Zeem Skrivet 14 December 2003 Rapport Skrivet 14 December 2003 ______________________________ | | | @@@@@@@@@@@@@@@@@@@@@@@@@@ | | @ @ | | @ _ @ | | @ / @ | | @ / @ | | @ / @ | | @ /______ @ | | __________________[]| .~~~~'~~~/_/~/_/~/_/~/_/~/_/~~~~~~~||* * * * * * * * * * * *||) `' ._______________________________| * * * * * * * * * * * *||) | @ __ _| /~~~~~~~~~~~~~~~~~~~[]| | @ / / @ | | @ / / @ | | @ / / @ | @ /______ /______ @ / @ @ / @ @ / @ @ / @ @ / @ @ / @@@@@@@@@@@@@@/ --------------- I. Introduction II. Story III. Thief, Deku Shrub, and the Fairy a. Lost Woods b. Lost Dungeon c. Clock Tower; Inside d. South Clocktown IV. South Clocktown; Directory a. Deku Shrub Trader "=" b. Happy Mask Man "+" V. West Clocktown; Directory a. Post Office "*" "+" b. Mighty Training Center "*" c. Lottery Shop d. Bomb Shop "=" e. Trading Post f. Curiosity Shop "+" "=" g. Bank "*" VI. East Clocktown; Directory a. Mayor's Residence "* "+" b. Milk Bar "+" c. Honey & Darling's Shop "*" d. Town Shooting Gallery "*" e. Treasure Chest Shop "*" f. Stock Pot Inn "* "=" g. Astral Observatory "=" h. North Clock Town; Directory i. Fairy Fountain "+" j. Deku Scrub Playground "*" VII. Retrieve the Orcania a. South Clocktown II b. Laundry Pool c. North Clocktown; Fairy Fountain "=" d. North Clocktown e. North Clocktown; Hide & Seek f. East Clocktown; Observatory Basement g. South Clocktown III h. South Clocktown IV; 12:00; Final Day i. Clocktower; Roof j. Clocktower VIII. Return to the Fairy Fountain a. South Clocktown V b. Laundry Pool II c. North Clocktown; Fairy Fountain II "=" IX. Extra Stuff a. Clocktown b. East Clocktown; Observatory "+" c. North Clocktown "*" d. North Clocktown; Deku Shrub Playground "*" e. West Clocktown; Post Office; 6:00 p.m.- Midnight "*" f. West Clocktown; Swordsman's School "*" g. West Clocktown; Bank "*" h. East Clocktown; Observatory i. Termina Field "*" j. East Clocktown; Stock Pot Inn; Midnight "*" k. Laundry Pool; Day I&II; Midnight "+" m. North Termina Field; 12:00 a.m.-6:00 a.m. "*" n. West Clocktown"*" o. North Clocktown; Day I; Midnight "+" X. Uniting of Anju & Kefei a. Laundry Pool "*" "+" b. North Clocktown; Mayor's Residence c. East Clocktown; Stockpot Inn d. Laundry Pool e. Stockpot Inn II f. Laundry Pool II g. Milk Bar II h. Laundry Pool III i. Post Office II XI. Keeton Mask Side Quest a. North Clocktown "*" XII. Secrets of the Swamp a. South Clocktown VI; Deed Trading Game b. Path to the Southern Swamp "*" c. Southern Swamp "*" d. Woods of Mystery "=" e. Southern Swamp "=" XIII. Information about Tingle a. Southern Swamp XIV. Save the Monkey's Tail a. Southern Swamp b. Deku Palace "*" c. Deku Palace; Outside d. Deku Palace; 2nd Floor XV. Freeing Woodfall and the Deku Princess a. Woodfall "*" b. Woodfall Temple c. Woodfall; Sub Boss d. Woodfall; Odolwa e. Woodfall; Side Exit f. Woodfall II g. Woodfall; Fairy Fountain h. Deku Palace II i. Deku Palace; Outside II "+" XVI. Extra Stuff a. Koume's Swamp Cruise Target Game "*" b. Termina Field; Pea Hat Grotto "*" c. Honey & Darling's Shop II "*" d. Path to the Southern Swamp; Swamp Shooting Gallery e. Termina Field II f. Gold Skulltula House "+" II. Extra Stuff a. Romani Ranch; Dog Track "*" III. Investigate the Northern Mountains a. North Termina Field b. Path to Mountain Village c. Mountain Village d. Goron Village e. Goron Village; Deed Trading "*" f. Goron Village II g. Lone Peak "=" h. Goron Village III i. Mountain Village III j. Darmani's Grave "+" k. Goron Village IV l. Mountain Village IV m. Goron Village III IV. Freeing Snowhead & Goron Village a. Snowhead b. Snowhead Temple c. Snowhead Temple; Sub Boss d. Snowhead; Sub Boss e. Snowhead; Boss f. Snowhead; Fairy Fountain V. Spring Time Fun a. Goron Village IV "=" b. Goron Racetrack "=" c. Mountain Smithery "=" d. Goron Village IV "=" e. Mountain Village VI "+" VI. The "R" Files! a. Romani Ranch "=" b. Romani Ranch; The Invasion "*" "=" c. Romani Ranch; Milk Wagon "+" VII. Extra Stuff a. Clocktown b. Ikana Canyon "+" VIII. Searching the Great Bay Coast a. North Bay "+" b. Fisherman's Hut c. Research Lab "*" IX. Extra Stuff a. Zora Pit "*" b. Mountain Village Path "*" c. East Clocktown "+" d. Gorman Brothers Race Track X. Search the Zora Hall a. South Bay "*" b. Zora Hall "*" c. Zora Hall; Deed Trading Game XI. Retrieve the Zora Eggs a. North Bay II b. Pirate's Fortress "*" "=" c. Research Lab II d. Fisherman's Hut II e. Pinnacle Rock "*" f. Research Lab III XII. Extra Stuff a. Beaver Races "*" "=" b. Oceanside Spider House "*""+" c. Zora Hall II "*" d. East Clocktown e. North Bay III"*" f. Snowhead "*" XIII. Freeing Great Bay a. Zora Hall III b. Great Bay c. Great Bay; Sub Boss d. Great Bay; Sub Boss II e. Great Bay; Boss XIV. Extra Stuff a. South Bay II b. Zora Hall IV c. North Bay; Jumping Game "*" d. Snowhead II e. Mountain Village VII "*" XV. Investigating Ikana Canyon a. Ikana Canyon Path b. Graveyard "+" c. Inside the Gravestone; Night 1 d. Inside the Gravestone; Night 2 "*" e. Inside the Gravestone; Night 3 "=" f. Ikana Canyon II g. Ikana Canyon; Deed Trading Game "*" XVI. Uniting Anju & Kafei II a. Ikana Canyon III "+" b. Stock Pot Inn; 4:30 p.m. c. Mayor's Residence II "*" XVII. Search for the Royal Family a. Ikana Canyon IV b. Ikana Canyon; Ikana Cave c. Ikana Canyon; Music Box "+" d. Ikana Canyon; Poe Hunter "*" e. Ikana Canyon V f. Bottom of the Well "=" g. Ikana Castle "*" h. Ikana Castle; Throne Room XVIII. Free the Stone Tower a. Stone Tower Entrance b. Stone Tower c. Stone Tower; Sub Boss d. Stone Tower; Inverted e. Stone Tower; Sub Boss II f. Stone Tower; Sub Boss III g. Stone Temple; Boss h. Ikana Canyon; Fairy Fountain "=" XIX. Extra Stuff a. Ikana Canyon VI b. Ikana Canyon; Secret Shrine "*" XX. Face the Skull Kid a. Clocktown b. Clocktown; Clocktower XXI. The Finale; Mujara's Mask a. Moon b. Moon; Odolwa Child c. Moon; Goht Child d. Moon; Gyorg Child e. Moon; Twinmold Child f. Moon II g. Mujara's Lair XXII. Finale a. Happy Mask Salesman b. Friends Again XXIII. Secrets & Mysteries a. Mask Salesman b. Akido Nuts c. Epona d. Location, Location, Location? e. More Questions ====================WALKTHROUGH===================== I. Introduction Zelda Mujara's Mask is a great, but complicated game. The key to the game is remembering that when you play the Song of Time and you return back to the beginning of the three days all that you did will be erased including certain items. The save system has two options. Both of the save systems are not available until AFTER you retrieve the Orcania of Time from Skull Kid. The first is automatic; after you play the Song of Time your game is saved. The second one is a little different. If you played