Zeem Skrivet 14 December 2003 Rapport Dela Skrivet 14 December 2003 This is the starting point in the game, a relatively medium sized island that is home to you, your grandma and sister, and some other villagers. It's your birthday, and because you happen to be the same age of the legendary Hero, your grandma has a special gift for you. But you need to go see her first. Go down the ladder and swim across until you get to the last house. That is your grandmas house, and that is where you need to go. Go upstairs and talk to her to get the green tunic. Exit and head back to where your sister was. talk to her and get the Pirate Telescope. Use it to look at the mailbox to start a event. Point it up and you will see a large bird with a young girl. The bird then drops the girl into the forest. The only way to get to the forest area is to get a sword, but you don't have one yet. Go to old warriors house which is the next to last house near your grandmothers and the bottom one and go in. Choose the top option and your training will begin. The training is easy for the most part. The only thing you will have trouble with is the new A button move. When your sword starts to turn green, press the A button and you will roll behind your opponent and strike them in the back. Complete this to get the sword. Go north and chop down the sapling trees and continue forward. Go pass the bridge to get to the forest area. Here, you need to defeat 3 enemies to rescue the pirate girl, tetra. After that, a cut scene will start and you will go back to the bridge area. Aril will then be kidnapped by the same bird that captured tetra and will take her off. Tetra then offerers to take you where the bird went, a large stronghold in the northeast called Forbidden Fortress, but you need to speak to your grandmother first. Go upstairs first to find that the Hyland Shield is missing. Go downstairs to find your grandmother with the shield. After a conversation, you will finally get the Hylian shield. When your ready to leave, go talk to tetra. You will then get on the pirate ship and leave. This is a VERY short part where you need to get the Enemy Drop bag to go further.This is pretty easy for the most part, though. Go through the door in the back of the ship and go down the stairs to get to a puzzle. This is a pretty simple one, jump from platform to light and swing to the next and get to the end. You can stop the swinging light by pressing the L shoulder button and up and down on the analog stick to go...well..up and down!!! Get to the end to get the Enemy Drop bag, which is used to keep the special drop items from enemies. After that, go back to the main deck. You will then be blasted onto Monster Island, but in the process, you will lose your sword, so you'll have to use some stealth on this one.... You will need to use some stealth on this one, and some of the enemies weapons. Your goal is to get to the top where your sister is being held, but before you can do that, you need to take care of the three moblinites at the searchlights. The path for the most part is straight forward, but you will need to go on the top part of the halls to get anywhere. Once your done with the guards, look for a circular room with two moblins and a stairway to a door. That is the path you need to go. Once on the outside, avoid the moblin and go to a partly blown off area. This part is where you need to push against the wall and move the analog stick in the direction you want to go. Make sure you've taken out the lights man that does the walls and you will be fine. Make is across to get your sword, and your first Mini Boss. Mini Boss: Warrior Moblinite Difficulty: [1/5] This is pretty much the Moblinites you've seen, only with a sword and a shield. You cannot run from this battle, so you need to defeat him, though I'm not saying he's hard in the first place. Several hits and he's gone. After that, enter the prison area where your sister is being held. The reunion is cut short from the same bird that got Aril, and it gets link! You are then carried to a area with....a strange green skinned man!?!?!?! Is that who you think it is? Only time will tell. You'll then be thrown into the sea, and to be awoken by a...Talking ship? Yup, its your partner for Wind Waker, and he's not annoying this time. Before you can do anything, you need to get a sail first, but where, and speaking of where, where are you? Why, your on Windfall Island!!! You'll be going here a lot. Windfall island is pretty much the only village in Wind Waker, and a pretty small one at that. Its about the size of Kakiriko in Ocarina was. Anyway, to cut this short, you need a sail, and for the sail, you need 80 rupees. Your pretty much on your own to get rupees, there's really nothing to do at this point to get the big rupees, so you need to use the bushes for your income. Once you got 80 rupees, go find the Eskimo salesman and but the sail from him. Before you leave, I recommend you let Tingle go from his prison at the side of the windmill. Go near the gravestone and look for a door in the wall. To free tingle, you need to press the switch on the left side. After freeing him, he will give you a GBA remote and a very poorly done map about directions to his island. It isn't important right now, so don't bother with him. After he's gone, look in the cell for a hole in the wall that you can crawl in. Go through a maze(don't go on the wooden parts, its a trap) and at the end is a Black and White camera. You'll need it later, so don't worry about it now. You will finally be able to leave!!! Go back to the ship and press A to enter and assign the sail to one of the buttons and press it to cast it. You will now be able to go to your first island, Dragon Roost island, home to the bird type people. After landing on the island, the King of Red Lions will give you the Wind Waker. This is pretty much the ocarina of the game. Practice and go to the back of the island and look for a slab. On it is your first song, the Wind Song. You wont need it now, but you will be using it pretty much ALWAYS in traveling in the game. Use the bomb plants or pay tingle 10 rupees a bomb to clear the path of boulders blocking your path. You'll have a small cut scene with the bird man from the beginning of the game. After the short conversation, go inside the volcano. You'll have another conversation with there king this time, and after that you will get the Mail Pouch. Its similar to the Enemy Item Drop bag, but instead holds trade items and important items that has to do with the main game. Go upstairs and go into the room with the girl bird named Medli. Remember her, she plays a big part in the upcoming dungeon and a VERY big role much later in the game. After meeting her, she willgive you a letter to Prince Komali. Go downstairs and look for a path that goes down a short hallway that leads to a door. That's his room. Give him the letter and leave. Now go to the door opposite from where you entered when you first got here. You'll find some shriveled up bomb plants, a broken bridge, a big rock, some water, and melody. After talking to her, pick her up with A and go to the levitated rock near the back. Wait until the dust starts blowing north of where your standing and throw her. It may take a couple of tries, but be patient. After successfully getting her across, she will give you your first bottle of the game. Use it to get some water and go back to where the Shriveled bomb plants are. Use the water on them to revive them and pick one up and throw it toward the rock. After it explodes, water will start shooting out and fill the area. Climb up the bridge and you will find a easy puzzle. The temple is on the other side, but there is no bridge, and there is two statues with pots. Use the nearby bomb plants and throw them into the pots to bring the statues down. Once you do that, you can access the first temple. Dungeon Item locations: Keys: Room 1 Room 3 Room 7 Room 8 Map: Room 3 Compass Room 7 Boss Key: Room 17 Treasure Maps: T. Map 39: Room 10 Dungeon Item: Room 13, beat Mini boss and get from Medli Total Rooms in Dungeon: 17 1. Push the left block forward, and then press the middle block left. Defeat the moblins and light there staff on fire. Light the torches to make a chest with a key appear. Use it on the locked door and go through. 