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I. Introduction

II. Story

III. Thief, Deku Shrub, and the Fairy

a. Lost Woods

b. Lost Dungeon

c. Clock Tower; Inside

d. South Clocktown

IV. South Clocktown; Directory

a. Deku Shrub Trader "="

b. Happy Mask Man "+"

V. West Clocktown; Directory

a. Post Office "*" "+"

b. Mighty Training Center "*"

c. Lottery Shop

d. Bomb Shop "="

e. Trading Post

f. Curiosity Shop "+" "="

g. Bank "*"

VI. East Clocktown; Directory

a. Mayor's Residence "* "+"

b. Milk Bar "+"

c. Honey & Darling's Shop "*"

d. Town Shooting Gallery "*"

e. Treasure Chest Shop "*"

f. Stock Pot Inn "* "="

g. Astral Observatory "="

h. North Clock Town; Directory

i. Fairy Fountain "+"

j. Deku Scrub Playground "*"

VII. Retrieve the Orcania

a. South Clocktown II

b. Laundry Pool

c. North Clocktown; Fairy Fountain "="

d. North Clocktown

e. North Clocktown; Hide & Seek

f. East Clocktown; Observatory Basement

g. South Clocktown III

h. South Clocktown IV; 12:00; Final Day

i. Clocktower; Roof

j. Clocktower

VIII. Return to the Fairy Fountain

a. South Clocktown V

b. Laundry Pool II

c. North Clocktown; Fairy Fountain II "="

IX. Extra Stuff

a. Clocktown

b. East Clocktown; Observatory "+"

c. North Clocktown "*"

d. North Clocktown; Deku Shrub Playground "*"

e. West Clocktown; Post Office; 6:00 p.m.-

Midnight "*"

f. West Clocktown; Swordsman's School "*"

g. West Clocktown; Bank "*"

h. East Clocktown; Observatory

i. Termina Field "*"

j. East Clocktown; Stock Pot Inn; Midnight "*"

k. Laundry Pool; Day Iⅈ Midnight "+"

m. North Termina Field; 12:00 a.m.-6:00 a.m. "*"

n. West Clocktown"*"

o. North Clocktown; Day I; Midnight "+"

X. Uniting of Anju & Kefei

a. Laundry Pool "*" "+"

b. North Clocktown; Mayor's Residence

c. East Clocktown; Stockpot Inn

d. Laundry Pool

e. Stockpot Inn II

f. Laundry Pool II

g. Milk Bar II

h. Laundry Pool III

i. Post Office II

XI. Keeton Mask Side Quest

a. North Clocktown "*"

XII. Secrets of the Swamp

a. South Clocktown VI; Deed Trading Game

b. Path to the Southern Swamp "*"

c. Southern Swamp "*"

d. Woods of Mystery "="

e. Southern Swamp "="

XIII. Information about Tingle

a. Southern Swamp

XIV. Save the Monkey's Tail

a. Southern Swamp

b. Deku Palace "*"

c. Deku Palace; Outside

d. Deku Palace; 2nd Floor

XV. Freeing Woodfall and the Deku Princess

a. Woodfall "*"

b. Woodfall Temple

c. Woodfall; Sub Boss

d. Woodfall; Odolwa

e. Woodfall; Side Exit

f. Woodfall II

g. Woodfall; Fairy Fountain

h. Deku Palace II

i. Deku Palace; Outside II "+"

XVI. Extra Stuff

a. Koume's Swamp Cruise Target Game "*"

b. Termina Field; Pea Hat Grotto "*"

c. Honey & Darling's Shop II "*"

d. Path to the Southern Swamp; Swamp Shooting

Gallery

e. Termina Field II

f. Gold Skulltula House "+"

II. Extra Stuff

a. Romani Ranch; Dog Track "*"

III. Investigate the Northern Mountains

a. North Termina Field

b. Path to Mountain Village

c. Mountain Village

d. Goron Village

e. Goron Village; Deed Trading "*"

f. Goron Village II

g. Lone Peak "="

h. Goron Village III

i. Mountain Village III

j. Darmani's Grave "+"

k. Goron Village IV

l. Mountain Village IV

m. Goron Village III

IV. Freeing Snowhead & Goron Village

a. Snowhead

b. Snowhead Temple

c. Snowhead Temple; Sub Boss

d. Snowhead; Sub Boss

e. Snowhead; Boss

f. Snowhead; Fairy Fountain

V. Spring Time Fun

a. Goron Village IV "="

b. Goron Racetrack "="

c. Mountain Smithery "="

d. Goron Village IV "="

e. Mountain Village VI "+"

VI. The "R" Files!

a. Romani Ranch "="

b. Romani Ranch; The Invasion "*" "="

c. Romani Ranch; Milk Wagon "+"

VII. Extra Stuff

a. Clocktown

b. Ikana Canyon "+"

VIII. Searching the Great Bay Coast

a. North Bay "+"

b. Fisherman's Hut

c. Research Lab "*"

IX. Extra Stuff

a. Zora Pit "*"

b. Mountain Village Path "*"

c. East Clocktown "+"

d. Gorman Brothers Race Track

X. Search the Zora Hall

a. South Bay "*"

b. Zora Hall "*"

c. Zora Hall; Deed Trading Game

XI. Retrieve the Zora Eggs

a. North Bay II

b. Pirate's Fortress "*" "="

c. Research Lab II

d. Fisherman's Hut II

e. Pinnacle Rock "*"

f. Research Lab III

XII. Extra Stuff

a. Beaver Races "*" "="

b. Oceanside Spider House "*""+"

c. Zora Hall II "*"

d. East Clocktown

e. North Bay III"*"

f. Snowhead "*"

XIII. Freeing Great Bay

a. Zora Hall III

b. Great Bay

c. Great Bay; Sub Boss

d. Great Bay; Sub Boss II

e. Great Bay; Boss

XIV. Extra Stuff

a. South Bay II

b. Zora Hall IV

c. North Bay; Jumping Game "*"

d. Snowhead II

e. Mountain Village VII "*"

XV. Investigating Ikana Canyon

a. Ikana Canyon Path

b. Graveyard "+"

c. Inside the Gravestone; Night 1

d. Inside the Gravestone; Night 2 "*"

e. Inside the Gravestone; Night 3 "="

f. Ikana Canyon II

g. Ikana Canyon; Deed Trading Game "*"

XVI. Uniting Anju & Kafei II

a. Ikana Canyon III "+"

b. Stock Pot Inn; 4:30 p.m.

c. Mayor's Residence II "*"

