be heard talking about the disk.When asked who they are Otacon replies saying they have been dead for a 100 years...... Dog Tags Walktrough: Tanker:VeryEasy::: Walkthrough :: Tanker :: Very Easy :: 001 :: Ross E Bowman is patrolling the door to the left 002 :: Abraham Carrillo is guarding the door to the right 003 :: Kaisser Ag Agnouche is strutting along the top balcony *** :: Enter the door on the right into Deck-B, crew's quarters starboard. Enter the door in the corridor to go to Deck-A, crew's lounge, starboard 009 :: Michael C Anthony is patrolling along the corridor *** :: Enter the door into Deck-A, crew's quarters, starboard. Now turn around and go back through 007 :: Kevin S Purvis is chilling out, sitting at the bottom of the steps outside the crew's lounge *** :: Up the stairs, enter the right door. Follow the corridor south, enter the door on the west side to Deck-C, crew's quarters, port. Go up the next stairs to Deck-D, crew's quarters 010 :: Carlos Garcie is that geezer standing by the laser trap with the C4 wired to it *** :: Up the stairs. Now fight Olga and put her to sleep with your [M9] 000 :: Olga Gurlukovich's sleeping body is to be frisked until she relinquishes her tag *** :: Get the [uSP Surpressor] and [Thermal Goggles] from the mast 004 :: Arnaud Delauny appears out of the door on the other side *** :: Back down to Deck-D, crew's quarters now 011 :: Mineshi Kiruma is now walking around the corridors outside the room with watermelons 006 :: Kumi Sato can now be kneecapped to get his tag in Deck-B, crew's quarters 008 :: Yasuhiro Miyamoto is hiding down the stairs to the west of the crew's lounge. Kneecap! 005 :: Ryoji Makimura is available for kneecapping in Deck-A, crew's quarters *** :: Off to the Engine Room we go (headshot the guy sitting on the steps for some fun). *** Don't enter the Engine Room with the guards on Alert, or the next guy won't appear *** 018 :: James P Fitzgibbons is just through the next door, don't kick him over the edge this time. Don't cause an alert, or he'll disappear with the assault team that shows up. 015 :: Ken Ogasawara is the geezer patrolling on the next floor down 016 :: Petro Kyrylenko is at the bottom of the steps. Drag him out a little first to get behind 017 :: Aaron F Kopf is the next bloke you see, up some stairs. He's staring at a girly poster... *** :: ***IMPORTANT*** Before you exit this room, get yourself up to at least Grip Level 2. 019 :: Alexander Strigl now, he's that bloke that comes out of the door. He's been fixing a door *** :: Now you gotta shoot the C4 control thing. You should now have 16 dog tags in your pocket. Deck-2, port. Hide in the second opening until the guard passes, sneek up behind him and rob Funny scene...when hiding behind this wall, knock the metal bar down and watch... "I am not stupid!" 012 :: Jonathan Hancock is the first guard. Hide in opening 2, stalk him back to opening 1 *** :: Frisk this guard for [Grenades]. If the alarm goes, run back to Engine room, port. If you get caught, run back down to Engine room, port. Now re-enter for a resetted radar 013 :: Bryn T Kershaw can be seen moshing to some music at the corner. Don't bump him! 014 :: Michael Hurkmans is the next guard. He would have heard if you bumped Bryn. *** :: Michael may be sleeping, or not. Either way, just get him from the side, it's easier. Now through the door to Deck-2, starboard. A gun fight ensues... You have 19 tags. Yes? Hold No.1 .Climb down to the floor. To the left of the projector is a dude with a helmet... 021 :: Cory A Noll is that dude's name. He's not part of the crowd. Don't wound these Marines! *** :: Climb back up your ladder, to the middle floor. Now jump the railing, and shimmy to the left. This is why you need Grip Level 2. Flip yourself back up at the far end by the guy. 020 :: Dave Cox is that guy's name. Take his tag and tranquilize him. None of the Marines resist. *** :: Now go through the door into Hold No.2. Flip over the railing, and shimmy to the other end. Go through the door into Hold No.3. See that dude standing there? He may be in his kecks... 022 :: Andreas Ebeler is next on your hitlist. He's this guy on the platform. Rob his tag *** :: Slide down the firemans pole. See that guy, sort of asleep? May also be in his kecks... 