Dragon Warrior I&II Remix you may be familiar with it. There are Owl Statues all across this world that have two uses. The first is saving; you must hit it with your Sword, only your sword, to activate it. Talk to it and your game will be saved at that spot. The trick is you will be kicked out of the game. Once you start your game again you will start at the same exact spot, but if you hit reset then you return to the point you last played the Song of Time. The other use is when you hit it to activate the Owl Statue it becomes a Warp Point for later on when you get the Song of Soaring. The other thing to remember is that time is always flowing. The clock on your screen tells you what time and day it is. People and places are open at certain times. You may see the postman when you enter an area, but then see him in another area later that day. II. Story In the land of Hyrule, there echoes a legend. A legend held dearly by the Royal Family that tells of a boy. A boy who, after battling evil and saving Hyrule, crept away from that land that had made him a legend. When he finally fulfilled his heroic destiny and took his place among legends. Shortly after his victory he decided to go on a new journey. A personal and self fulfilling journey. Link rode his horse, Epona, in the woods when two fairies appearing out of nowhere startled Epona. A Strange Skull Kid came over took the Orcania of Time, the present from Princess Zelda. He then jumped on Epona and rode off into the Woods and Link gave a chase after him. III. Thief, Deku Shrub, and the Fairy a. Lost Woods i. After Epona and the Orcania get stolen, Skull Kid will run away. ii. The first part is pretty simple, just follow Stalking into the tree and then you will fall down into the pit. b. Lost Dungeon i. When you land the Skull Kid will place a curse on you. He calls forth a spirit of a Deku Shrub and transforms you into Deku Shrub! ii. Deku Shrub Mask 1. This mask has several properties; one won't be available until later. 2. You can dig into a Deku Flower spot and shoot up into the air; this will allow you to fly for a certain period of time. 3. You are vulnerable in this state and if you are hit you will fall to the ground 4. You are VERY weak to Fire and Water, Fire, or Lava, these elements will kill you, but water will transport you back to the spot you jumped from with a heart missing. 5. Later you can shoot a "Snot" bubble from your nose like an Arrow, the longer you hold it and bigger it gets, but it takes MP. 6. You are stuck with the mask until you complete the first part of this game. iii. Open the large door and run to the end of the hall, where you will be introduced to your Fairy companion for this game, Tatl. iv. Glide over to the door on the other side of the room, and this leads to a large canyon with several platforms. v. Dive into the first flower and glide over to the platform in front of you. Once there use the flower to get to the platform to your left, where you will find a chest containing a Deku Nut. vi. Turn around until you can see a platform behind the large pillar. Dive into the flower and fly around the pillar to land on the platform. Then use that flower to fly into the air, around the two pillars in front of you, and onto the rectangular platform. Take the Exit. vii. You pass this odd twisting room run up the stairs to the left and you will come to a small room with a door. c. Clock Tower; Inside i. You will now meet the owner of the Happy Mask Shop. He will say that if you get the precious item back, he will be able to turn Link into his normal self again. ii. He also tells you that Skull Kid stole a very precious and dangerous mask and he will be leaving the area in 3 days. You must find that mask before then. d. South Clocktown i. This town is the center of this land. You are currently in South Clock Town, but there is also an East, West, and North. ii. When you see a "*" next to a title it means there is a Heart Piece, a "+" means there is Mask that can be found here, and a "=" means there is a key item to be found there. IV. South Clocktown; Directory This directory has all the times each shop is open. If you need to see times the stores are open refer back to this section. a. Deku Shrub Trader "=" i. Give him something special 1. 24 Hours b. Happy Mask Man "+" i. Inside the Clocktower 1. Leaving the Final Day V. West Clocktown; Directory a. Post Office "*" "+" i. Main Mail Delivery System ii. Play his game and stop the clock in10 seconds for a Heart Piece. 1. You must be within .10 seconds. 2. Get the Bunny Ears and the time will be shown. a. Day 1&2=3:00 p.m.-12:00 a.m. b. Day 3=3:00 p.m.-6:00 a.m. b. Mighty Training Center "*" i. When you get a Sword you can play the game here. ii. Choose the Expert Course and get a Perfect Score and you get a Heart Piece. 1. 24 Hours c. Lottery Shop i. You can play the lottery, but if you play it again after you play the Song of Time it stays the same. 1. 6:00 a.m.-11:00 p.m. d. Bomb Shop "=" i. You can buy bombs here. If you are a Goron they have some special items. ii. They are out of stock of Bomb Bags, but they are due in 12:00 on Day I. 1. 24 hours e. Trading Post i. You can get some basic stuff here that you can use or put in bottles. 1. 24 hours f. Curiosity Shop "+" "=" i. You never know what will be here. ii. If your items are stolen then you can retrieve them here. 1. 10:00 p.m.-6:00 a.m. g. Bank "*" i. You can store you Rupees here, but they ran out of ink so they stamp the balance on your head. ii. When you play the Song of Time you can get your money out. 1. The system begs to be abused! 2. 24 hours iii. You can get some new items for high balances. 1. A Large Wallet and a Heart Piece VI. East Clocktown; Directory a. Mayor's Residence "* "+" i. Meet the Mayor and get some info about this new World. 1. 10:00 a.m.-8:00 p.m. b. Milk Bar "+" i. You need a membership pass, but you may get some good stuff here! 1. 10:00 p.m.-5:00 a.m. c. Honey & Darling's Shop "*" i. This place is a ton of fun. If you complete all the games with a perfect score you get a Heart Piece. ii. Not so fast! You have to do each game on a different day. iii. You also need a Bow & Arrow. 1. 6:00 a.m.-10:00 p.m. d. Town Shooting Gallery "*" i. 6:00 a.m.-10:00 p.m. 1. Get a prefect score for a Heart Piece, but you can get a Quiver for a lower score. e. Treasure Chest Shop "*" i. This shop is very fun, but hard. You get a certain amount prizes for your 4 different forms. ii. The Goron form will get you a Heart Piece. f. Stock Pot Inn "* "=" i. There are tons of things to do here and you will visit here often, a lot of waiting in rooms. ii. Make sure you get there early for a Key, if not then you can fly up there. 