XVII. Search for the Royal Family

a. Ikana Canyon IV

b. Ikana Canyon; Ikana Cave

c. Ikana Canyon; Music Box "+"

d. Ikana Canyon; Poe Hunter "*"

e. Ikana Canyon V

f. Bottom of the Well "="

g. Ikana Castle "*"

h. Ikana Castle; Throne Room

XVIII. Free the Stone Tower

a. Stone Tower Entrance

b. Stone Tower

c. Stone Tower; Sub Boss

d. Stone Tower; Inverted

e. Stone Tower; Sub Boss II

f. Stone Tower; Sub Boss III

g. Stone Temple; Boss

h. Ikana Canyon; Fairy Fountain "="

XIX. Extra Stuff

a. Ikana Canyon VI

b. Ikana Canyon; Secret Shrine "*"

XX. Face the Skull Kid

a. Clocktown

b. Clocktown; Clocktower

XXI. The Finale; Mujara's Mask

a. Moon

b. Moon; Odolwa Child

c. Moon; Goht Child

d. Moon; Gyorg Child

e. Moon; Twinmold Child

f. Moon II

g. Mujara's Lair

XXII. Finale

a. Happy Mask Salesman

b. Friends Again

XXIII. Secrets & Mysteries

a. Mask Salesman

b. Akido Nuts

c. Epona

d. Location, Location, Location?

e. More Questions

====================WALKTHROUGH=====================

I. Introduction

Zelda Mujara's Mask is a great, but complicated

game. The key to the game is remembering that

when you play the Song of Time and you return

back to the beginning of the three days all that you

did will be erased including certain items.

 

The save system has two options. Both of the save

systems are not available until AFTER you retrieve

the Orcania of Time from Skull Kid.

 

The first is automatic; after you play the Song of

Time your game is saved. The second one is a little

different. If you played Dragon Warrior I&II Remix

you may be familiar with it. There are Owl Statues

all across this world that have two uses. The first is

saving; you must hit it with your Sword, only your

sword, to activate it. Talk to it and your game will be

saved at that spot. The trick is you will be kicked out

of the game. Once you start your game again you

will start at the same exact spot, but if you hit reset

then you return to the point you last played the Song

of Time. The other use is when you hit it to activate

the Owl Statue it becomes a Warp Point for later on

when you get the Song of Soaring.

 

The other thing to remember is that time is always

flowing. The clock on your screen tells you what

time and day it is. People and places are open at

certain times. You may see the postman when you

enter an area, but then see him in another area later

that day.

 

II. Story

In the land of Hyrule, there echoes a legend. A

legend held dearly by the Royal Family that tells of a

boy. A boy who, after battling evil and saving

Hyrule, crept away from that land that had made him

a legend. When he finally fulfilled his heroic destiny

and took his place among legends.

 

Shortly after his victory he decided to go on a new

journey. A personal and self fulfilling journey. Link

rode his horse, Epona, in the woods when two fairies

appearing out of nowhere startled Epona. A Strange

Skull Kid came over took the Orcania of Time, the

present from Princess Zelda. He then jumped on

Epona and rode off into the Woods and Link gave a

chase after him.

III. Thief, Deku Shrub, and the Fairy

a. Lost Woods

i. After Epona and the Orcania get stolen,

Skull Kid will run away.

ii. The first part is pretty simple, just follow

Stalking into the tree and then you will

fall down into the pit.

b. Lost Dungeon

i. When you land the Skull Kid will place a

curse on you. He calls forth a spirit of a

Deku Shrub and transforms you into

Deku Shrub!

ii. Deku Shrub Mask

1. This mask has several properties;

one won't be available until later.

2. You can dig into a Deku Flower

spot and shoot up into the air; this

will allow you to fly for a certain

period of time.

3. You are vulnerable in this state

and if you are hit you will fall to

the ground

4. You are VERY weak to Fire and

Water, Fire, or Lava, these

elements will kill you, but water

will transport you back to the spot

you jumped from with a heart

missing.

5. Later you can shoot a "Snot"

bubble from your nose like an

Arrow, the longer you hold it and

bigger it gets, but it takes MP.

6. You are stuck with the mask until

you complete the first part of this

game.

iii. Open the large door and run to the end of

the hall, where you will be introduced to

your Fairy companion for this game, Tatl.

iv. Glide over to the door on the other side

of the room, and this leads to a large

canyon with several platforms.

v. Dive into the first flower and glide over

to the platform in front of you. Once

there use the flower to get to the platform

to your left, where you will find a chest

containing a Deku Nut.

vi. Turn around until you can see a platform

behind the large pillar. Dive into the

flower and fly around the pillar to land on

the platform. Then use that flower to fly

into the air, around the two pillars in

front of you, and onto the rectangular

platform. Take the Exit.

vii. You pass this odd twisting room run up

the stairs to the left and you will come to

a small room with a door.

c. Clock Tower; Inside

i. You will now meet the owner of the

Happy Mask Shop. He will say that if

you get the precious item back, he will be

able to turn Link into his normal self

again.

ii. He also tells you that Skull Kid stole a

very precious and dangerous mask and he

will be leaving the area in 3 days. You

must find that mask before then.

d. South Clocktown

i. This town is the center of this land. You

are currently in South Clock Town, but

there is also an East, West, and North.

ii. When you see a "*" next to a title it

means there is a Heart Piece, a "+" means

there is Mask that can be found here, and

a "=" means there is a key item to be

found there.

IV. South Clocktown; Directory

This directory has all the times each shop is open. If

you need to see times the stores are open refer back

to this section.

a. Deku Shrub Trader "="

i. Give him something special

1. 24 Hours

b. Happy Mask Man "+"

i. Inside the Clocktower

1. Leaving the Final Day

V. West Clocktown; Directory

a. Post Office "*" "+"

i. Main Mail Delivery System

ii. Play his game and stop the clock in10

seconds for a Heart Piece.

1. You must be within .10 seconds.

2. Get the Bunny Ears and the time

will be shown.

a. Day 1&2=3:00 p.m.-12:00

a.m.

b. Day 3=3:00 p.m.-6:00

a.m.

b. Mighty Training Center "*"

i. When you get a Sword you can play the

game here.

ii. Choose the Expert Course and get a

Perfect Score and you get a Heart Piece.

1. 24 Hours

c. Lottery Shop

i. You can play the lottery, but if you play

it again after you play the Song of Time

it stays the same.

1. 6:00 a.m.-11:00 p.m.

d. Bomb Shop "="

i. You can buy bombs here. If you are a

Goron they have some special items.

ii. They are out of stock of Bomb Bags, but

they are due in 12:00 on Day I.

1. 24 hours

e. Trading Post

i. You can get some basic stuff here that

you can use or put in bottles.

1. 24 hours

f. Curiosity Shop "+" "="

i. You never know what will be here.

ii. If your items are stolen then you can

retrieve them here.