2. Break the wooden door with your sword. Go left and jump from ledge to ledge until you get to a block at the bottom. Pull it out and climb on top and keep going. Go across the bridge and defeat the keese if you wish. Use the Bomb Plant to blow up the rock and then go through the door. 3. Use the water jugs to make temporary platforms in the lava. Go left to get the map. Go forward to a door and a Red Chu Chu. Defeat it if you wish and go through the door. 4. Break the wooden door infront of you and defeat the moblin. Take his sword and break the other wooden door. Pick the sword up again and use it on the other wooden door on the ledge. Get the key and go through the other door. 2. Use a bomb plant on the rock and go to the locked door on the left side. Go though that door 5. Ignore the lava pit on the other side. Defeat the red chu chus and go down the hall until you get to a bar door and two wooden doors on both sides. Go to the one on the left and break it to find a moblin. Defeat him and take his staff and set it on fire with the torches. Go near the other wooden door with the burning staff and burn it up to find a swich. Press it to raise the bars. Go through the door 6. You'll be outside for this one. go past the moblin and then defeat him Be careful of doing it on the bridge, for that may break the cables and break the bridge. Go up the ladder and wait for the lava going out to stop and continue up. Defeat the Pheonix bird and press against the wooden beam and go across, waching for the lava. Go past the rock and try to grab onto the railing of the wood. Climb across and go up on the rock and jump up on the ledge to find a bomb plant. Throw the bomb at the rock to break it and discover a door. Go through. You could also use Tingle for the Bomb 7. Pull out the bottom blocks to make a stairway. Jump up on them to find a hole in the wall. Pull out the bottom block in the wall and jump up to find a ledge with the Compass, several staffs, and fire. Light one of the staffs and get near the edge and throw it with A. It will burn the wooden wall, showing a chest with a key in it. Get the key and go through the locked door on the other side 8. Go up the steps and get the key from the birds nest and use it on the locked door infront of you. 9. Light the staff and then go throught the hall. Light the torch and then burn the door with your burning staff. Light the other two torches to raise the bars 2. Go past the bridge to the other side and go throught the door 10. Defeat the moblins to open the bars up. Some may use jars as hiding places, so break all the jars to find them all. Light the other torch to find Treasure Map 39. Go up the Ladder to find the other door. 11. Defeat the Centepede and use the jugs to make platforms. Use one jar near the fireblast to make a platform that raises and falls. Use it to get to the upper level and go through the door 12. Use the bomb plant to break the rocks and go through the door. 13. Hurry up the breakable steps to find the Mini Boss arena. Heres the Mini-Boss: Warrior Moblinite and two Moblins Difficulty: [1/5] Still easy. by now, you should have learned the controls well enough to beat all three of them easily. Once you did that, Medli will be released and give you the Grappling Hook. Use it to swing from pole to pole. The path is prety straightforward, so I'll let you do get though this part. Once your at the end, you will find a door. Go though 14. Break the bridge with your spin attack and go though the door 15. Break the cages cables with your sword for it to drop down. Jump onto the ledge and then platform to platform until you get to the ladder. Go up and look for a swingable switch on the celing. Use the G. Hook to open the door and use R to stop and turn around and then swing again to get to the door. 16. Hook and then go down. Swing onto the ledge and then platform to platform untill you get to a hook. Swing across to get to the Door 17. Hit a centepede to make it ball up and then pick it up. Go on the switch to null the flames and press B to drop the Centepede to keep the switch down. Get the boss key. If you blew up both rocks in room 12, save and quit Go back to the 2nt area of part one and use the warp urn to go to room 12. If not, backtrack to room 12 12. Swing across to get to the boss door. The boss awaits!!! Ghoma The game's first boss, Ghoma, is a towering crab like creature that snaps at you with it's claws from a lava pit in the middle of the room. Keep moving to avoid the creature's attacks, and as it powers up to scorch you with it's feiry breath, use the grappling hook on Valoo's tail, which is dangling from the roof of the cave. You will swing over Ghoma and land on another side of the arena. Part of the roof will collapse and land on the beast, cracking it's shell. Repeat this process again and again until Ghoma's armor hide shatters completely, exposing it's vulnerable skin. Use the grappling hook to stun the boss in the eye, and then slash it when its stunned. Several hits and the fight will be over. After the fight with Ghoma is over, you will appear on Dragon Roost Island, and Komali will give you the Din’s Pearl. Your next destination is to go south, to the Forest Heaven, so use your Wind Waker to play the Wind’s Requiem and make the wind blow south. Before you get too far, a fish known as Fishman, will leap out of the water and talk to you. He will fill in one section of your Sea Chart in exchange of All-Purpose Bait. While you’re traveling, if you see Fishman (there’s one in each section) leaping out of the water, get close to him and throw some bait in the water. Also, each Fishman will give you some helpful tips. Forest Haven This is the Forest Haven, home of the Koroks, and where your second pearl lies. Jump out of the boat and climb the ledges, but watch out with the Boko Babas. You could use the Grappling Hook to pull out their spoil, the Boko Baba Seed. Once you get to the top, look up and you’ll see a grapple pole. Use the Grappling Hook to swing across the gap and get to the next platform. Jump to the left and defeat the Boko Baba there, then quickly use your shield against the Octorok that is shooting at you. Jump to the platform that is straight ahead of you and then the next one. Wait for the Octorok to shoot at you and reflect its rock back at him. Look up and use the grapple pole to swing over the highest