1. 8:00 a.m.-8:30 p.m. g. Astral Observatory "=" i. This has tons to do and see, but I will explain about it later in the Walkthrough. 1. 24 hours h. North Clock Town; Directory i. Tingle "=" 1. Here is a Weird fellow. You have to shoot him down in order to get his maps. 2. 24 hours i. Fairy Fountain "+" i. The Fairy has been scattered by the Skull Kid so you have to put her back together. 1. Get use to it, you will be doing a lot of this, but a lot harder. j. Deku Scrub Playground "*" i. This is a game you must play in Deku form. You have to defeat the games 3 times in 3 days. VII. Retrieve the Orcania a. South Clocktown II i. When you emerge from the Clock Tower the site will be overwhelming. ii. The Moon is crashing into the world and you have 3 days to complete this part of the game. You need to get the Orcania before it is too late. iii. Take note some people don't like Deku Shrubs and will snub you, but others will help you. Dogs will attack you, but it won't hurt. iv. The first thing you should do it get the stray fairy. The Fairy Fountain is in North Clocktown on the left side. If you visit you find they are scattered, but only one fairy is lost. v. Go to the bottom of South Clocktown and go up the small stair ramp. This is the Laundry Pool. b. Laundry Pool i. You should see the Fairy next to the bridge, but Deku's can't swim, but then can hop on water, hop over and grab the fairy. You can only hop several times in a row. ii. Now head to the Fairy's Fountain c. North Clocktown; Fairy Fountain "=" i. The fountain is on the left side of the area. Enter and the Fairy will take her place in the group. ii. She thanks you for saving her and talks about Skull Kid. She also gives you the power to blow "Snot Bubbles" from your snout. 1. Press A and Hold it to blow the bubble. iii. While you are here take use of your new power. You should see where you could use it. iv. She also says to visit her again when you are human and she will give you another gift. d. North Clocktown i. Look around and find a man wearing a green suit and shoot him down. ii. His name is Tingle and he sells maps. He is an odd man, but he sells maps. Buy one of Clocktown. If you need some money then you can cut down the grass for some money. iii. After you get the map you need to complete another game in order to get to the next phase of the game. iv. Look for the boy who is trying to shoot down the balloon. v. Go on the hill and shoot it down for him. He is the leader of the Bombers Gang. He will let you go to the Observatory if you play and he let you in if you play hide and seek. e. North Clocktown; Hide & Seek i. You have till dawn to find all 5 of the members. ii. Member 1 1. He is in the top right corner of North Clocktown, look behind the tree. a. You have to give chase to get him. iii. Member 2 1. The next is in North Clocktown also; look in the bottom left-hand corner. iv. Member 3 1. This one is in West Clocktown. He is in the middle of the area at the top of the stairs. v. Member 4 1. The final 2 are located in East Clocktown. Go to the Stockpot Inn, but there is no way to get to him. 2. Go to the Deku Flower and fly up to the Inn's Roof. vi. Member 5 1. Jump onto Milk Bar and get the final one. vii. Now that you have caught them all you will be given a password to get to the Observatory. viii. Unfortunately they will not let you join just yet, they don't want Deku Shrubs in their group. 1. Kids can be so cruel. ix. Write down the password, you must enter each time you enter here and you will enter here several times. x. When you become human the password will be in your notebook. f. East Clocktown; Observatory Basement i. Go to East Clocktown and look for the Bomber blocking the entrance. ii. Give him the password and he will move allowing you to enter. iii. Once you enter you can move to the right and hop over the water to the different platforms. iv. At the end walk in the shallow water to avoid the Skuttulla. v. Enter the chamber and blow the Skull Kid's Balloon down with your bubble. vi. Climb the ladder and enter the door. vii. You will now see an old friend, Piet! He gives you a hint about songs that will slow and speed up time. Do not talk to him now or he will skip the day ahead by 1 and you have very little time as it is. viii. Go up the stairs to the main chamber where you can talk to the Scientist. He will let you look into the Telescope. ix. Look at the Moon and you should see Skull Kid on top of the Clocktower. x. A Moon Tear will fall from the sky; you can run outside and get it from the door below. g. South Clocktown III i. Go back to South Clocktown and you should see a brown Deku Flower. Try to step into it and an Akido Nut will come flying out stopping you from entering it. ii. Talk to him and he will say he is looking for a rare object. What he wants is the Moon Tear you just got. Set it to "C" and give it to him and he will give you the Deed to the Spot. 1. This is the first step in the "Deku Land Title Swap" game. iii. You now have nothing to do, but wait for Midnight on the Final day. iv. Take this time to deposit any rupees you may have found in the Bank in West Clocktown. v. Take time to go searching for chests too! h. South Clocktown IV 1. 12:00; Final Day i. Once this time comes the door to the Clocktower will open. There is also a Heart Piece there, but it is too high to get too! ii. Go to the Deku Flower you traded for and you will be able to jump up and fly to it. i. Clocktower; Roof i. After you get the Heart Piece climb to the top to meet Skull Kid. ii. You learn that the Skull Kid is responsible for pulling the moon down to the earth. iii. Tahl's brother, Tael, gives a hint on how to beat him, but it is almost useless now. iv. Shoot a "Snot Bubble" at him and he will drop the Orcania of Time. Run and grab it and Link will get a telepathic link with Princess Zelda and teaches him the Song of time. v. Song of Time 1. >A / >A / a. Using the "C & A" Buttons j. Clocktower i. You will be transported, and game saved, back to the entrance of the Clocktower. 