1. 10:00 p.m.-6:00 a.m.

g. Bank "*"

i. You can store you Rupees here, but they

ran out of ink so they stamp the balance

on your head.

ii. When you play the Song of Time you can

get your money out.

1. The system begs to be abused!

2. 24 hours

iii. You can get some new items for high

balances.

1. A Large Wallet and a Heart Piece

VI. East Clocktown; Directory

a. Mayor's Residence "* "+"

i. Meet the Mayor and get some info about

this new World.

1. 10:00 a.m.-8:00 p.m.

b. Milk Bar "+"

i. You need a membership pass, but you

may get some good stuff here!

1. 10:00 p.m.-5:00 a.m.

c. Honey & Darling's Shop "*"

i. This place is a ton of fun. If you complete

all the games with a perfect score you get

a Heart Piece.

ii. Not so fast! You have to do each game

on a different day.

iii. You also need a Bow & Arrow.

1. 6:00 a.m.-10:00 p.m.

d. Town Shooting Gallery "*"

i. 6:00 a.m.-10:00 p.m.

1. Get a prefect score for a Heart

Piece, but you can get a Quiver

for a lower score.

e. Treasure Chest Shop "*"

i. This shop is very fun, but hard. You get a

certain amount prizes for your 4 different

forms.

ii. The Goron form will get you a Heart

Piece.

f. Stock Pot Inn "* "="

i. There are tons of things to do here and

you will visit here often, a lot of waiting

in rooms.

ii. Make sure you get there early for a Key,

if not then you can fly up there.

1. 8:00 a.m.-8:30 p.m.

g. Astral Observatory "="

i. This has tons to do and see, but I will

explain about it later in the Walkthrough.

1. 24 hours

h. North Clock Town; Directory

i. Tingle "="

1. Here is a Weird fellow. You have

to shoot him down in order to get

his maps.

2. 24 hours

i. Fairy Fountain "+"

i. The Fairy has been scattered by the Skull

Kid so you have to put her back together.

1. Get use to it, you will be doing a

lot of this, but a lot harder.

j. Deku Scrub Playground "*"

i. This is a game you must play in Deku

form. You have to defeat the games 3

times in 3 days.

VII. Retrieve the Orcania

a. South Clocktown II

i. When you emerge from the Clock Tower

the site will be overwhelming.

ii. The Moon is crashing into the world and

you have 3 days to complete this part of

the game. You need to get the Orcania

before it is too late.

iii. Take note some people don't like Deku

Shrubs and will snub you, but others will

help you. Dogs will attack you, but it

won't hurt.

iv. The first thing you should do it get the

stray fairy. The Fairy Fountain is in

North Clocktown on the left side. If you

visit you find they are scattered, but only

one fairy is lost.

v. Go to the bottom of South Clocktown

and go up the small stair ramp. This is the

Laundry Pool.

b. Laundry Pool

i. You should see the Fairy next to the

bridge, but Deku's can't swim, but then

can hop on water, hop over and grab the

fairy. You can only hop several times in a

row.

ii. Now head to the Fairy's Fountain

c. North Clocktown; Fairy Fountain "="

i. The fountain is on the left side of the

area. Enter and the Fairy will take her

place in the group.

ii. She thanks you for saving her and talks

about Skull Kid. She also gives you the

power to blow "Snot Bubbles" from your

snout.

1. Press A and Hold it to blow the

bubble.

iii. While you are here take use of your new

power. You should see where you could

use it.

iv. She also says to visit her again when you

are human and she will give you another

gift.

d. North Clocktown

i. Look around and find a man wearing a

green suit and shoot him down.

ii. His name is Tingle and he sells maps. He

is an odd man, but he sells maps. Buy

one of Clocktown. If you need some

money then you can cut down the grass

for some money.

iii. After you get the map you need to

complete another game in order to get to

the next phase of the game.

iv. Look for the boy who is trying to shoot

down the balloon.

v. Go on the hill and shoot it down for him.

He is the leader of the Bombers Gang. He

will let you go to the Observatory if you

play and he let you in if you play hide

and seek.

e. North Clocktown; Hide & Seek

i. You have till dawn to find all 5 of the

members.

ii. Member 1

1. He is in the top right corner of

North Clocktown, look behind the

tree.

a. You have to give chase to

get him.

iii. Member 2

1. The next is in North Clocktown

also; look in the bottom left-hand

corner.

iv. Member 3

1. This one is in West Clocktown.

He is in the middle of the area at

the top of the stairs.

v. Member 4

1. The final 2 are located in East

Clocktown. Go to the Stockpot

Inn, but there is no way to get to

him.

2. Go to the Deku Flower and fly up

to the Inn's Roof.

vi. Member 5

1. Jump onto Milk Bar and get the

final one.

vii. Now that you have caught them all you

will be given a password to get to the

Observatory.

viii. Unfortunately they will not let you join

just yet, they don't want Deku Shrubs in

their group.

1. Kids can be so cruel.

ix. Write down the password, you must enter

each time you enter here and you will

enter here several times.

x. When you become human the password

will be in your notebook.

f. East Clocktown; Observatory Basement

i. Go to East Clocktown and look for the

Bomber blocking the entrance.

ii. Give him the password and he will move

allowing you to enter.

iii. Once you enter you can move to the right

and hop over the water to the different

platforms.

iv. At the end walk in the shallow water to

avoid the Skuttulla.

v. Enter the chamber and blow the Skull

Kid's Balloon down with your bubble.

vi. Climb the ladder and enter the door.

vii. You will now see an old friend, Piet! He

gives you a hint about songs that will

slow and speed up time. Do not talk to

him now or he will skip the day ahead by

1 and you have very little time as it is.

viii. Go up the stairs to the main chamber

where you can talk to the Scientist. He

will let you look into the Telescope.

ix. Look at the Moon and you should see

Skull Kid on top of the Clocktower.

x. A Moon Tear will fall from the sky; you

can run outside and get it from the door

below.

g. South Clocktown III

i. Go back to South Clocktown and you

should see a brown Deku Flower. Try to

step into it and an Akido Nut will come

flying out stopping you from entering it.

ii. Talk to him and he will say he is looking

for a rare object. What he wants is the

Moon Tear you just got. Set it to "C" and

give it to him and he will give you the

Deed to the Spot.