level of water, and then enter the cave. Head right and climb a couple of ledges. Once you get to the end, you’ll see the Great Deku Tree. As you get close, a bunch of Red and Green ChuChus will appear on its face. Run towards the tree and press A to roll and knock down all of the ChuChus. Defeat all of them and after you do, the Great Deku Tree will introduce you to the Koroks. After they tell you that Makar, one of the Koroks, fell in the Forbidden Woods, the Deku Tree will ask you to rescue him. He’ll also give you the Deku Leaf, but you’ll have to work your way to it. Look next to the tree for a purple Baba Bud, and then climb into it and you will be fired into the air. While in the air, aim for another Baba Bud and continue this process until you get on top of a tree. Look up and you’ll see a grapple pole. Simply use the Grappling Hook to get to the Baba Bud in front of you. Continue doing this until you reach the Deku Leaf. This leaf uses magic power (the magic bar will appear on top when you get it) if you use it in the air, and if you press the C-Button again that it’s equipped on while gliding, you’ll do a little attack with the leaf. It doesn’t do much, but it’s useful when you encounter a Peahat or any other enemy. You can also use the Deku Leaf while on the ground. If you use it, it will make a powerful gust of air. Now, from where you got the leaf, use it to glide over to a platform where there’s a big arrow made of grass (you will also see a Korok there). Land in there, recover some magic by cutting the grass, and then follow the arrow to the next area. You’re now closer to the Forbidden Woods. Once you get to the next area, play the Wind’s Requiem and make the wind go southwest. Glide to the small island that is on that direction, and then recover your magic power by chopping down the grass. Now you’ll have to make the wind blow to the northwest and fly over to the larger island, so use your Wind Waker to do so. For you to get to the bigger island, you’ll have to wait for the little tornado flying around the island. Wait until the tornado is on the northwest position, then jump and use your Deku Leaf. If you did it right, the tornado will boost you up a little. Use this to get to the other island. If the Peahats want to attack you, press the button that the leaf is set to so you can blow them away. Enter the cave, and welcome to the Forbidden Woods. Forest Woods Dungeon Item locations: Key(s): Room 9 Map: Room 1 Compass: Room 9 Big Key: Room 17 Treasure Charts: T. Chart 15: Room 17 T. Chart 1: Room 2 Dungeon Item: Room 13, defeat the Flying Mothula Total Rooms in Dungeon: 20 (1) When you enter the Forbidden Woods, you’ll see that vines are blocking the door in front of you. First, head to the right and you’ll see a chest, which contains the map. To the left corner is a Boko Nut, so pick it up and throw it at the door (try to hit the blue plant) to make the vines disappear. (2) Use the Baba Buds and the Deku Leaf to jump and get across to the other side of the room. Once you reach the platform on the other side of the room, pick up the bomb at the right side to remove the vines blocking the door. Notice that every time that you jump on a Baba Bud, it will refill a little bit of your magic power. You can get a Treasure Chart in this room, but we can’t get it yet. We’ll come back to it once we get what we need to obtain it. (3) Once you open the door, you’ll find a moveable platform and a propeller to the left. Use the Deku Leaf to make a gust of air move towards the propeller, making the platform move towards you. Jump to the platform and use the leaf on the propeller again so that it takes you to the other side of the room. (4) Watch out with the Peahats in this room. You can take them out by blowing a gust of air towards them and finish it off with your sword. Walk forward and you’ll see three Boko Babas. The one on the right side will turn into a Baba Bud, so defeat it and use the plant to go up a ledge and find another Baba Bud. Use the plant one more time so that you get to the 3rd floor. (5) On the 3rd floor, there will be another propeller to the right. Get onto the platform and use the Deku Leaf to move to the other side of the room. Once there, grab the Boko Nut with the A Button and take it back to the platform. Place it to the side with the R Button and then go back to where the platform originally was. Take the nut and use it to clear the vines. (6) Straight ahead, you’ll see another Boko Nut, but as you get close, weird tentacles will appear and will not let you take the nut that easily. Take out the Deku Leaf to make the Boko Nut move with the air. Grab the nut and use it to open the door. (7) Walk to the right and use the Grappling Hook to reach another ledge, then continue jumping on the two moving platforms so you can reach yet another platform that contains a Boko Nut. Grab the nut and jump to the middle of the room, then walk to the right and use the nut to destroy the vines covering the door. (8) In the middle of the room, there will be a bunch of Morths and a treasure chest. Don’t bother on grabbing it, because it only contains 10 Rupees. But if you insist, go down and grab the treasure. The Morths won’t do any harm, but they will stick to you and slow you down. If this happens, use a spin attack to get them off. Continue your way to the next door. (9) Better be careful in this room. This is a maze of tentacles that appear suddenly from the floor. First, walk to the left to get the compass. Make sure you walk slowly, and you will be fine. Use the nearby bomb so you can blow up the bars of wood covering the treasure. Then, grab another one and throw it at the other bars. Now, work your way back to where you started and now head to the right to get the first key of the dungeon. Once you get it, use the Baba Bud as a shortcut to get back to the door. (7) Walk out of room 9 and get back to room 7. Jump to the middle platform, then make your way to the left door, which is locked. Use your new key to open it. (10) Here there’s another one of those moveable platforms. Use the Deku Leaf on the propeller so that the platform comes to you, then ride it to the next door. (11) Look around the room until you find a Baba Bud, or you can also defeat the Boko Baba near the door so that it transforms into one. Climb inside it so that it takes you up one level, then repeat the same thing with another plant near that level. It will take you to the 4th floor. One of the doors is covered with vines, so go inside the other one while avoiding/ defeating the Peahats. (12) This is the room where you get your new weapon. But first, you’ll have to have a Mini-Boss fight, which is a Flying Mothula. It’s really not that hard. When it gets close to you, you will have an opportunity to do the Parry Attack. Or you could also target it and blow gusts of wind with the Deku Leaf. Doing that will stun the Flying Mothula, so that’s your chance to hit it with your sword. Eventually, you’ll cut its wings off, becoming a Mothula. It will probably sprout Morths, so wait for them to stick to you then use the spin attack. Once you defeat the Mothula, open the treasure chest to receive the Boomerang. The Boomerang can target up to five things at a time (like Rupees, enemies, switches etc.). To target items, simply press and hold the button you’ve equipped