023 :: Gary J Davidson is this Marine's name. Plenty of space to sneek behind and hold him up *** :: Now you have all 24 dog tags? Good. Get your 4 photos of RAY, load them up and your done! Easy::: Walkthrough :: Tanker :: Easy :: 001 :: Nicholas M Capone is the bloke patrolling the door to the left 002 :: Donal L Gilliland is guarding the door on the right side 003 :: Joe T Holdren can be found strutting along the top level balcony *** :: Enter the door on the right side of the ship into Deck-B, crew's quarters. Avoid the guard, and enter the door on the far left to Deck-C, crew's quarters. Up the stairs now to Deck-D, crew's quarters 010 :: Gavin S Nash is the bloke standing dangerously close to the lasers and C4. Watch the camera though *** :: Run into the room with the melons. A guard will walk up the stairs. Be quick... He don't stay long. You can punch-kick him unconscious, then drag him to the canteen where you can work 011 :: David S Eastwick is his name. He goes down again quickly, so sneak up behind and get him/get him into the canteen. You have one shot at this, don't screw it up! *** :: Up the stairs, fight Olga Gurlukovich. 000 :: Olga Gurlukovich, frisk her sleeping body for her tag. Keep frisking for some ammo *** :: Re-enter Deck-E, The Bridge for some [uSP] ammo. Get the [surpressor] from the mast 004 :: Shaun P Wilson is the bloke that comes out of the other door and walks around the boxes *** :: Back down to the laser trap and the C4. Shoot the camera and the C4 control box. Kill the guard that's by the stairs. He has no tag, but he may give some ammo...Back down to Deck-B, crew's quarters, port 006 :: Nobuyoshi Nishimura needs to be kneecapped before he will hand his tag over. Take him down! *** :: Go down into Deck-A, crew's lounge. See that guard? 009 :: Skraktus Mercio is the patrolling guards name. Hold him up to the east, not the other end, or the guard down the stairs will hear *** :: Exit the door to Deck-A, crew's quarters. Look for the guard 005 :: Jeff K Hui is the guard patolling just west of the locker room *** :: Re-enter Deck-A, crew's lounge. There's a new guard sitting on the steps... 007 :: Tomomi Kato is his name. He needs a bullet in the knee to persuade him to hand over his tag 008 :: Anders E Leiro is the geezer standing - half asleep - down the stairs, surrounded by flies *** :: To the Engine Room. Don't enter with an Alert! 019 :: Edward B Elston is the first guard. Tell him to "freeze" then bump him to get in front. Don't cause an Alert though, or he will probably disappear with the assault team that shows up. 015 :: Enrique Camacho is next, just down the steps 016 :: Takashi Ohari is to the left at the bottom of the next steps. Jump him from the side 017 :: Max C Wood is standing up the next flight of steps. Look directly where he was looking... 018 :: John W Flemming is up the last set of stairs *** :: ***IMPORTANT*** Before you leave the Engine Room, get up to Grip Level 2! ***IMPORTANT*** *** :: Let the next guy finish talking into the radio before you hold him up 020 :: Christopher D Dadah is the bloke who comes out of a door bragging that he fixed said door. He sounds proud... *** :: Shoot the laser control boxes and go through the door to Deck-2. You should now have 18 tags (43 accumulated). Run up and hide in the second opening on the right. Wait for the guard to pass you 012 :: Kozaka Kh Henri is his name. Sneak up behind him when he has gone past *** :: If you get caught, run back down into the Engine Room, then re- enter to reset the alarm. Don't hold up the next 2 guards with the [uSP], they will see the light. Use the [M9] 013 :: Gackt is the guard at the corner, moshing to some music. Stange name... AAA blood. Is he a vampire? ***See - Special Tags*** 014 :: Thomas P Dohm is the next guard. You will have to get him from the side, be careful *** :: Now you have a gunfight, and end up in Hold 1. Got 21 tags (46 accumulated)? Climb down to the floor. The second row from the front, third from the right...It's underpant season! 022 :: Frank Gther is that guy in the underpants. He's very difficult to get, so follow this... Sneak around the west side of the room to the north-west corner. From here, tranquilize every guard that can see him (use the radar to see this). Now carefully walk up the the bloke standing infront of our man (both are tranquilized), and drag him off to the front, out of the way. Now tranquilize him again. Go and grab our underpant man, drag him off to the front. When you release him, point your gun at him and hold him up as normal. :) *** :: Now you will need to let them catch you. Reason - you will start Hold No.1 again, _with_ the tag you just got, you will have full time limit, and you will also have full [M9] ammo... Now climb down to the middle balcony. Flip over it, and shimmy across the the other end where a guard is. Jump back up behind him 021 :: Rodrigo Spinetti is the guard on the other end of this balcony *** :: Through the door to Hold No.2. Same trick with the railing again, right to the other end. Pull yourself up, and go through into Hold No.3 023 :: James N Janovsky is the next