1. This is the first step in the "Deku

Land Title Swap" game.

iii. You now have nothing to do, but wait for

Midnight on the Final day.

iv. Take this time to deposit any rupees you

may have found in the Bank in West

Clocktown.

v. Take time to go searching for chests too!

h. South Clocktown IV

1. 12:00; Final Day

i. Once this time comes the door to the

Clocktower will open. There is also a

Heart Piece there, but it is too high to get

too!

ii. Go to the Deku Flower you traded for

and you will be able to jump up and fly to

it.

i. Clocktower; Roof

i. After you get the Heart Piece climb to the

top to meet Skull Kid.

ii. You learn that the Skull Kid is

responsible for pulling the moon down to

the earth.

iii. Tahl's brother, Tael, gives a hint on how

to beat him, but it is almost useless now.

iv. Shoot a "Snot Bubble" at him and he will

drop the Orcania of Time. Run and grab

it and Link will get a telepathic link with

Princess Zelda and teaches him the Song

of time.

v. Song of Time

1. >A / >A /

a. Using the "C & A"

Buttons

j. Clocktower

i. You will be transported, and game saved,

back to the entrance of the Clocktower.

1. Your items, bombs, Deku Nuts,

Deeds, Moon Tears, and Money

will be gone, but Heart Pieces and

other important items will stay

like Bottles.

ii. Talk to the Happy Mask Salesman and he

will fulfill his promise to fix Link back to

his normal self.

iii. He teaches the Song of Healing

iv. Song of Time

1. < > / < > /

v. After you play the song you are back to

normal as Link, but there is a bonus,

there is the Deku Shrub Mask! You now

can change at will!

vi. There are a couple of things you should

know when you go back in time.

vii. Items like Deku Sticks, Bombs, and other

collectable things will not be taken back

with you when you play the Song of

Time.

viii. The Money should be deposited in the

bank before you go back in time.

ix. There is another added bonus. With the

Orcania of Time you can slow down and

speed up time!

x. Inverted Song of Time

1. / > < / > <

a. Time will flow at Half

Speed.

xi. Song of Double Time

1. < < > > / /

a. Play each note twice in the

Song of Time.

b. This will skip the day by 6

hours.

VIII. Return to the Fairy Fountain

a. South Clocktown V

i. Go to the left side of the Clocktower and

hit the statue with your sword to activate

the Owl Statue.

b. Laundry Pool II

i. Go back to the Laundry Pool and jump

into the water and grab the fairy. If you

can't get her then turn into a Deku and

get her.

c. North Clocktown; Fairy Fountain II "="

i. Go back to the Fairy Fountain and return

the lost fairy. As thanks she rewards you

with the Fair Mask!

ii. Fairy Mask

1. If there is a Fairy in the room or

area you are in, the mask's hair

will sparkle and rise.

2. It also calls them to you if they

are not trapped by a monster or

bubble.

IX. Extra Stuff

a. Clocktown

i. This part of the game is a good time to

get any extra stuff. I will show you how

to get all the available Heart Pieces you

can, as wells as Rupees.

ii. The first thing you should do is

b. East Clocktown; Observatory "+"

i. Go back to the Bomber who guards the

path to the Observatory and give him the

code you got while you were a Deku. He

will let you pass.

ii. Then the Head Bomber will come over

and let you join. He guesses you are

already a member because you know the

code and gives you a Bomber Notebook.

1. The notebook keeps track of all

the people you have met and

made promises to. Each person

that gives you an important item,

mask, or heart piece will be

marked.

c. North Clocktown "*"

i. There is a Heart Piece on the tree in

North Clocktown. Getting it as Link is

easy, just climb up the poles and jump to

each pillar and then the tree for the Heart

Piece.

d. North Clocktown; Deku Shrub Playground "*"

i. Go back to North Clocktown and turn

into a Deku form. Fly over to the fence

and jump down the hole.

ii. Talk to the Deku and he will let you play,

but only as a Deku.

iii. If you beat the game once on each of the

3 days you will get a Heart Piece.

1. The game gets harder each day, so

be patient. Be sure to have a lot of

money on reserve.

e. West Clocktown; Post Office; 6:00 p.m.-

Midnight "*"

i. First go to the Post Office and play his

time game.

ii. You must stop the clock 10 seconds after

it starts with only .10 difference.

1. I got it on 10.00 on my first try,

so it isn't too hard.

f. West Clocktown; Swordsman's School "*"

i. Talk to the Swordsman and take the

Expert Course for 10 Rupees and get a

perfect score for a Heart Piece.

1. The key is to do jumping slashes

on the boards from a short

distance.

2. A regular vertical slash will only

cut the board in half and leave 1/2

standing.

3. Take your time and take the

beginner's course for some

practice.

g. West Clocktown; Bank "*"

i. If you have the time and patience you can

get an Adult Wallet and then a Heart

Piece if your balance reaches 5,000!

h. East Clocktown; Observatory

i. Go back to the Observatory look in the

telescope for the Akido Nut that will

trade you the Moon Tear for the Land

Deed. He should be flying around there

somewhere. Follow him to his secret hide

out. Remember where it is.

ii. Now get the Moon Tear again. Trade it

for the Land Deed.

i. Termina Field "*"

i. Look for the area where the Deku flew to

and fall down in the hole hidden in the

grassy field.

ii. Look in the right side, and across from

the small pond.

iii. He will give you a Heart Piece to keep

the secret of this spot quiet.

j. East Clocktown; Stock Pot Inn; Midnight "*"

i. Now go to the Stockpot Inn and wait in

the bathroom until Midnight on any day.

You should see a hand coming out of the

toilet looking for paper.

ii. Talk to him and give him the Land Deed.

In return you get a sticker in your

notebook and a Heart Piece.

1. Are you sure you want it from the

toilet?

k. Laundry Pool; Day I&II; Midnight "+"

i. Go to the Laundry Pool and talk to the

man playing the Organ Grinder.

ii. Talk to him to learn that he stole a mask

that had the power of making animals

follow you. He gives you the mask!

iii. Bremen Mask

1. This mask will make Cuckoos

follow you around.

l. Romani Ranch; Final Day "+"

i. Go to the southern part of Termina Field

and go to the road next to the Southern

Swamp path.

ii. If you go on day I or II then a huge

boulder will be blocking the path. The

only way to get through is wait for the

man to crack the boulder, or use a

Goron's Bomb, but you are not a Goron.

iii. When it is open go to the back of the

ranch and enter the door next to the barn.

iv. The man in there knows the world is

dying and all he wants is to see his

Cuckoos as adults.

v. Put on the Bremen Mask and hold the

"March" Button. Walk around until all 10

of the chicks are following you.

vi. When they are they will pop into adults.

The lonely man will give you a new mask

as a present!

vii. Bunny Hood Mask

1. This mask is one of the most

helpful masks in the game.

2. This mask allows you to run 2X

faster than before!

m. North Termina Field; 12:00 a.m.-6:00 a.m. "*"

"+"

i. There are some more items and Heart

Pieces here that you can get.

ii. There is a man on top of one of the trees

in the snow covered Termina Field. You

should hear a strange song on any night

between 12:00 a.m.-6:00 a.m.

iii. Talk to him and he will say that his spirit

is lost because he was never able to pass

on his Mastered Dance moves.

iv. Play the Song of Healing for him to

cleanse his soul and he will give you his

"Spirit Mask" of himself that contains the

dance moves.

v. Kamaro's Mask

1. This will allow you to do some

master dance moves! Who do you

know who likes to dance?

vi. Dodongo Grotto

1. There is a small hole in North

Termina Field that has aseveral

Dodongo monsters.

