Mission Objectives
- None.
Recommended Equipment
- Whatever you grabbed the last mission. At least a pistol.
Cool. We finally know what that barcode on the back of Hitman's head is for
(as well as what it says!). This mission is relatively simple. It's the
final bloodbath, and the ultimate revenge... or something.
Draw a gun, any gun, and memorize its...uh... never mind. Head around the
corner through the gate where an orderly sits at a desk. He will draw a gun
on you no matter what so you might as well blow him away and pick up his gun
while you're at it so you can go John Woo style for a while.
Head past the next gate. Once you hit the intersection, you should see a
cutscene. Looks like you, doesn't it? A whole lotta you, at that. Say
hello to Hitman: Codename 48. They're smarter, they're faster, and they can
sure as hell aim better than anyone else in this game. After this cutscene,
you've got little time, so run.
At the intersection, turn right and open the gate. Run straight ahead.
At the next intersection, turn right and open the gate. Then run straight
ahead across the hall to the steel door in front of you and go in there.
There's a tasty Minigun waiting for you, but draw whatever weapon you have
first (best to take out the UZI if you've brought it) and wait for the first
clone to come after you. Shoot at him through the grate or whenever you
see him, but make sure he's dead.
Once he is, turn around and grab the Minigun. However, the Minigun is heavy,
and you need to get somewhere quick. Select "Holster" in the inventory menu
and Hitman will lower the Minigun to his side, thereby allowing him to run.
Do NOT hit the "nothing" button as this will cause Hitman to drop the gun.
* If you wish to save time, before you head to the orderly at the
beginning of the level, drop everything except your gun(s). This
way, your inventory will be nice and small, all the quicker to
pick what you want. For some reason, the game won't recognize my
mousewheel unless I'm on default key settings. Weird.
Run back the way you came (through the gate, left, through the gate), but
instead of hanging the left to go back to the orderly, run down the long
hallway to about the second light and turn around, facing the gate. Hug the
left wall and bring up your Minigun. The clones will file in this way.
That's right, I said clones.
There are exactly ten clones to kill, including the first you downed in front
of the Minigun room. Now that you're in the prime position to do some sucker
shooting, just wait for the clones to come down the hallway as they, without
fail, always will. Just be sure to shoot as soon as you see them. They have
an incredibly accurate shot (a few rounds will take 50% from you in no time)
and then run away, so make sure you down them before they down you.
MINIGUN TRICK: There's a slight delay as you have to wait for the barrel to
start spinning before the gun starts firing rounds. However, this can be
circumvented by tapping the trigger once to get the barrel spinning. It may
not work the first time, but it definitely will work. This way, there's no
delay when you fire and you'll have plenty of time between clones to setup
the barrel again. Give a few test shots if you like, but trust me, this
works. Instant Minigun Wrath, with no preservatives!
Each time you down a clone, an Information Display appears saying "Clone
released" or something close to that. You have about 20 or 30 seconds before
you'll see the tell-tale black suit running down the hall, so just bide your
time. Better them come to you than you go to them and they run around you
and put a bullet in your head. When the final clone is down (in case you
lose count), there will be no Information Display. You're free to approach
the pile of bodies.
If you wish, holster the gun again, or altogether drop it and pick up an
MP5. Whatever floats your boat. Pick up a body and begin the long haul.
At the T-intersection, head left instead of right. You'll be led to another
small, narrow gate. Open if it isn't opened already and drag the body
through. You should hit another wall. Drag the body right (this should be
the scanning chamber) and into the room onto the square with the footprints
on it. Look at that smart Hitman scan the clone.
* If you step on this square without a body in your hands, the scanner
will know you're not a 48 model and will seal off the room, gassing
you to death. Adieu, Hitman.
When the scene is over, you'll be facing a door that opens up to you. Ready
whatever gun you're bringing and walk on forward. There is an operating
table and just beyond it is a dark doorway. Just stand where you are and
the Doc will come out with open arms thinking you're a 48. However, he runs
towards you after he's done talking (guess he loves his clones). At that
point (or before, if you're tired of his yakking), fill him up full of lead
and your mission, as well as the game, will be complete. Now where's Diana's
phone number, I wonder?
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