1. Your items, bombs, Deku Nuts, Deeds, Moon Tears, and Money will be gone, but Heart Pieces and other important items will stay like Bottles. ii. Talk to the Happy Mask Salesman and he will fulfill his promise to fix Link back to his normal self. iii. He teaches the Song of Healing iv. Song of Time 1. < > / < > / v. After you play the song you are back to normal as Link, but there is a bonus, there is the Deku Shrub Mask! You now can change at will! vi. There are a couple of things you should know when you go back in time. vii. Items like Deku Sticks, Bombs, and other collectable things will not be taken back with you when you play the Song of Time. viii. The Money should be deposited in the bank before you go back in time. ix. There is another added bonus. With the Orcania of Time you can slow down and speed up time! x. Inverted Song of Time 1. / > < / > < a. Time will flow at Half Speed. xi. Song of Double Time 1. < < > > / / a. Play each note twice in the Song of Time. b. This will skip the day by 6 hours. VIII. Return to the Fairy Fountain a. South Clocktown V i. Go to the left side of the Clocktower and hit the statue with your sword to activate the Owl Statue. b. Laundry Pool II i. Go back to the Laundry Pool and jump into the water and grab the fairy. If you can't get her then turn into a Deku and get her. c. North Clocktown; Fairy Fountain II "=" i. Go back to the Fairy Fountain and return the lost fairy. As thanks she rewards you with the Fair Mask! ii. Fairy Mask 1. If there is a Fairy in the room or area you are in, the mask's hair will sparkle and rise. 2. It also calls them to you if they are not trapped by a monster or bubble. IX. Extra Stuff a. Clocktown i. This part of the game is a good time to get any extra stuff. I will show you how to get all the available Heart Pieces you can, as wells as Rupees. ii. The first thing you should do is b. East Clocktown; Observatory "+" i. Go back to the Bomber who guards the path to the Observatory and give him the code you got while you were a Deku. He will let you pass. ii. Then the Head Bomber will come over and let you join. He guesses you are already a member because you know the code and gives you a Bomber Notebook. 1. The notebook keeps track of all the people you have met and made promises to. Each person that gives you an important item, mask, or heart piece will be marked. c. North Clocktown "*" i. There is a Heart Piece on the tree in North Clocktown. Getting it as Link is easy, just climb up the poles and jump to each pillar and then the tree for the Heart Piece. d. North Clocktown; Deku Shrub Playground "*" i. Go back to North Clocktown and turn into a Deku form. Fly over to the fence and jump down the hole. ii. Talk to the Deku and he will let you play, but only as a Deku. iii. If you beat the game once on each of the 3 days you will get a Heart Piece. 1. The game gets harder each day, so be patient. Be sure to have a lot of money on reserve. e. West Clocktown; Post Office; 6:00 p.m.- Midnight "*" i. First go to the Post Office and play his time game. ii. You must stop the clock 10 seconds after it starts with only .10 difference. 1. I got it on 10.00 on my first try, so it isn't too hard. f. West Clocktown; Swordsman's School "*" i. Talk to the Swordsman and take the Expert Course for 10 Rupees and get a perfect score for a Heart Piece. 1. The key is to do jumping slashes on the boards from a short distance. 2. A regular vertical slash will only cut the board in half and leave 1/2 standing. 3. Take your time and take the beginner's course for some practice. g. West Clocktown; Bank "*" i. If you have the time and patience you can get an Adult Wallet and then a Heart Piece if your balance reaches 5,000! h. East Clocktown; Observatory i. Go back to the Observatory look in the telescope for the Akido Nut that will trade you the Moon Tear for the Land Deed. He should be flying around there somewhere. Follow him to his secret hide out. Remember where it is. ii. Now get the Moon Tear again. Trade it for the Land Deed. i. Termina Field "*" i. Look for the area where the Deku flew to and fall down in the hole hidden in the grassy field. ii. Look in the right side, and across from the small pond. iii. He will give you a Heart Piece to keep the secret of this spot quiet. j. East Clocktown; Stock Pot Inn; Midnight "*" i. Now go to the Stockpot Inn and wait in the bathroom until Midnight on any day. You should see a hand coming out of the toilet looking for paper. ii. Talk to him and give him the Land Deed. In return you get a sticker in your notebook and a Heart Piece. 1. Are you sure you want it from the toilet? k. Laundry Pool; Day I&II; Midnight "+" i. Go to the Laundry Pool and talk to the man playing the Organ Grinder. ii. Talk to him to learn that he stole a mask that had the power of making animals follow you. He gives you the mask! iii. Bremen Mask 1. This mask will make Cuckoos follow you around. l. Romani Ranch; Final Day "+" i. Go to the southern part of Termina Field and go to the road next to the Southern Swamp path. ii. If you go on day I or II then a huge boulder will be blocking the path. The only way to get through is wait for the man to crack the boulder, or use a Goron's Bomb, but you are not a Goron. iii. When it is open go to the back of the ranch and enter the door next to the barn. iv. The man in there knows the world is dying and all he wants is to see his Cuckoos as adults. v. Put on the Bremen Mask and hold the "March" Button. Walk around until all 10 of the chicks are following you. vi. When they are they will pop into adults. The lonely man will give you a new mask as a present! vii. Bunny Hood Mask 1. This mask is one of the most helpful masks in the game. 2. This mask allows you to run 2X faster than before! m. North Termina Field; 12:00 a.m.-6:00 a.m. "*" "+" i. There are some more items and Heart Pieces here that you can get. ii. There is a man on top of one of the trees in the snow covered Termina Field. You should hear a strange song on any night between 12:00 a.m.-6:00 a.m. iii. Talk to him and he will say that his spirit is lost because he was never able to pass on his Mastered Dance moves. iv. Play the Song of Healing for him to cleanse his soul and he will give you his "Spirit Mask" of himself that contains the dance moves. v. Kamaro's Mask 1. This will allow you to do some master dance moves! Who do you know who likes to dance? vi. Dodongo Grotto 1. There is a small hole in North Termina Field that has aseveral Dodongo monsters. 2. If you can beat them you can get a Heart Piece. The best stradegy is to jump slash them from behind and dodge their fire breath. a. If they are too hard then try this later. n. West Clocktown"*" i. Return to West Clocktown and you should see two women dancing. ii. The Rosa Sisters are looking for a new dance form. Put on the Kamaro's Mask and hold A to Dance for them and they will call you MASTER and get a Heart Piece out of it! 1. The dance moves are scarier than Ganondorph! o. North Clocktown; Day I; Midnight "+" i. Go to North Clocktown and you should see an old lady walking by. A Thief, Sakon, will try to steal this old woman's goods. Chase him and hit him with your sword before he runs out the exit past the guard. ii. If you do the woman will give you the Blast Mask. iii. Blast Mask 1. This mask will blow up as a bomb, but you will sustain damage! 