2. If you can beat them you can get a

Heart Piece. The best stradegy is

to jump slash them from behind

and dodge their fire breath.

a. If they are too hard then

try this later.

n. West Clocktown"*"

i. Return to West Clocktown and you

should see two women dancing.

ii. The Rosa Sisters are looking for a new

dance form. Put on the Kamaro's Mask

and hold A to Dance for them and they

will call you MASTER and get a Heart

Piece out of it!

1. The dance moves are scarier than

Ganondorph!

o. North Clocktown; Day I; Midnight "+"

i. Go to North Clocktown and you should

see an old lady walking by. A Thief,

Sakon, will try to steal this old woman's

goods. Chase him and hit him with your

sword before he runs out the exit past the

guard.

ii. If you do the woman will give you the

Blast Mask.

iii. Blast Mask

1. This mask will blow up as a

bomb, but you will sustain

damage!

2. Hold your shield out then hit the

Blast Button to keep from getting

hurt.

X. Uniting of Anju & Kefei

a. Laundry Pool "*" "+"

i. This part of the Bomber's Notebook will

take all 3 days, but you will be doing this

over, and over again to get Masks, and

Heart Pieces.

ii. If you followed the Walkthrough you

should have got the Bomb Mask. You

must play the Song of Time BEFORE

you start this Side Quest. If you already

have then don't worry, but you can't do

both on the same day.

b. North Clocktown; Mayor's Residence

i. Day I; 24 hours (by 4:00 the latest

recommended)

ii. Go to the Madame Aroma. She is missing

her son Kefei and asks you to find him.

She gives you the Kefei Mask to help

find him.

iii. Kefei Mask

1. You can now go around the town

talking to the people with the

mask and get some information

about Kefei.

c. East Clocktown; Stockpot Inn

i. Day I; 1:50 p.m.-4:30 p.m.

1. Talk to Anju in the Stockpot Inn

and register as Link, or whatever

you named your hero.

2. Tell her that the registration is

yours and she will give you a

room key.

ii. Day I; 3:00 p.m.-8:30 p.m.

1. Wait at the Inn until the Postman

delivers his letter to Anju.

2. Talk to Anju with the Kefei Mask

and she knows you are looking

for Kefei. She sets up a meeting

with you for 11:30 that night.

iii. Day I; 11:30 p.m.

1. If you have a key then you can

just stay in the inn until 11:30 that

night.

2. If not they will kick you out at

8:30 p.m. You can get back in by

turning into a Deku and flying

over to the roof and opening the

door.

a. Some security.

3. Wait in the Kitchen, it is on the

first floor in the back, behind the

bathroom.

4. Talk to Anju and she will tell you

she knows something is wrong

with Kefei. She got a letter from

him the other day.

5. She asks you a favor to deliver

the letter for her in the mailbox.

6. Go to any mailbox and drop off

the letter to be delivered.

d. Laundry Pool

i. Day II; 2:30 p.m.

1. Go to the Laundry Pool and wait

by the bridge. By now the letter

has been picked up, brought to the

Post Office and should be

delivered shortly.

ii. Day II; 3:00 p.m.

1. The Postman will come and

he will deliver a letter

and a boy wearing a Keeton

Mask will come out.

2. Run back over the bridge to the

door the boy came out of and

open the previously locked door,

but now open.

3. Wait here for Kefei. He will talk

to you and tell him he can trust

you. He will take off the mask

and prove your suspicions that he

is Kefei. He gives you a pendent

to hand to Anju as proof of their

love.

e. Stockpot Inn II

i. Day II; 5:00

1. Go back to the Stockpot Inn after

you get the Pendent.

2. Give it to Anju and she

immediately recognizes the

pendent, but she can't understand

why she can't see her fiancé, but

she decides to wait for him, even

if the world falls apart around

them!

ii. Day II; 12:00 p.m.

1. If you want to you can see Sakon

the thief try to sell some goods at

the Curiosity Shop.

2. Wait there for him to come in and

argue with the shopkeeper. He

will give information about this a

Kafei.

f. Laundry Pool II

i. Final Day; 1:00 p.m.

1. Wait back at the door Kefei came

out of. At 1:00 p.m. the door will

open, but Kefei is gone.

2. The man from the Curiosity Shop

is there instead! He tells you that

he went after the thief to find his

mask, but he gives you the

Keeton Mask.

3. He also gives you an Express

Letter that needs to be delivered

to Madam Aroma, it was written

by Kefei.

ii. Keeton Mask

1. This mask will allow you to

summon the three tailed fox

Keeton where ever there and

moving grass!

g. Milk Bar II

i. Final Day; 6:00

1. Go to the Milk Bar, but it is

closed and all the people are

fleeing from the Moon.

2. Put on the Kefei Mask and talk to

her, give her the letter.

3. In return you get a bottle of the

world famous Chateau Romani,

but this isn't the best part, you get

to keep the Bottle!

ii. Empty Bottle

a. The bottle can contain

bugs, fairies, potions, fish

and other stuff too!

h. Laundry Pool III

i. Now repeat all of the steps up to when

you get the Express Letter.

i. Post Office II

i. Take the letter to the Post Office and you

will find that he is upset that it's the end

of the world, but is afraid of leaving

because of there may be mail. Give it to

the Mailman the Express Letter and he

will rush out to deliver it.

ii. Follow him to the Milk Bar and he will

give the letter to Madam Aroma. Talk to

her to hear the Dialog.

1. He wants to stay, but Madam

Aroma orders him to flee.

iii. Follow him outside and he will stop be

the exit to Termina Field. He will thank

you for giving him the letter. As a reward

he will give you the Postman's Hat.

iv. Go to any mailbox and the first one will

contain a Heart Piece.

v. This is all that you can complete for now,

but there is still more to do!

XI. Keeton Mask Side Quest

a. North Clocktown "*"

i. Go to North Clocktown and put on the

Keeton Mask.

ii. Go to the bushes on the top right side and

cut down all of the jittery grass that run

away when you try to chop them down.

iii. If you do Keeton will appear and

challenge you with some questions:

1. What song does Romani teach

you?

a. Epona's Song

2. How many cow figurines are

there in Clocktown?

a. 10

3. How many cows are there in

Romani Ranch?

a. 3

4. How many Cuckoos are there in

the barn at Romani Ranch?

a. 1

5. What times does Romani go to

bed?

a. 8:00 p.m.