guy, on the balcony in Hold No.3. *** :: A good tactic now is to tranquilize all the Marines from the balcony, you can see better than you can from the floor. Now slide down the pole 024 :: Abigail G Sanshez is the guard at the bottom of the pole, may be sleeping. Easy pickings *** :: This is a good time to demonstrate the [Thermal Goggles]' ability to sniff out tags. Get in the little passage under Dolph, equip the goggles, and use first-person view to see the tag... 025 :: Rafael Estaregue is in the front row of the Marines, third from the right. They should all be tranquilized by now (from the balcony). Walk round the front of them, and walk up to him. His arms are folded. Grab him in the choke-hold, and drag him under the platform that Dolph is on (the guy giving the speech). Now release him, and hold him up as normal. *** :: That's them all. Now take some photos of RAY, and get the hell outta there! Normal::: Walkthrough :: Tanker :: Normal :: 001 :: Kazuya Ikeno is the guard over to the left, guarding a door 002 :: Kim K Christensen is the one guarding the door over to the right 003 :: Larry D Lionberger is the bloke strutting along the top balcony *** :: Enter the door on the right into Deck-B, crew's quarters 007 :: Marco G Brunato is the guard on the north corridor 008 :: Jesus Bibian Jr is the other guard on the south corridor *** :: Go up the stairs on the west to Deck-C, then go up the next stairs to Deck-D, crew's quarters. Tranquilize the guard in the canteen - he ain't giving up his tag. 012 :: Craig M Weldon is the guard by the C4 laser trap. If you get him while he's close to the trap, bump into him to move him back a bit so you can get in front without hitting the lasers *** :: Go up the stairs into Deck-E, the bridge. Now defeat Olga 000 :: Olga Gurlukovich is to be frisked until she drops her tag *** :: Re-enter The Bridge for some [uSP] ammo, exit back out to the Navigational Deck, wing. We have un-finished business... First, climb the mast for the [surpressor] and [Thermal Goggles] 004 :: Chul Kwon is the guard that comes out of the other door, should give up his tag without a kneecapping *** :: Go back down to Deck-D, crew's quarters. The guy you put to sleep in the canteen is awake, and there's a new guard in the corridor just north of the laser trap. Go for the one in the canteen first, and be careful of the surveillance camera... 013 :: Daizo Shikama is that un-fortunate guy in the canteen, and he needs to be kneecapped before you can relinquish his tag *** :: Kill the other guard out in the corridor, and drag him quickly into the small room with the boxes and watermelons and such. A new guard is now coming up the stairs, but he goes straight back down. That's the guard that has the tag, and this is a one-time chance to get it. When he turns to go back down, punch-kick him to the ground. Now point your gun and wait for him to get up 014 :: Shintra Nojiri is that guard's name. Remember, be quick about this. Punch-kick him down, then rob his arse. Not literally! *** :: Go down to Deck-C. 005 :: Hirosuke Moritomo is the guard pacing by the surveillance camera. Knock the wall to get his attention, then hide by the locker. When he comes to investigate, ambush him *** :: Now go down into Deck-B, then cut through the east door to Deck-A, crew's lounge. Kill any guards in Deck-B, you have their tags already 011 :: Anthony D Callaghan is the guard pacing up and down outside the crew's lounge. Follow him when he goes east, and ambush him at the end. If you jump him down the other end, the guard down the stairs will hear *** :: Exit the door to Deck-A, crew's quarters 006 :: Hoshiki Kamata is pacing up and down just west of the locker room. He will need some persuasion from your [uSP] though... *** :: Go back to Deck-A, crew's lounge. The mess you made of that guard has gone, and a new guard is standing by the steps... 009 :: Jordi C Aldea is that guard. Follow him into the lounge area and ambush him 010 :: Sadaaki Kaneyoshi is sleeping down the stairs to the west. Creep slowly down the stairs. Notice the flies :( You will have to fulfil his wish to be shot with a bullet in his arm/kneecap *** :: Enter the Engine Room now, it's down the stairs on the east. Do not enter with the guards on Alert, or the next guy may not show 023 :: Mika Abe is the first guy. Bump him to get between him and the barrier. Shoot him in the head after getting his tag, and watch him fall over the railings... If you cause an alert, he could disappear off with the assault team that shows up 018 :: Bruno A Montenegro is the guard down the flight of stairs. Sneek behind him as he heads off in the other direction 019 :: Almerindo Lenke is hiding down the next stairs. He's just by a pillar, so when he looks to his left, jump out and ambush him from his right hand side, then get infront to get his tag 020 :: Satoshi Hirano is just up the next flight of stairs. Kneecap him for his dog tag, then head shot him and he'll fall over the railings to a comical Looney Tunes stylee death. All we need then is a puff of white smoke indicating he landed *** :: Go back down those stairs and look for the next guard... 