it to, then move the Control Stick around over the objects. You’ll know that you’ve targeted something if you see a yellow star over it. Now, use Boomerang to hit the two crystal switches above the exit to open the door. (11) Ahead of you, there’s the door that was being blocked by vines. Use your new boomerang to target the two blue flowers to clear the door, allowing you to go in. (13) Use the Boomerang to clear the room of vines (5 at a time if possible), then use your Deku Leaf to get across the room. Open the treasure chest to the left to obtain a Joy Pendant, then enter the next room. (7) Target all of the 5 vines at once to cut down the big flower. Now you’ll have access to Basement 1. Important Note: If you look around, you’ll see a platform containing a circle of yellow leaves. If you glide to that area and use the Deku Leaf to blow away the leaves, you’ll discover a Warp Jar. Make sure you do this, because we’re going to need it later. (14) Fall down into the basement. Though it is a long way down, you will not take damage. Go inside the door in front of you. (15) Go to the right (you can’t go left) and kill all of the Green ChuChus. Blue tentacles will appear, and if they grab you, they will suck some of your magic power. Cut them with your boomerang before they can do anything, then enter to the next room. (16) Jump across the flower in front of you to get a treasure chest, which contains 10 Rupees. Cut down the flower and then drop down and land on top of it. You might want to kill the Octorok with the boomerang or returning its attack with the shield. Then, grab the bomb and use it to blow up the boards. Go inside the room. (17) Go around the room killing Morths, Peahats, and Boko Babas. All of them, except the Peahats, die with one strike with the boomerang. One Boko Baba (it’s located after, not before, a couple of Morths on a platform) will turn into a Baba Bud. Once this happens, use the Baba Bud to get on top of a higher platform. There’s another propeller and a moveable platform there. Use the Deku Leaf to bring the platform to you, then move back to where the platform originally was. There will be a bomb flower there. Grab it, get on the edge of the moveable platform and throw it into the hole of the ceiling in the room below. It may take a couple of tries, but eventually you’ll get it and it will kill the plant that was blocking the treasure chest. You could make the platform move over the hole and then drop down, or crawl in a hole on the floor below. Either way, open the chest to obtain a Treasure Chest, which is #15. (16) Cut down the flower again, get on top of it, and then kill the Octorok. You’ll have to use your Deku Leaf to make your way through the room (it will take more than one gust of wind). Kill the Octoroks as you make your way. Once you make your way to the end of the river, climb up the ledge and go to the next room, while being careful not to get grabbed by the blue tentacles. (18) Go to the top of the hill and while you’re facing the door, turn to your right and target that switch first. Continue targeting the other four switches while moving to the right, then let the boomerang go. If you did it right, you’ll open the bars below you, which contains the Big Key. Once you grab it, two Moblins will appear. Use your boomerang to stun them, and then attack them with your sword. Repeat this until you defeat them. Now climb back up the hill and grapple your way to the next door. (15) You’ll appear back at room 15. Kill the Morths that are in your way and head back to room 14. (14) Now we need to get out of the basement. Once you’re in the room where the big flower fell through the floor, use the Deku Leaf to blow some air on the propeller to the left of the room. It will make a tornado and a timer will start. Get on the Baba Bud and then use the Deku Leaf to get to the 2nd floor. Defeat the two blue flowers blocking the near door and then go to the next room. (19) Defeat both Mothulas, then get the chest containing a Joy Pendant. Continue to the next room. (20) This is like a refill room. Destroy any of the ‘balls’ that you see to recover hearts and other stuff. A couple of them contain Morths or Green ChuChus. To the left is a Fairy, which you may want to catch it in an empty bottle. Now, grab a Boko Stick and light it up with some fire. Get next to the Warp Jar (it’s to the left of this room) so that it opens up. Go inside it, and it will take you back to the first room. Go to the next room and get to the door that leads you to room 3, but don’t go inside. Instead, take the Baba Bud and glide over to the right platform, where there’s another plant. Repeat until you get to the highest platform, where there will be a blue flower covering a treasure chest. Defeat it with the boomerang to obtain a Treasure Chart (#1). Now, go back to the first room, take the Warp Jar, and then take another one so that it takes you back to room 20. Take other stuff that you need and prepare for a boss fight. Kalle Demos Kalle Demos might seem tough at first sight, but once you get the pattern, it won’t be as hard. What you need to do is to keep moving around the room, because its tentacles will follow you and pop up to surprise you. When this happens, stop and use your boomerang to target 5 of Kalle Demos’s tentacles, which are holding it up. Repeat this process until you cut them all, and once you do, it will fall. This is your chance: run up to it and attack its weak middle spot with your sword. You’re supposed to escape before it closes up, but don’t do it. Just keep hitting its weak spot until it closes, which will later throw you. It doesn’t do much damage, and you can get some hearts by cutting down the grass on the edge of the room. Repeat the process until Kalle Demos is no more. Grab the Heart Container and step on the glowing spot, where Makar awaits. You’ll appear back at the Forest Haven. The Deku Tree will talk to you and then he’ll give you the Farore’s Pearl. Only one more to go. Go back where the King of Red Lions is, and you should see that the red mailbox is moving around. Press A to check it and you’ll get a letter containing a Piece of Heart. Now get on the boat and head to Greatfish Isle, which can be seen in the Sea Chart. Use the Wind Waker to set the wind to NW. Greatfish Isle When you arrive to this island, Quill will come to talk to you. Once he’s done, you will need to sail northeast. But before that, you can do a little something else in this abandoned island. Stand on the raft where the Goron is standing on and look around until you find a little cave (it probably is above you). Remember where its position is, then get on the boat and go to a small island (you’ll know it’s the right one because there will be a tree and a Korok on top of it). Get on top of it, make the wind blow northwest, and look for the small cave again with the telescope. Once you find it, use the Deku Leaf to glide over it. Open the treasure chest to obtain a Piece of Heart. Now, sail northeast to Windfall Island Back to Windfall Island As you make your way to Windfall Island, you’ll see Tetra’s Pirate Ship. Jump out of the boat, and then go to the Bomb Shop. The store is closed, but you can go inside by a secret entrance. Walk to the left of the store and you’ll see a narrow path. Get close to the wall and press A to sidle across