6. What time does Romani wake up?

a. 6:00 a.m.

7. How many balloons does Romani

use in practice?

a. 1

8. What weapon does Romani use in

practice.

a. Bow

9. What is the name given to you by

Romani?

a. Grasshopper

10. Where does Cremia try to deliver

milk?

a. Milk Bar

11. How old is Tingle, the Map

Salesman?

a. 35 years

12. What are the magic words Tingle

created

a. Kooloo-Limpah!

13. Is Tingle Left handed or Right

handed?

a. Right Handed

14. What color trunks does Tingle

wear?

a. Red

15. What is the name of the festival

held in Clocktown?

a. Carnival of Time

16. What is the name of the Mayor of

Clocktown?

a. Dotour

17. What is the name of the vintage

milk at the Milk Bar?

a. Chateau Romani

18. How many mailboxes are there in

Clocktown.

a. 5

19. What is the name of Clocktown's

inn?

a. Stockpot Inn

20. What is the bad habit of Anju the

innkeeper?

a. She apologizes too fast.

21. What is Anju bad at doing?

a. Cooking

22. What is the name of Anju's

father?

a. Tortus

23. What does the owner of the Bomb

Shop call his mother?

a. Mommy

24. Who is the Leader of the Bomber

Gang?

a. Jim

25. Once it is completed how tall will

the Festival Tower be?

a. 4 Stories

26. What is the name of the singer in

Indigo-Go's?

a. Lulu

27. How many members of the

Indigo-Go's are there?

a. 5

28. Mikau is of what race?

a. Zora

29. Darmani is of what race?

a. Goron

30. What instrument does the Skull

Kid play?

a. Flute.

iv. If you answer his questions correctly you

l get a Heart Piece!

XII. Secrets of the Swamp

a. South Clocktown VI; Deed Trading Game

i. Start the Land Deed Title Game again

and take the South Clocktown Deed with

you to the Southern Swamp.

b. Path to the Southern Swamp "*"

i. Head south through the South Clocktown

exit to the Southern Swamp.

ii. Keep going until you get attacked by the

Wolfos. Wait for them to attack, dodge

and jump slash them in their back to kill

them.

iii. There should be a tree in the middle of

the path. Kill the Keese with a Snot

Bubble from the Deku Mask to kill them

and then climb up the vines for a Heart

Piece.

iv. Make sure you shoot Tingle Down for a

map if you haven't already bought one

from him.

1. Kooloo-Limpah!

v. The path to the left has a shooting

gallery, but you can't play now.

vi. Keep moving and you should end up in

the swamp.

c. Southern Swamp "*"

i. Welcome to Southern Swamp! This place

can be a Deku paradise or pain.

ii. Go up into the tree house and talk to the

man, he mentions a Picture Contest, but

Koume's Boat Cruise is currently closed.

1. Talk to him as a Deku and get

more unequal rights for Deku's!

a. Equal Rights for Deku's!

Equal Rights for Deku's!

iii. Go outside and talk to the Akido Nut. He

tells you that he is looking for some

"Prime Real Estate" to open his shop. He

wants a place with a lot of people.

iv. Trade him the Land Deed for the Swamp

Deed. Turn into a Deku and dive into the

flower and pop out. Land on the roof to

get a Heart Piece.

v. Head back down and you can swim, or

bounce on the water while a Deku

heading left.

1. The Deku Bounce on water is

faster.

vi. When you get there you can climb up the

tree house and buy some potions from

Kotake, but I would wait for a short time.

vii. Climb back down and go to the back of

the corner and you will see the entrance

to the Woods of Mystery.

d. Woods of Mystery "="

i. This is very easy to navigate, but if you

take a wrong turn you end up back at the

beginning.

ii. The easy part is that you only have to

follow a Monkey to get through. So put

on the Bunny Ears and run with him, he

tries to trick you a few times, but he will

get you through.

iii. When you get there you Koume is

injured, the Skull Kid knocked her down

while she was getting some mushrooms.

iv. She needs some Red Potions to heal

herself.

v. Go back outside and talk to Kotake and

she will give you a bottle of Red Potion

for her sister.

vi. Take it back to Koume and give her the

potion, but you get to keep the Empty

Bottle! She also promises a free ride for

the Swamp Cruise.

vii. When you try to leave the monkeys stop

you. They want you to help their brother.

He was take prisoner by the Deku people

for kidnapping the Princess. They say he

is innocent.

viii. Head back, but stop and get some Red

Potions.

e. Southern Swamp "="

i. Go back to the entrance of the Southern

Swamp and head back up the Tourist Hut

and talk to the info Guide.

ii. He will give you a Camera to take

pictures with. You can only take one

picture at a time, but there are prizes for

the winners of the contest.

iii. Koume has re-opened the Swamp Cruise,

but before you head out why not take a

very special picture.

XIII. Information about Tingle

a. Southern Swamp

i. Head back up the path and take a shot of

Tingle flying in a balloon or landing on

the ground.

ii. Take this picture back to the man who

gave you the camera and show it to him.

iii. If you took the picture he tells you that

Tingle is his son. He constantly tells him

to stop running around like that. A 35-

year-old kid should not be dressing up in

that outfit.

iv. He then gives you a Heart Piece.

1. If you don't want to use Tingle's

picture take one of the Deku King

and you will get a Heart Piece.

2. You only get one!

XIV. Save the Monkey's Tail

a. Southern Swamp

i. Now take Koume's Swamp Cruise. Just

sit back and enjoy the ride. You can take

some pictures if you want, but you only

keep one on file.

b. Deku Palace "*"

i. When you get to the Deku Palace you

will be given the choice to get off of the

boat. Say Yes, but stay clear from the

water, it is poison.

ii. Turn into a Deku and then go inside, talk

to the Monkey and he tells you his

brother is inside.

iii. Go through and a few Deku Guards will

not let you through. Talk to them and

they will let you through to see the

"foolish monkey" that kidnapped the

Princess. He will be killed soon.

iv. Go through and see the monkey in his

cage. You can take a picture of the King

if you want.

v. Go back to the Entrance and go back

inside. On the Right side and prepare for

some quick running.

vi. The goal is to get through this palace

without being seen by the Deku guards.

1. It is better to go at night. You can

see their line of sight by white

dotted lines. As long as you don't

cross these lines you are safe.

vii. At the end of the road you will find a

small hole, dive in.

viii. When you get inside turn left to talk to

the Bean man who will sell you beans

and teach you how to use them.

ix. Buy several, but they do not come back

with you, now go back to the entrance of

the hole and go up this time to the pool of

water.

x. Take some with the bottle you have. Now

plant the bean in the Square Soil Patch.

Drop the Spring Water into the Soil Patch

and watch the plant grow.

