Lästa precis en thread på facepunch.com
Där sa dom tvärtimot.
http://www.facepunch.com/showthread.php?t=718266
Både 360 och ps3 har för lite RAM.
Läs här också http://www.poland.us/strona,33,3816,0.html
Kortfattat varför:
So, why can't Crysis work on consoles?
Simple. It isn't the processor (either the 360's tri-core or PS3's cell can handle enough of the physics calculations) or the graphics unit that is holding the two most powerful consoles back: it's the RAM. Memory is a big part of what makes Crysis what it is. When you render enormous levels that are inhabited by hundreds of physics objects and are being patrolled by always-active AI, you need somewhere for all that "stuff" to be easily accessed in real-time. 1 gigabyte is the bare minimum that Crysis needs for most of its levels, and even then the game will be choppy on rigs that have the latest Intel Core i7 processor and NVIDIA GTX 295 graphics cards. 2 GB is the least that you need for the game to run at a smooth clip, almost regardless of the graphics settings that you are using.