the ledge, then climb up the vines on the back of the shop. Crawl inside the shop through the small hole to get inside the bomb shop. The pirates will be inside. During the conversation, one of the pirates will reveal the password to get inside the pirate ship. They’ll say it about three times, so you can’t forget it. You might want to write it down or something. Once the pirates leave, head outside and jump to the pirate ship, which is near the gravestone. Talk to the door and give Niko the password exactly as it was said, and if written right, you can go inside. Note: If you forget the password, talk to the King of Red Lions and he’ll repeat it for you. Head downstairs to where you got the Spoils Bag earlier. Just like before, Niko will make you do one of those rope challenges. Step on the right switch to raise the bars at the end of the room, then swing from rope to rope. You may need to use the R Button to change the angles. If you pass this test, you’ll be rewarded with bombs. These bombs serve two purposes: when on land, you can use them as bomb flowers. When you’re on the boat, the bombs will serve as cannons, which can take down enemies and certain walls. We’re now heading back to get the third pearl. Get on the boat, set the wind southwest, and sail back to Outset Island. Return to Outset Island If you have a fairy in a bottle, run towards Grandma’s House. She’ll be in the bottom floor feeling sick. Get close to her and take out the fairy. It will heal Link first, then Grandma. She’s feeling better now, and she’ll give you the Elixir Soup, which heals your magic power and hearts. In addition, it has two servings inside. Too bad you can only get one at a time. If you run out of soup, come back and talk to your Grandma to get a refill for free. The Elixir Soup also doubles your attack power until you take damage. There’s another thing we need to do in this island. Remember the place where you saved Tetra? Well, we need to go there to get an upgrade. As you walk towards that place, Miniblins and ChuChus will attack you, so defeat them. Keep walking until you get to the part where the bridge was. It is now broken, so you need to get on the highest place you can see and make the wind blow west. Once you do that, jump (you might want to get on top of the pole near the broken bridge) and use the Deku Leaf to glide over to the other side. Go inside the cave and keep walking forwards, defeating enemies as you go. At some point, you’ll see a big rock. Destroy it with your newfound bombs and drop inside the hole. As you get close, a Great Fairy will appear, and she’ll give you the 1000-Rupee Wallet. If you didn’t have a fairy to heal your grandmother before, capture one in here and go back to her house. If you have already done that, get on the King of Red Lions. Sail around the back of Outset Island and look for a weird-looking wall. It will have some strange “symbols” in it, so you can’t miss it. Try shooting the wall from afar if you can. Eventually, you’ll get stuck inside a whirlpool, so start shooting at the wall with bombs, starting from the top. When you destroy the wall, the whirlpool will disappear. Go inside the cave. In there you’ll find the water spirit, known as Jabun. He’ll have a conversation with the King of Red Lions, and then he’ll give you the final treasure you need: Nayru’s Pearl. That wasn’t so hard. What we need to do now is put the pearls in their place. Look at the map and you’ll see that three islands are highlighted. Go put each one on their correct island. When you find the statue, simply walk up to it and press A to check it. Once you get to Eastern Triangle Island, which is at (6,4), you might want to look around for some people wearing diving helmets, known as the Salvage Corp. If you talk to them, they’ll give you a Treasure Chart. Also, if you encounter a big tornado (you will be able to tell it apart from the other ones) try to get as far away from it. Getting to close to it will take you inside the tornado and place you in a random island, so try to avoid it. When all of the pearls have been put into place, a giant tower will be raised from the water. You won’t have to sail all the way to it, since Link already flied over there. Enter the tower to find your 3rd temple. Tower of the Gods Dungeon Item locations: Key(s): Room 4 Room 17 Map: Room 2 Compass: Room 5 Big Key: Room 19 Treasure Charts: T. Chart 6: Room 5 T. Chart 30: Room 16 Dungeon Item: Room 13, defeat the Darknut Total Rooms in Dungeon: 20 (1) The King of Red Lions will come along with you in this tower. You’ll need him to get to some doors etc. You can sail around with the boat in two different ways: you can equip the sail to a C Button, take it out and hold the Control Stick up to move. The other way is to press R to move. Another thing is that the water level changes after a little while. Some areas will require the water level to be high; others need it to be low. Now, head directly to the right and when the water level is low, you’ll see a door. Get off the boat and go inside the room (2) Water will fill and drain this room, just like the one before. In here, you’ll meet the Yellow ChuChus. To defeat them, you’ll first have to stun them with your boomerang, and then attack them, or else you’ll get electrocuted. You need to move the crates to bomb the cracked walls, but the most important one is the last one on the right, which contains the dungeon map. The other ones contain Rupees and a Joy Pendant. (1) Return to the previous room. Sail to the right until you see a barred door and two statues. When the water level is high, climb the ledge. This is simple: pick up the statue on the right and place it on the glowing circle. The bars will disappear, allowing you to go to the next room. (3) Stun and then defeat the Yellow ChuChu in here. When the water drains from the room, drop down the large pit in here. Quickly: pick up a box and then put it on the pink circle to create a bridge above you. Climb the ladder, wait for the water to drain (or, if you did it fast enough, you won’t even have to wait), then cross to the other side with the help of the bridge. Grab the statue and go back to room 1 with it. Once there, look to the left and you’ll see a place where you can drop the statue. It actually looks exactly where you took it. Drop it and a light will shine, making a new path open. (1) Sail around the corner (to the left) and at the end, you’ll see another barred door with two statues. Obviously, place the two statues on top of the glowing circles. This will open a door. (4) Wait for the water to lower, then hop down to where the crates are. What you want to do is make a straight line of crates, all of them being separated by the same length. Skip the first two crates, and grab the third one that is slightly to the left. Push it to the right two times, then push it two times towards the back of the room. Test it first by jumping without the Boko Stick, and if you placed the crates right go back and light up a Boko Stick. Jump across the room and light up the other two torches. Open the chest to obtain a Small Key. When you return, Yellow ChuChus will appear. Avoid or defeat them, then go back to the main room. (1) Sail to the left side of the room now. When you get to the end of the room, you’ll see three walls that can be blown up with your bombs. Blow