1. The water near the tourist

information booth will also give

you Spring Water!

xi. Step on it and get the chest with a Red

Rupee. Take one jar of water.

xii. Now go back outside the hole and get

caught for a quick exit. Now take the left

side and grab the Heart Piece.

c. Deku Palace; Outside

i. Now that you have the Magic Beans head

outside the palace and go to the right,

facing the palace, and hop along the lily

pads until you reach the end of the path

and reach land.

ii. Place a bean in the patch and then pour

the water on it.

iii. Now step on it and go up into the second

floor of the palace.

d. Deku Palace; 2nd Floor

i. This part is basic, but it may take a few

tries to get it right. You must jump out of

each flower flying over the sections to

reach the Monkey's Cage.

ii. If there is a Red Deku they're shooting at

you either fly over him if he in on a

single pillar, or spin attack it to create a

new flower.

iii. Once you get to the end there will be

some moving pillars, so be careful

iv. When you reach the cage talk to the

money, but be human, by Z targeting him

and talking to him.

v. He wants you to cut him down, but it is

no use. The King starts to notice, but

before he can the monkey teaches you the

Sonata of Awakening.

vi. Turn into a Deku and play your pipes for

the song.

vii. Sonata of Awakening

1. / < / A > A

viii. You will get kicked out, but go back

inside and you can see the monkey get

boiled.

ix. Go back to the outside of the palace. Hop

onto the pads to the right and go down.

The pad is on a landing that will allow

you to go over Southern Swamp.

x. When you get across the water, where the

boat is, an old friend will stop you. The

Owl.

xi. He will tell you that whenever you need

his help, just call upon him and he will

take you where you need to go.

xii. Song of Soaring

1. / < / / < /

XV. Freeing Woodfall and the Deku Princess

a. Woodfall "*"

i. After you get through the Swamp by

going over you will see a huge circle of

poison water.

ii. There are a few things here that you

might want, but the first thing to do is get

to the Deku Alter.

iii. Go from the right, facing out from the

entrance, and hop onto the lily pads onto

the wooden ramps with the Deku

Flowers.

iv. As Link you can kill the bugs that ram

you down, but be careful if they knock

you over the water could kill you.

v. When you get to the top dive into the

flower and repeat until you get to the

circle platform.

vi. When you get there, hit the Owl Statue to

activate it, you can now return here

without having to go through the ordeal

of getting here.

vii. There is still more here. Keep going left

and you should reach a chest with a Heart

Piece.

viii. Play the Song of Soaring and return to

Clocktown. When you get there deposit

any money you have and play the Song

of Time.

b. Woodfall Temple

i. The first thing to understand is that there

are Fairies hidden all across the temple.

Some are in chests, in monsters, and

others in bubbles.

ii. Once they are free the Fairy Mask will

call them to you, but not until they are

free. The Mask will also give sparkles if

there is still a fairy in the room.

1. There are 15 Fairies

iii. The first room is the first of many rooms

that depend on Deku Link.

iv. If you put on your Fairy Mask you will

find that there is a fairy or fairies in the

room.

v. The first is right in front of you and the

second is on a chest to the right. You

must dive into the Deku Flower and fly to

the chest to get it.

1. Fairy 1&2

vi. Now fly through as Deku Link and get to

the flowers and continue to the end

platform. Watch out for the Big

Skulltulas on the sides so enter in the

middle.

vii. The huge flower in the middle will

needed later, but watch out for the little

ones. They will not hurt a Deku Link, but

a regular Link will get chewed up and

spit out.

viii. There are 2 Fairies here. The first is

inside one of the pots on the southeast

corner and one in the Deku Baba that is

guarding the locked door on the west

side.

1. Fairy 3&4

ix. The only unlocked door is to the east side

of the room. Take it for the next area.

x. This room has a Deku Flower in the

middle of the room and a chest on a

ledge.

xi. Hop over the water and the flowers to get

to the Deku Flower and dive in and fly to

the chest.

xii. Open it to get a Small Key, but don't rush

away yet. There is another Fairy here.

xiii. The face to the left of the chest, facing

the wall, and shoot the face in the wall to

get the Fairy in the bubble. It may take a

few times to get it.

1. Fairy 5

xiv. Take the flower and fly to the room on

the east side with the torches.

xv. This room has a bunch of spiked turtles

that are immune to your sword attacks

and mostly any other attacks except one.

xvi. Lure the turtles to you while you are near

a Deku Flower. Dive in and wait for them

to go above you and pop out.

xvii. It may take a few times, but you'll get the

hang of it, it is kind of fun too.

xviii. Once they are all dead you will get your

first Dungeon Map.

xix. Dungeon Map

1. This is the only time you will get

an explanation.

2. This map will tell you the format

of the room, but you need the

compass to find out where you

are.

xx. Return back to the previous room and

then to the next. So you are back to the

room with the huge flower.

xxi. Go to the west side and open the locked

door.

xxii. This room has a huge block in the

middle, but only Link's form can move

it.

xxiii. There are 3 fairies in this room all of

them you can get now, but you can wait

on one.

xxiv. Push the block forward and follow the

planks right until you get to the northeast

corner.

xxv. There is a Big Skulltula here that has a

fairy inside. Kill it to get it.

1. Fairy 6

xxvi. There is another one under the planks in a

bubble. You can pop it by swimming into

it, but the water is poison. If you are low

on hearts with no potions to refill

yourself then you can wait till later. It is

near the entrance.

1. Fairy 7

xxvii. If you do get it you must find the ramp

that will take you back up out of the

water.

xxviii. Go around and push the block again and

go down towards the end with the door.

xxix. Go up the ramp and shoot down the hives

with a "Snot Bubble" and put on the

Fairy Mask to call it to you.

1. Fairy 8

xxx. You will need to light all of the torches to

the room. You can get the flame from the

torch near where the fairy was.

xxxi. Use a Deku Stick and the Bunny Hood to

get them all.

xxxii. Go into the southern room that is now

open with the torches lit.

xxxiii. This room has the same feeling as the

ones with the turtles. The Dragon Flies

can be a pest, dive into the flowers and

wait for them to come near you and pop

out to kill them.

xxxiv. In return you will get the Compass.

xxxv. Compass

1. This goes with the Map. Now

when you enter a room you can

see where you are and where you

came in.

xxxvi. Return back to the previous room and go

to the left from the door. Go up the stairs

and you should notice the platforms in

the air.

xxxvii. Take a Deku Stick and light it with the

torch on the stairs. Jump over the

platform and then to the web jump to it

and burn the web.