2. Hold your shield out then hit the Blast Button to keep from getting hurt. X. Uniting of Anju & Kefei a. Laundry Pool "*" "+" i. This part of the Bomber's Notebook will take all 3 days, but you will be doing this over, and over again to get Masks, and Heart Pieces. ii. If you followed the Walkthrough you should have got the Bomb Mask. You must play the Song of Time BEFORE you start this Side Quest. If you already have then don't worry, but you can't do both on the same day. b. North Clocktown; Mayor's Residence i. Day I; 24 hours (by 4:00 the latest recommended) ii. Go to the Madame Aroma. She is missing her son Kefei and asks you to find him. She gives you the Kefei Mask to help find him. iii. Kefei Mask 1. You can now go around the town talking to the people with the mask and get some information about Kefei. c. East Clocktown; Stockpot Inn i. Day I; 1:50 p.m.-4:30 p.m. 1. Talk to Anju in the Stockpot Inn and register as Link, or whatever you named your hero. 2. Tell her that the registration is yours and she will give you a room key. ii. Day I; 3:00 p.m.-8:30 p.m. 1. Wait at the Inn until the Postman delivers his letter to Anju. 2. Talk to Anju with the Kefei Mask and she knows you are looking for Kefei. She sets up a meeting with you for 11:30 that night. iii. Day I; 11:30 p.m. 1. If you have a key then you can just stay in the inn until 11:30 that night. 2. If not they will kick you out at 8:30 p.m. You can get back in by turning into a Deku and flying over to the roof and opening the door. a. Some security. 3. Wait in the Kitchen, it is on the first floor in the back, behind the bathroom. 4. Talk to Anju and she will tell you she knows something is wrong with Kefei. She got a letter from him the other day. 5. She asks you a favor to deliver the letter for her in the mailbox. 6. Go to any mailbox and drop off the letter to be delivered. d. Laundry Pool i. Day II; 2:30 p.m. 1. Go to the Laundry Pool and wait by the bridge. By now the letter has been picked up, brought to the Post Office and should be delivered shortly. ii. Day II; 3:00 p.m. 1. The Postman will come and he will deliver a letter and a boy wearing a Keeton Mask will come out. 2. Run back over the bridge to the door the boy came out of and open the previously locked door, but now open. 3. Wait here for Kefei. He will talk to you and tell him he can trust you. He will take off the mask and prove your suspicions that he is Kefei. He gives you a pendent to hand to Anju as proof of their love. e. Stockpot Inn II i. Day II; 5:00 1. Go back to the Stockpot Inn after you get the Pendent. 2. Give it to Anju and she immediately recognizes the pendent, but she can't understand why she can't see her fiancé, but she decides to wait for him, even if the world falls apart around them! ii. Day II; 12:00 p.m. 1. If you want to you can see Sakon the thief try to sell some goods at the Curiosity Shop. 2. Wait there for him to come in and argue with the shopkeeper. He will give information about this a Kafei. f. Laundry Pool II i. Final Day; 1:00 p.m. 1. Wait back at the door Kefei came out of. At 1:00 p.m. the door will open, but Kefei is gone. 2. The man from the Curiosity Shop is there instead! He tells you that he went after the thief to find his mask, but he gives you the Keeton Mask. 3. He also gives you an Express Letter that needs to be delivered to Madam Aroma, it was written by Kefei. ii. Keeton Mask 1. This mask will allow you to summon the three tailed fox Keeton where ever there and moving grass! g. Milk Bar II i. Final Day; 6:00 1. Go to the Milk Bar, but it is closed and all the people are fleeing from the Moon. 2. Put on the Kefei Mask and talk to her, give her the letter. 3. In return you get a bottle of the world famous Chateau Romani, but this isn't the best part, you get to keep the Bottle! ii. Empty Bottle a. The bottle can contain bugs, fairies, potions, fish and other stuff too! h. Laundry Pool III i. Now repeat all of the steps up to when you get the Express Letter. i. Post Office II i. Take the letter to the Post Office and you will find that he is upset that it's the end of the world, but is afraid of leaving because of there may be mail. Give it to the Mailman the Express Letter and he will rush out to deliver it. ii. Follow him to the Milk Bar and he will give the letter to Madam Aroma. Talk to her to hear the Dialog. 1. He wants to stay, but Madam Aroma orders him to flee. iii. Follow him outside and he will stop be the exit to Termina Field. He will thank you for giving him the letter. As a reward he will give you the Postman's Hat. iv. Go to any mailbox and the first one will contain a Heart Piece. v. This is all that you can complete for now, but there is still more to do! XI. Keeton Mask Side Quest a. North Clocktown "*" i. Go to North Clocktown and put on the Keeton Mask. ii. Go to the bushes on the top right side and cut down all of the jittery grass that run away when you try to chop them down. iii. If you do Keeton will appear and challenge you with some questions: 1. What song does Romani teach you? a. Epona's Song 2. How many cow figurines are there in Clocktown? a. 10 3. How many cows are there in Romani Ranch? a. 3 4. How many Cuckoos are there in the barn at Romani Ranch? a. 1 5. What times does Romani go to bed? a. 8:00 p.m. 6. What time does Romani wake up? a. 6:00 a.m. 7. How many balloons does Romani use in practice? a. 1 8. What weapon does Romani use in practice. a. Bow 9. What is the name given to you by Romani? a. Grasshopper 10. Where does Cremia try to deliver milk? a. Milk Bar 11. How old is Tingle, the Map Salesman? a. 35 years 12. What are the magic words Tingle created a. Kooloo-Limpah! 