them off, hop off the boat and go across the new area you’ve discovered. Head up the stairs and kill the Yellow ChuChu there. Break the vases and pick up a Boko Stick, light it up, run downstairs (once the water drains) and light up the two torches there. A chest will appear containing a Joy Pendant. Go into the door up the stairs. (5) Defeat the Red Bubble in here and open the chest to obtain the compass. There’s a Treasure Chart in this room, but we can’t get it right now, so leave. Head down the stairs and into the door there. (6) Kill the four Yellow ChuChus to make the light stairs appear. Grab the statue there and go out that room. Once outside, go upstairs and place the statue where it belongs. Now, head to the waterfall, which is in the very center of this room (it’s also the door you just opened). Get off the boat and go behind it, then go to the next room. (7) The Beamos in this room might be of annoyance to you, since they have better sight than those of Ocarina of Time, and are a little difficult to defeat. Getting back on track, you might want to kill those rats that are roaming around the room with the boomerang. Now, grab one of the statues and run across the room while hugging the wall. If you don’t get close to the wall as much as possible, the Beamos might shoot you, and it will make you lose your statue. Once you get to the other side, put the statue on the pink circle, then repeat with the other statue. When the two statues are in place, step on the one that’s left. This will make the platforms above you move up and down. Keep jumping from platform to platform until you get to the top. Enter the door there. (8) The other two doors are locked, so head to the right door and go inside the room. (9) Kill the Yellow ChuChu in here and jump to the moving platform. Two more Yellow ChuChus will appear on the other side of the room, but don’t get off the platform yet. Wait for them to jump to the pit in here so you won’t have to bother killing them. Once they’re gone, enter the door. (10) Go up the light stairs and walk to the other side of the room. Get near the black tablet and press the R Button. Doing so will lower the platform and the black statue will start to follow you. Walk slowly through the room, making sure you don’t skip any corners causing the statue to fall. At the end of the little maze, pick up the statue and jump the gap with it. Get out of that room and still carrying the statue, ride the platform to go back to room 8. (8) You will automatically drop the black statue, then it will stand on a platform, which will later rise. A tablet will appear in the center of the room, which contains a new song. Go up to it, check it and, with the use of the Wind Waker, play the Command Melody in 4/4 time: Left, Center, Right, Center. This song lets you control people and things, which is very useful in this and the next two temples. Now, go into the left door of this room. (11) Defeat both of the Red Bubbles in here with the use of the Deku Leaf. Then, use the Grappling Hook to go across the room (straight, not to the left). Go inside the other room through the door. (12) Use the Grappling Hook again to cross the gap in this room, then press R to call the statue. Pick up the statue then drop it so it stops following you, and then step on the pink circle to make a light bridge appear. Play the Command Melody to take control of the statue, then cross the bridge. Press R or Start to switch back to Link. Make use of the Grappling Hook to get to where the statue is. Pick it up and take it to the eleventh room. (11) Place the statue on the glowing switch to the left of the room, then grapple to the left side of the room. Prepare for a mini-boss fight. (13) This knight is known as a Darknut. As soon as the fight starts, lock on to it with the L Button. Wait for the A button to display a starburst, and when it does, press the button and Link will knock off one part of the Darknut’s armor. If you knocked off the helmet, it will be easier, since you can use the Boomerang to stun him and then hit him with your sword. If you didn’t, do another Parry Attack to take it off. When both of its armor parts are gone, just keep hitting him with your sword, or continue doing the Parry Attack. When the Darknut is gone, a treasure chest will appear. The Hero’s Bow is inside. Exit this room the way you came in. (11) Look in front of you to spot a big eye, then shoot it with an arrow. This will make two moving platforms appear. Now, grapple over to the left side, where you left the statue. Pick it up and jump across the platforms. When you go across to the other side of the room, Armos statues will come to life and start to chase after you. Ignore them if you can, but if you have the urge to kill them, shoot them in the middle with arrows (it might take two arrows) to stun them, and then attack the pink oval on its back. Exit through the door. (8) The statue will go to its proper position. You may want to skip the next part, since you only get a Joy Pendant. However, if you’re in no hurry, then go to the right door, which is the first one we entered. (9) Defeat the Yellow ChuChu again, and shoot arrows at the Blue Wizzrobe that appears on the other side of the room. Ride the platform and look to the ride. You should see an eye switch. Shoot it with arrows to make another platform appear. Hop into it and let it take you to the top door, then enter the room. (14) In here, you’ll have to fight two Armos Knights. You could stun them by shooting arrows, which will open their mouths, but why waste them? Avoid them until they open their mouths, (it doesn’t take that long) then throw a bomb at them. Do this with both to make a chest appear, containing a Joy Pendant. Go back to the eighth room. (8) Enter the door that we haven’t gone to, which is the top door. (15) Two scales (or platforms, if you prefer) will be in this room, along with Keese. Defeat them with your boomerang, then drop to the left scale. Throw a bomb at the cracked wall on the left side and enter through the room. (16) There will be two Armos Knights here. Defeat them and stand on the circle that has a “wind” symbol (it’s blue). If you guessed, you’ll have to play the Wind’s Requiem. Do so and a chest will appear. Open it to get Treasure Chart #30. Return to the previous room, then go through the door that is straight in front of you. (17) In here, you’ll have to shoot three eye switches. One of them is directly above the door you just entered. The other two are on the moving platforms. You might also want to defeat the Red Bubbles by shooting them arrows. Now, jump from platform to platform until you reach a chest containing a key (it’s to the upper left of the room). The other chest contains a Joy Pendant. Once you’re done with your work here, use the Deku Leaf to glide back to the entrance, then back to room 15. (15) Climb back up using the ladder to your left. Pick up a statue and drop it on a scale (doesn’t matter which one). Repeat this one more time. Jump on the other scale to the other side and use your key to unlock the door. (18) Get on top of the gold block and use your Deku Leaf to glide over the yellow energy beams, then press R to call the black statue. Play the Command Melody and make the statue go past the beams, then step on the pink glowing switch to make the beams disappear. Switch