022 :: Kristian Lindin is the guard's name. Wait until he walks along north, then sneak up behind him 021 :: Justin C Cumley is up the last flight of stairs *** :: ***IMPORTANT*** Get up to Grip Level 2 before you leave the Engine Room 024 :: Tatsuya Takada comes out of a door that he fixed. Jump him as soon as he finishes his speech into his radio. You must get him as he doesn't appear any other time *** :: Shoot out the laser control boxes (3 of 'em), and enter Deck-2, port. Leg-it to the second opening, and hide there. Notice that while in Deck-2, you should only be using [M9]. The [uSP] has a light attached, and the guards see the shadow before you can shout "freeze". You can switch to [uSP] if the guard needs kneecapping while holding him up - hold L1, and change guns! If you get caught by the guards, run back the the Engine Room, then re-enter for a resetted radar and guards 015 :: Jun Tanaka is the first guard walking towards you. You should be hiding in the second opening on the right. When he passes, heading south, follow him and ambush him 016 :: Bernard A Reeves is the guard boppin' his 'ead to muzik at the bottom corner. Sneak past with your [M9] and hold him up 017 :: Evan M Martin is the geezer a bit futher down, sleeping. Walk beside him as he sleeps to get him *** :: Enter Deck-2, starboard. Have your gunfight, then enter Hold 1. Your [bandana] is good for the gunfight. Climb down to the floor in Hold No.1 *** :: As soon as you enter Hold No.1, climb down to the floor 026 :: Mark W Bruce is standing just to the west of the projector. He is all alone, and wearing a helmet 027 :: Yousser Fassi-Fihri is easy as well. He's on the west wall, all alone, again wearing a helmet. Careful of the metal floor...he's standing on the metal plated floor by a cube thingy... *** :: Climb back up the ladder in the south-east corner, up to the middle balcony. 025 :: Pawel Majewski is on the other end of the middle balcony. To get to him, flip over the railing on the middle balcony, and hold L2 to shimmy all the way to the other end, then flip yourself back up when you reach him. This is why you needed Grip Level 2 *** :: Now exit through the door to Hold No.2. We shall have to work backwards here! Flip over the railing and again grab hand-to- hand to the other end, then pull yourself up. Go through the door into Hold No. 3 030 :: Nathaniel Lord is that guard ahead of you on the balcony. Take his tag, then slide down the pole 031 :: Carlos Kiho is the guard standing near the bottom of the pole, sleeping. Let's wake him up... 032 :: Tim U Chan is the guard on the far left of this room. Crawl along through the passage under Dolph to the other side. Our man is standing on his own on the far left, easy to spot *** :: Now go through the left door (the door on the south-west wall) into Hold No.2. There's 2 tags on the ground floor that we couldn't get before, otherwise we wouldn't have been able to get 030... anywho... 028 :: Christian Nordstr is the guard on the far left (west) of the room. He paces around. Tranquilize the 2 guards at the very front, and the whole first 2 rows of Marines. Then sneek up on our man, be careful of the metal plated flooring - tread softly. You should be using your [bandana] while tranq'ing the guards 029 :: Hiro Miyajima is stan Länk till kommentar Dela på andra sajter More sharing options...
Gäst Skrivet 27 December 2003 Rapport Dela Skrivet 27 December 2003 vad skulle denna vara bra för ????? Okej., kanske för de som har spelet. men det är ju på engelska och ingen har bett om hjälp Länk till kommentar Dela på andra sajter More sharing options...
Gäst YoTo Skrivet 27 December 2003 Rapport Dela Skrivet 27 December 2003 Nej men man kan göra sånna här ju det var en kille som gjorde en åt ett Zelda spel t.ex men bättre än att gå in på en annan sida o söka här e det bara gå in på Ps2 och hitta den! =) Länk till kommentar Dela på andra sajter More sharing options...
Quisties Skrivet 28 December 2003 Rapport Dela Skrivet 28 December 2003 du kunde ha gjort en guide till ett playstation 2 spel. även om den ska vara på svenska så kan du skriva inom parantes i titeln : (På engelska!) Länk till kommentar Dela på andra sajter More sharing options...
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