13. Is Tingle Left handed or Right handed? a. Right Handed 14. What color trunks does Tingle wear? a. Red 15. What is the name of the festival held in Clocktown? a. Carnival of Time 16. What is the name of the Mayor of Clocktown? a. Dotour 17. What is the name of the vintage milk at the Milk Bar? a. Chateau Romani 18. How many mailboxes are there in Clocktown. a. 5 19. What is the name of Clocktown's inn? a. Stockpot Inn 20. What is the bad habit of Anju the innkeeper? a. She apologizes too fast. 21. What is Anju bad at doing? a. Cooking 22. What is the name of Anju's father? a. Tortus 23. What does the owner of the Bomb Shop call his mother? a. Mommy 24. Who is the Leader of the Bomber Gang? a. Jim 25. Once it is completed how tall will the Festival Tower be? a. 4 Stories 26. What is the name of the singer in Indigo-Go's? a. Lulu 27. How many members of the Indigo-Go's are there? a. 5 28. Mikau is of what race? a. Zora 29. Darmani is of what race? a. Goron 30. What instrument does the Skull Kid play? a. Flute. iv. If you answer his questions correctly you l get a Heart Piece! XII. Secrets of the Swamp a. South Clocktown VI; Deed Trading Game i. Start the Land Deed Title Game again and take the South Clocktown Deed with you to the Southern Swamp. b. Path to the Southern Swamp "*" i. Head south through the South Clocktown exit to the Southern Swamp. ii. Keep going until you get attacked by the Wolfos. Wait for them to attack, dodge and jump slash them in their back to kill them. iii. There should be a tree in the middle of the path. Kill the Keese with a Snot Bubble from the Deku Mask to kill them and then climb up the vines for a Heart Piece. iv. Make sure you shoot Tingle Down for a map if you haven't already bought one from him. 1. Kooloo-Limpah! v. The path to the left has a shooting gallery, but you can't play now. vi. Keep moving and you should end up in the swamp. c. Southern Swamp "*" i. Welcome to Southern Swamp! This place can be a Deku paradise or pain. ii. Go up into the tree house and talk to the man, he mentions a Picture Contest, but Koume's Boat Cruise is currently closed. 1. Talk to him as a Deku and get more unequal rights for Deku's! a. Equal Rights for Deku's! Equal Rights for Deku's! iii. Go outside and talk to the Akido Nut. He tells you that he is looking for some "Prime Real Estate" to open his shop. He wants a place with a lot of people. iv. Trade him the Land Deed for the Swamp Deed. Turn into a Deku and dive into the flower and pop out. Land on the roof to get a Heart Piece. v. Head back down and you can swim, or bounce on the water while a Deku heading left. 1. The Deku Bounce on water is faster. vi. When you get there you can climb up the tree house and buy some potions from Kotake, but I would wait for a short time. vii. Climb back down and go to the back of the corner and you will see the entrance to the Woods of Mystery. d. Woods of Mystery "=" i. This is very easy to navigate, but if you take a wrong turn you end up back at the beginning. ii. The easy part is that you only have to follow a Monkey to get through. So put on the Bunny Ears and run with him, he tries to trick you a few times, but he will get you through. iii. When you get there you Koume is injured, the Skull Kid knocked her down while she was getting some mushrooms. iv. She needs some Red Potions to heal herself. v. Go back outside and talk to Kotake and she will give you a bottle of Red Potion for her sister. vi. Take it back to Koume and give her the potion, but you get to keep the Empty Bottle! She also promises a free ride for the Swamp Cruise. vii. When you try to leave the monkeys stop you. They want you to help their brother. He was take prisoner by the Deku people for kidnapping the Princess. They say he is innocent. viii. Head back, but stop and get some Red Potions. e. Southern Swamp "=" i. Go back to the entrance of the Southern Swamp and head back up the Tourist Hut and talk to the info Guide. ii. He will give you a Camera to take pictures with. You can only take one picture at a time, but there are prizes for the winners of the contest. iii. Koume has re-opened the Swamp Cruise, but before you head out why not take a very special picture. XIII. Information about Tingle a. Southern Swamp i. Head back up the path and take a shot of Tingle flying in a balloon or landing on the ground. ii. Take this picture back to the man who gave you the camera and show it to him. iii. If you took the picture he tells you that Tingle is his son. He constantly tells him to stop running around like that. A 35- year-old kid should not be dressing up in that outfit. iv. He then gives you a Heart Piece. 1. If you don't want to use Tingle's picture take one of the Deku King and you will get a Heart Piece. 2. You only get one! XIV. Save the Monkey's Tail a. Southern Swamp i. Now take Koume's Swamp Cruise. Just sit back and enjoy the ride. You can take some pictures if you want, but you only keep one on file. b. Deku Palace "*" i. When you get to the Deku Palace you will be given the choice to get off of the boat. Say Yes, but stay clear from the water, it is poison. ii. Turn into a Deku and then go inside, talk to the Monkey and he tells you his brother is inside. iii. Go through and a few Deku Guards will not let you through. Talk to them and they will let you through to see the "foolish monkey" that kidnapped the Princess. He will be killed soon. iv. Go through and see the monkey in his cage. You can take a picture of the King if you want. v. Go back to the Entrance and go back inside. On the Right side and prepare for some quick running. vi. The goal is to get through this palace without being seen by the Deku guards. 1. It is better to go at night. You can see their line of sight by white dotted lines. As long as you don't cross these lines you are safe. vii. At the end of the road you will find a small hole, dive in. viii. When you get inside turn left to talk to the Bean man who will sell you beans and teach you how to use them. ix. Buy several, but they do not come back with you, now go back to the entrance of the hole and go up this time to the pool of water. x. Take some with the bottle you have. Now plant the bean in the Square Soil Patch. Drop the Spring Water into the Soil Patch and watch the plant grow. 1. The water near the tourist information booth will also give you Spring Water! xi. Step on it and get the chest with a Red Rupee. Take one jar of water. xii. Now go back outside the hole and get caught for a quick exit. Now take the left side and grab the Heart Piece. c. Deku Palace; Outside i. Now that you have the Magic Beans head outside the palace and go to the right, facing the palace, and hop along the lily pads until you reach the end of the path and reach land. ii. Place a bean in the patch and then pour the water on it. iii. Now step on it and go up into the second floor of the palace. d. Deku Palace; 2nd Floor i. This part is basic, but it may take a few tries to get it right. You must jump out of each flower flying over the sections to reach the Monkey's Cage. ii. If there is a Red Deku they're shooting at you either fly over him if he in on a single pillar, or spin attack it to create a new flower. iii. Once you get to the end there will be some moving pillars, so be careful iv. When you reach the cage talk to the money, but be human, by Z targeting him and talking to him. v. He wants you to cut him down, but it is no use. The King starts to notice, but before he can the monkey teaches you the Sonata