back to Link, grab the statue and go back to the previous room. (15) Drop the statue and kill the Blue Wizzrobe with arrows. Run across the other side of the room and, this time, place three statues on a scale. Jump back to where the statue is, grab it, jump across the room and exit this room. (8) Watch as the statue hops to its platform. When all of the statues are gathered, they will create some sort of beam that will transport you to another part of the tower, which is the 3rd floor. (19) Take out the Beamos with statues, then pick up a statue and place it on the glowing switch. Bring the second one and place it beside it. Now, stand on the third switch to make the energy beams disappear, allowing you to grab the Big Key. The Armos statues will come to life, so shoot them with arrows then attack their backs. Leave through the only door in this room. (20) Defeat the bird, known as Kargorok. In here you’ll encounter Blue and Red Beamos. You want to kill the Blue ones only, and you can just avoid the Red ones. Now, get close to the Blue Beamos then shoot it with arrows or drop a bomb near it. Do this and keep climbing the stairs until you get to the top. Make sure you bottle the fairies (if you have an empty one) and recover from arrows and other stuff that you need. Then, enter the door. Tower of the Gods Dungeon Item locations: Key(s): Room 4 Room 17< br> Map: Room 2 Compass: Room 5 Big Key: Room 19 Treasure Charts: T. Chart 6: Room 5 T. Chart 30: Room 16 Dungeon Item: Room 13, defeat the Darknut Total Rooms in Dungeon: 20 (1) The King of Red Lions will come along with you in this tower. You’ll need him to get to some doors etc. You can sail around with the boat in two different ways: you can equip the sail to a C Button, take it out and hold the Control Stick up to move. The other way is to press R to move. Another thing is that the water level changes after a little while. Some areas will require the water level to be high; others need it to be low. Now, head directly to the right and when the water level is low, you’ll see a door. Get off the boat and go inside the room (2) Water will fill and drain this room, just like the one before. In here, you’ll meet the Yellow ChuChus. To defeat them, you’ll first have to stun them with your boomerang, and then attack them, or else you’ll get electrocuted. You need to move the crates to bomb the cracked walls, but the most important one is the last one on the right, which contains the dungeon map. The other ones contain Rupees and a Joy Pendant. (1) Return to the previous room. Sail to the right until you see a barred door and two statues. When the water level is high, climb the ledge. This is simple: pick up the statue on the right and place it on the glowing circle. The bars will disappear, allowing you to go to the next room. (3) Stun and then defeat the Yellow ChuChu in here. When the water drains from the room, drop down the large pit in here. Quickly: pick up a box and then put it on the pink circle to create a bridge above you. Climb the ladder, wait for the water to drain (or, if you did it fast enough, you won’t even have to wait), then cross to the other side with the help of the bridge. Grab the statue and go back to room 1 with it. Once there, look to the left and you’ll see a place where you can drop the statue. It actually looks exactly where you took it. Drop it and a light will shine, making a new path open. (1) Sail around the corner (to the left) and at the end, you’ll see another barred door with two statues. Obviously, place the two statues on top of the glowing circles. This will open a door. (4) Wait for the water to lower, then hop down to where the crates are. What you want to do is make a straight line of crates, all of them being separated by the same length. Skip the first two crates, and grab the third one that is slightly to the left. Push it to the right two times, then push it two times towards the back of the room. Test it first by jumping without the Boko Stick, and if you placed the crates right go back and light up a Boko Stick. Jump across the room and light up the other two torches. Open the chest to obtain a Small Key. When you return, Yellow ChuChus will appear. Avoid or defeat them, then go back to the main room. (1) Sail to the left side of the room now. When you get to the end of the room, you’ll see three walls that can be blown up with your bombs. Blow them off, hop off the boat and go across the new area you’ve discovered. Head up the stairs and kill the Yellow ChuChu there. Break the vases and pick up a Boko Stick, light it up, run downstairs (once the water drains) and light up the two torches there. A chest will appear containing a Joy Pendant. Go into the door up the stairs. (5) Defeat the Red Bubble in here and open the chest to obtain the compass. There’s a Treasure Chart in this room, but we can’t get it right now, so leave. Head down the stairs and into the door there. (6) Kill the four Yellow ChuChus to make the light stairs appear. Grab the statue there and go out that room. Once outside, go upstairs and place the statue where it belongs. Now, head to the waterfall, which is in the very center of this room (it’s also the door you just opened). Get off the boat and go behind it, then go to the next room. (7) The Beamos in this room might be of annoyance to you, since they have better sight than those of Ocarina of Time, and are a little difficult to defeat. Getting back on track, you might want to kill those rats that are roaming around the room with the boomerang. Now, grab one of the statues and run across the room while hugging the wall. If you don’t get close to the wall as much as possible, the Beamos might shoot you, and it will make you lose your statue. Once you get to the other side, put the statue on the pink circle, then repeat with the other statue. When the two statues are in place, step on the one that’s left. This will make the platforms above you move up and down. Keep jumping from platform to platform until you get to the top. Enter the door there. (8) The other two doors are locked, so head to the right door and go inside the room. (9) Kill the Yellow ChuChu in here and jump to the moving platform. Two more Yellow ChuChus will appear on the other side of the room, but don’t get off the platform yet. Wait for them to jump to the pit in here so you won’t have to bother killing them. Once they’re gone, enter the door. (10) Go up the light stairs and walk to the other side of the room. Get near the black tablet and press the R Button. Doing so will lower the platform and the black statue will start to follow you. Walk slowly through the room, making sure you don’t skip any corners causing the statue to fall. At the end of the little maze, pick up the statue and jump the gap with it. Get out of that room and still carrying the statue, ride the platform to go back to room 8. (8) You will automatically drop the black statue, then it will stand on a platform, which will later rise. A tablet will appear in the center of the room, which contains a new song. Go up to it, check it and, with the use of the Wind Waker, play the Command Melody in 4/4 time: Left, Center, Right, Center. This song lets you control people and things, which is very useful in this and the next two temples. Now, go into the left door of this room. (11) Defeat