1. If you roll before you jump or

have the Bunny Hood you should

be all set.

xxxviii. When you start here stock up on some

Deku Sticks you will need them. Turn

into a Deku Link and go up the stairs.

xxxix. This room is infested with these irritating

Dark Boes. They are small and you can

only see their eyes in the dark.

xl. Deku Spin until they are all dead. Once

they are dead turn into regular Link and

take out your Deku Stick. Light it with

the torch in the middle and then run along

the edge of the room to light all of the 3

torches.

xli. If you do in time a chest will appear with

another fairy inside.

1. Fairy 9

xlii. Go into the next room. This room can be

tricky. There are tons of Dragon Flies

here and if you fall into the wrong area

you will be back to the beginning again.

xliii. Take out the flies with your "Snot

Bubbles" before you go flying across the

room.

xliv. Fly to each of the Deku Flowers until you

get to northeast corner of the room and

take the stairs.

xlv. You are now back in the second room,

but on the upper level this time.

xlvi. There are 2 more fairies that are available

now; the first is to your right as you exit.

1. Fairy 10

xlvii. Walk around to your right heading to the

eastern door and step on the switch.

xlviii. This will make a ladder so that you can

climb straight to the second floor without

having to worry about going all the way

around.

xlix. Go back to the door you came in from

and look to the left. There is an unlit

torch there; this will come into play later,

and a footswitch.

l. Turn into Deku Link and dive into the

flower near the door. Fly over to the

switch and press it down as normal Link.

li. A chest will appear at the entrance to the

room. Open it to find the final fairy for

this room.

1. Fairy 11

a. There are 4 more left.

lii. Go to the right where you hit the first

switch and enter this room. This room

should look familiar. Stay on this level,

but go to your left.

liii. Go into the door and you will fight an

old friend from Oot. The Lizalfos.

liv. He's go some new moves, including fire

breath, so just horizontal slash and dodge.

lv. He isn't too hard so you shouldn't have

too much trouble.

lvi. Once you defeat him you will get the new

weapon and best friend. The Hero's Bow.

lvii. Hero's Bow

1. This bow can be used for many

things, mainly as a weapon.

2. You can shoot Eye Switches and

Crystal Switches from a distance

now as well as sniper a lot of

enemies.

3. To make the Arrow turn into a

Fire Bow without the Fire Arrow

upgrade just shoot it through a

torch.

lviii. Go back into the previous room and

shoot the Eye Switch across the way

from the level you are on. This will make

the Deku Flower in the middle of the

room to elevate and descend so you can

fly across the hall to the next room.

c. Woodfall; Sub Boss

i. Gekko

1. This is going to be a tough fight.

You need to change form Deku to

Link very fast and pull out your

Bow and Arrow even faster.

2. What will happen is the Gekko

will jump on his turtles and come

after you. You need to go into a

Deku Flower and jump when he

comes over you.

3. This will knock over the turtle,

sometimes releasing some

Arrows.

4. The Gekko will now run across

the walls and ceilings for a short

time.

5. Shoot him with your Arrows and

repeat. Three shots and he is

gone.

a. He turns into a frog, but

this will come to play

when we do the Don

Gero's Side Quest.

6. The door in the back will open

allowing you to get the Boss Key.

ii. Boss Key

1. This key is the only one that will

open the Boss' Door.

iii. Go back to the previous room with the

elevated Deku Flower.

iv. This time go back taking the west exit to

the room with the huge flower.

v. Right in front of you when you enter this

room is a torch. You need to shoot an

Arrow through the torch and hit the torch

base in the center of the flower.

1. It may take a few tries to get the

hang of it.

vi. This will make the flower rise and spin. It

also clears the water of the poison so you

can go back to get that fairy in the room

with the block, if you need to.

1. You can also shoot the bubble

with an Arrow and call it with the

Fairy Mask.

vii. Jump onto the spinning flower from the

second level and take a spot near, but a

little away from the torch in the middle.

viii. Remember the torch near the Switch that

makes the Fairy chest appear? You need

to light that from the moving flame.

ix. If you can do it the door will open

leading you to the next room and one

more step to the Boss.

x. Go through the now open door. There are

4 fairies in this room too so get ready.

xi. The first one is in a bubble surrounded by

fire, just shoot an Arrow to pop the

bubble and then call it with the Fairy

Mask.

1. Fairy 12

xii. The next two are in the alcoves to the

right of the entrance. Go down to the

bottom and then use the Deku Flower to

go to your left facing the entrance.

xiii. Go up to the first one and land in the

alcove to get this one. Then take out your

Bow and Arrow and shoot the one across

the room in the other alcove, and then get

the final one on the next alcove above

you.

1. Fairies 13,14, &15

xiv. Now that the fairies are all saved you just

need to make it to the Boss Room.

xv. Go back to the bottom of the ladder and

take the Deku Flowers up to the second

alcove on the left facing the entrance.

xvi. Shoot the Crystal Switch with an Arrow

and then turn into Deku Link.

xvii. Now dive in and fly straight to the pillar.

Ignore the Deku Flower above the

Crystal Switch.

xviii. Dive into the pillar Deku Flower and then

fly to the Boss Room before the fire

comes back.

xix. Open the door and prepare for your first

Boss fight.

d. Woodfall; Odolwa

i. Odwola is a large boss to fight. You need

to be in Human form to fight him.

ii. Z Target him and shoot an Arrow once

you think his defense is down.

iii. While he is stunned do a Jump Slash at

him. After a few good hits he will

summon some bugs. Place a Bomb to kill

them or do a Spin Attack to take them

out.

iv. Use your R to block his jump slash

attacks and jump when his defenses are

down.

v. When he is dead you will get the Odolwa

Mask. It is the first of 4 Sacred Masks

you must collect as well as a Complete

Heart Container.

e. Woodfall; Side Exit

i. If you need to, or want, to defeat Odolwa

again because you skipped the Deku

Princess you only have to enter the

temple and step on the glowing platform,

if you need to go through the temple

again just pass it.

1. You will be transported to the

Boss' Room automatically.

f. Woodfall II

i. Now that you defeated Odolwa the

temple raises a level and you are placed

in the back.

ii. Turn around and use your sword to chop

down the vines and talk to the Deku

Princess. She will thank you for saving

her and wants you to take her to her

father.

iii. Swipe a bottle in front of her and she pop

in.

1. Don't bother, I don't get it either.

How will she fit in a bottle?

iv. Now that you are out you need to return

the Stray Fairies to the Fairy Fountain.

v. The Fountain is on a ledge in the

southwest corner of the map.

g. Woodfall; Fairy Fountain

i. Once you return all 15 Fairies you will be

given a gift of Power.

ii. Every time you charge your sword you

will do a large spin, minus some MPs.

h. Deku Palace II

i. Return to the Deku Palace and turn into a

Deku and enter the palace.

ii. Talk to the King and release the Princess.

She will then order the freedom of the

Monkey. You are also allowed a gift, but

you must go to the side of the palace to

get it.

i. Deku Palace; O

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