of Awakening. vi. Turn into a Deku and play your pipes for the song. vii. Sonata of Awakening 1. / < / A > A viii. You will get kicked out, but go back inside and you can see the monkey get boiled. ix. Go back to the outside of the palace. Hop onto the pads to the right and go down. The pad is on a landing that will allow you to go over Southern Swamp. x. When you get across the water, where the boat is, an old friend will stop you. The Owl. xi. He will tell you that whenever you need his help, just call upon him and he will take you where you need to go. xii. Song of Soaring 1. / < / / < / XV. Freeing Woodfall and the Deku Princess a. Woodfall "*" i. After you get through the Swamp by going over you will see a huge circle of poison water. ii. There are a few things here that you might want, but the first thing to do is get to the Deku Alter. iii. Go from the right, facing out from the entrance, and hop onto the lily pads onto the wooden ramps with the Deku Flowers. iv. As Link you can kill the bugs that ram you down, but be careful if they knock you over the water could kill you. v. When you get to the top dive into the flower and repeat until you get to the circle platform. vi. When you get there, hit the Owl Statue to activate it, you can now return here without having to go through the ordeal of getting here. vii. There is still more here. Keep going left and you should reach a chest with a Heart Piece. viii. Play the Song of Soaring and return to Clocktown. When you get there deposit any money you have and play the Song of Time. b. Woodfall Temple i. The first thing to understand is that there are Fairies hidden all across the temple. Some are in chests, in monsters, and others in bubbles. ii. Once they are free the Fairy Mask will call them to you, but not until they are free. The Mask will also give sparkles if there is still a fairy in the room. 1. There are 15 Fairies iii. The first room is the first of many rooms that depend on Deku Link. iv. If you put on your Fairy Mask you will find that there is a fairy or fairies in the room. v. The first is right in front of you and the second is on a chest to the right. You must dive into the Deku Flower and fly to the chest to get it. 1. Fairy 1&2 vi. Now fly through as Deku Link and get to the flowers and continue to the end platform. Watch out for the Big Skulltulas on the sides so enter in the middle. vii. The huge flower in the middle will needed later, but watch out for the little ones. They will not hurt a Deku Link, but a regular Link will get chewed up and spit out. viii. There are 2 Fairies here. The first is inside one of the pots on the southeast corner and one in the Deku Baba that is guarding the locked door on the west side. 1. Fairy 3&4 ix. The only unlocked door is to the east side of the room. Take it for the next area. x. This room has a Deku Flower in the middle of the room and a chest on a ledge. xi. Hop over the water and the flowers to get to the Deku Flower and dive in and fly to the chest. xii. Open it to get a Small Key, but don't rush away yet. There is another Fairy here. xiii. The face to the left of the chest, facing the wall, and shoot the face in the wall to get the Fairy in the bubble. It may take a few times to get it. 1. Fairy 5 xiv. Take the flower and fly to the room on the east side with the torches. xv. This room has a bunch of spiked turtles that are immune to your sword attacks and mostly any other attacks except one. xvi. Lure the turtles to you while you are near a Deku Flower. Dive in and wait for them to go above you and pop out. xvii. It may take a few times, but you'll get the hang of it, it is kind of fun too. xviii. Once they are all dead you will get your first Dungeon Map. xix. Dungeon Map 1. This is the only time you will get an explanation. 2. This map will tell you the format of the room, but you need the compass to find out where you are. xx. Return back to the previous room and then to the next. So you are back to the room with the huge flower. xxi. Go to the west side and open the locked door. xxii. This room has a huge block in the middle, but only Link's form can move it. xxiii. There are 3 fairies in this room all of them you can get now, but you can wait on one. xxiv. Push the block forward and follow the planks right until you get to the northeast corner. xxv. There is a Big Skulltula here that has a fairy inside. Kill it to get it. 1. Fairy 6 xxvi. There is another one under the planks in a bubble. You can pop it by swimming into it, but the water is poison. If you are low on hearts with no potions to refill yourself then you can wait till later. It is near the entrance. 1. Fairy 7 xxvii. If you do get it you must find the ramp that will take you back up out of the water. xxviii. Go around and push the block again and go down towards the end with the door. xxix. Go up the ramp and shoot down the hives with a "Snot Bubble" and put on the Fairy Mask to call it to you. 1. Fairy 8 xxx. You will need to light all of the torches to the room. You can get the flame from the torch near where the fairy was. xxxi. Use a Deku Stick and the Bunny Hood to get them all. xxxii. Go into the southern room that is now open with the torches lit. xxxiii. This room has the same feeling as the ones with the turtles. The Dragon Flies can be a pest, dive into the flowers and wait for them to come near you and pop out to kill them. xxxiv. In return you will get the Compass. xxxv. Compass 1. This goes with the Map. Now when you enter a room you can see where you are and where you came in. xxxvi. Return back to the previous room and go to the left from the door. Go up the stairs and you should notice the platforms in the air. xxxvii. Take a Deku Stick and light it with the torch on the stairs. Jump over the platform and then to the web jump to it and burn the web. 1. If you roll before you jump or have the Bunny Hood you should be all set. xxxviii. When you start here stock up on some Deku Sticks you will need them. Turn into a Deku Link and go up the stairs. xxxix. This room is infested with these irritating Dark Boes. They are small and you can only see their eyes in the dark. xl. Deku Spin until they are all dead. Once they are dead turn into regular Link and take out your Deku Stick. Light it with the torch in the middle and then run along the edge of the room to light all of the 3 torches. xli. If you do in time a chest will appear with another fairy inside. 1. Fairy 9 xlii. Go into the next room. This room can be tricky. There are tons of Dragon Flies here and if you fall into the wrong area you will be back to the beginning again. xliii. Take out the flies with your "Snot Bubbles" before you go flying across the room. xliv. Fly to each of the Deku Flowers until you get to northeast corner of the room and take the stairs. xlv. You are now back in the second room, but on the upper level this time. xlvi. There are 2 more fairies that are available now; the first is to your right as you exit. 1. Fairy 10 xlvii. Walk around to your right heading to the eastern door and step on the switch. xlviii. This will make a ladder so that you can climb straight to the second floor without having to worry about going all the way around. xlix. Go back to the door you came in from and look to the left. There is an unlit torch there; this will come into play later, and a footswitch. l. Turn into Deku Link and dive into the flower near the door. Fly over to the switch and press it down as normal Link. li. A chest will appear at the entrance to the room. Open it to find the final fairy for this room. 1. Fairy 11 a. There are 4 more left. lii. Go to the right where you hit the first switch and enter this room. This room should look familiar. Stay on this level, but go to your left. liii. Go into the door and you will fight an old friend from Oot. The Lizalfos. liv. He's go some new moves, including fire breath, so just horizontal slash and dodge. lv. He isn't too hard so you shouldn't have too much trouble. lvi. Once you defeat him you will get the new weapon and best friend. The Hero's Bow. lvii. Hero's Bow 1. This bow can be used for many things, mainly as a weapon. 2. You can shoot Eye Switches and Crystal Switches from a distance now as well as sniper a lot of enemies. 3. To make the Arrow turn into a Fire Bow without the Fire Arrow upgrade just shoot it through a torch. lviii. Go back into the previous room and shoot the Eye Switch across the way from the level you are on. This will make the Deku Flower in the middle of the room to elevate and descend so you can fly across the hall to the next room. c. Woodfall; Sub Boss i. Gekko 1. This is going to be a tough fight. You need to change form Deku to Link very fast and pull out your Bow and Arrow even faster. 2. What will happen is the Gekko will jump on his turtles and come after you. You need to go into a Deku Flower and jump when he comes over you. 3. This will knock over the turtle, sometimes releasing some Arrows. 4. The Gekko will now run across the walls and ceilings for a short time. 5. Shoot him with your Arrows and repeat. Three shots and he is gone. a. He turns into a frog, but this will come to play when we do the Don Gero's Side Quest. 6. The door in the back will open allowing you to get the Boss Key. ii. Boss Key 1. This key is the only one that will open the Boss' Door. iii. Go back to the previous room with the elevated Deku Flower. iv. This time go back taking the west exit to the room with the huge flower. v. Right in front of you when you enter this room is a torch. You need to shoot an Arrow through the torch and hit the torch base in the center of the flower. 1. It may take a few tries to get the hang of it. vi. This will make the flower rise and spin. It also clears the water of the poison so you can go back to get that fairy in the room with the block, if you need to. 1. You can also shoot the bubble with an Arrow and call it with the Fairy Mask. vii. Jump onto the spinning flower from the second level and take a spot near, but a little away from the torch in the middle. viii. Remember the torch near the Switch that makes the Fairy chest appear? You need to light that from the moving flame. ix. If you can do it the door will open leading you to the next room and one more step to the Boss. x. Go through the now open door. There are 4 fairies in this room too so get ready. xi. The first one is in a bubble surrounded by fire, just shoot an Arrow to pop the bubble and then call it with the Fairy Mask. 1. Fairy 12 xii. The next two are in the alcoves to the right of the entrance. Go down to the bottom and then use the Deku Flower to go to your left facing the entrance. xiii. Go up to the first one and land in the alcove to get this one. Then take out your Bow and Arrow and shoot the one across the room in the other alcove, and then get the final one on the next alcove above you. 1. Fairies 13,14, &15 xiv. Now that the fairies are all saved you just need to make it to the Boss Room. xv. Go back to the bottom of the ladder and take the Deku Flowers up to the second alcove on the left facing the entrance. xvi. Shoot the Crystal Switch with an Arrow and then turn into Deku Link. xvii. Now dive in and fly straight to the pillar. Ignore the Deku Flower above the Crystal Switch. xviii. Dive into the pillar Deku Flower and then fly to the Boss Room before the fire comes back. xix. Open the door and prepare for your first Boss fight. d. Woodfall; Odolwa i. Odwola is a large boss to fight. You need to be in Human form to fight him. ii. Z Target him and shoot an Arrow once you think his defense is down. iii. While he is stunned do a Jump Slash at him. After a few good hits he will summon some bugs. Place a Bomb to kill them or do a Spin Attack to take them out. iv. Use your R to block his jump slash attacks and jump when his defenses are down. v. When he is dead you will get the Odolwa Mask. It is the first of 4 Sacred Masks you must collect as well as a Complete Heart Container. e. Woodfall; Side Exit i. If you need to, or want, to defeat Odolwa again because you skipped the Deku Princess you only have to enter the temple and step on the glowing platform, if you need to go through the temple again just pass it. 1. You will be transported to the Boss' Room automatically. f. Woodfall II i. Now that you defeated Odolwa the temple raises a level and you are placed in the back. ii. Turn around and use your sword to chop down the vines and talk to the Deku Princess. She will thank you for saving her and wants you to take her to her father. iii. Swipe a bottle in front of her and she pop in. 1. Don't bother, I don't get it either. How will she fit in a bottle? iv. Now that you are out you need to return the Stray Fairies to the Fairy Fountain. v. The Fountain is on a ledge in the southwest corner of the map. g. Woodfall; Fairy Fountain i. Once you return all 15 Fairies you will be given a gift of Power. ii. Every time you charge your sword you will do a large spin, minus some MPs. h. Deku Palace II i. Return to the Deku Palace and turn into a Deku and enter the palace. ii. Talk to the King and release the Princess. She will then order the freedom of the Monkey. You are also allowed a gift, but you must go to the side of the palace to get it. i. Deku Palace; O
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