both of the Red Bubbles in here with the use of the Deku Leaf. Then, use the Grappling Hook to go across the room (straight, not to the left). Go inside the other room through the door. (12) Use the Grappling Hook again to cross the gap in this room, then press R to call the statue. Pick up the statue then drop it so it stops following you, and then step on the pink circle to make a light bridge appear. Play the Command Melody to take control of the statue, then cross the bridge. Press R or Start to switch back to Link. Make use of the Grappling Hook to get to where the statue is. Pick it up and take it to the eleventh room. (11) Place the statue on the glowing switch to the left of the room, then grapple to the left side of the room. Prepare for a mini-boss fight. (13) This knight is known as a Darknut. As soon as the fight starts, lock on to it with the L Button. Wait for the A button to display a starburst, and when it does, press the button and Link will knock off one part of the Darknut’s armor. If you knocked off the helmet, it will be easier, since you can use the Boomerang to stun him and then hit him with your sword. If you didn’t, do another Parry Attack to take it off. When both of its armor parts are gone, just keep hitting him with your sword, or continue doing the Parry Attack. When the Darknut is gone, a treasure chest will appear. The Hero’s Bow is inside. Exit this room the way you came in. (11) Look in front of you to spot a big eye, then shoot it with an arrow. This will make two moving platforms appear. Now, grapple over to the left side, where you left the statue. Pick it up and jump across the platforms. When you go across to the other side of the room, Armos statues will come to life and start to chase after you. Ignore them if you can, but if you have the urge to kill them, shoot them in the middle with arrows (it might take two arrows) to stun them, and then attack the pink oval on its back. Exit through the door. (8) The statue will go to its proper position. You may want to skip the next part, since you only get a Joy Pendant. However, if you’re in no hurry, then go to the right door, which is the first one we entered. (9) Defeat the Yellow ChuChu again, and shoot arrows at the Blue Wizzrobe that appears on the other side of the room. Ride the platform and look to the ride. You should see an eye switch. Shoot it with arrows to make another platform appear. Hop into it and let it take you to the top door, then enter the room. (14) In here, you’ll have to fight two Armos Knights. You could stun them by shooting arrows, which will open their mouths, but why waste them? Avoid them until they open their mouths, (it doesn’t take that long) then throw a bomb at them. Do this with both to make a chest appear, containing a Joy Pendant. Go back to the eighth room. (8) Enter the door that we haven’t gone to, which is the top door. (15) Two scales (or platforms, if you prefer) will be in this room, along with Keese. Defeat them with your boomerang, then drop to the left scale. Throw a bomb at the cracked wall on the left side and enter through the room. (16) There will be two Armos Knights here. Defeat them and stand on the circle that has a “wind” symbol (it’s blue). If you guessed, you’ll have to play the Wind’s Requiem. Do so and a chest will appear. Open it to get Treasure Chart #30. Return to the previous room, then go through the door that is straight in front of you. (17) In here, you’ll have to shoot three eye switches. One of them is directly above the door you just entered. The other two are on the moving platforms. You might also want to defeat the Red Bubbles by shooting them arrows. Now, jump from platform to platform until you reach a chest containing a key (it’s to the upper left of the room). The other chest contains a Joy Pendant. Once you’re done with your work here, use the Deku Leaf to glide back to the entrance, then back to room 15. (15) Climb back up using the ladder to your left. Pick up a statue and drop it on a scale (doesn’t matter which one). Repeat this one more time. Jump on the other scale to the other side and use your key to unlock the door. (18) Get on top of the gold block and use your Deku Leaf to glide over the yellow energy beams, then press R to call the black statue. Play the Command Melody and make the statue go past the beams, then step on the pink glowing switch to make the beams disappear. Switch back to Link, grab the statue and go back to the previous room. (15) Drop the statue and kill the Blue Wizzrobe with arrows. Run across the other side of the room and, this time, place three statues on a scale. Jump back to where the statue is, grab it, jump across the room and exit this room. (8) Watch as the statue hops to its platform. When all of the statues are gathered, they will create some sort of beam that will transport you to another part of the tower, which is the 3rd floor. (19) Take out the Beamos with statues, then pick up a statue and place it on the glowing switch. Bring the second one and place it beside it. Now, stand on the third switch to make the energy beams disappear, allowing you to grab the Big Key. The Armos statues will come to life, so shoot them with arrows then attack their backs. Leave through the only door in this room. (20) Defeat the bird, known as Kargorok. In here you’ll encounter Blue and Red Beamos. You want to kill the Blue ones only, and you can just avoid the Red ones. Now, get close to the Blue Beamos then shoot it with arrows or drop a bomb near it. Do this and keep climbing the stairs until you get to the top. Make sure you bottle the fairies (if you have an empty one) and recover from arrows and other stuff that you need. Then, enter the door. Gohdan The tower’s boss is composed by a pair of hands and a head. Gohdan has mainly three attacks. One of them is that the head will most likely shoot fireballs out of his mouth, which they will follow you, so just try to roll and avoid them. The hands may come together and try to smash you in the middle, or try to toss you to the electric floor around the room. They key to defeat this boss is to shoot its hands with arrows, and once you do, Gohdan will open its eyes. You’ll now have to shoot each one of its eyes twice with arrows. Don’t worry if you run out of arrows. Gohdan will drop out some out of his nose. Now, once you’ve shot its eyes, the boss will drop to the floor and open its mouth. Throw a bomb inside it and it will take damage. Repeat this two more times and you’ll pass the test. Grab the Heart Container and step into the light. The light will transport you to the top of the Tower of the Gods. Climb the stairs and use the Grappling Hook to ring the bell. This will cause a yellow light appear at the entrance of the tower. Link and the King of the Red Lions will automatically step on it, taking them to a familiar place that was forgotten under the ocean waves. Hyrule Castle Link and the King of Red Lions are teleported under the sea to Hyrule Castle. You’ll notice that everything is black and white, as if time had stopped. Head inside the castle. Darknuts and Moblins will be everywhere, but they won’t be able to harm you because they’ve been frozen in time (at least not yet). Take a time to explore, then walk to the middle of the castle. There will be three blocks shaped in triangles. What you need to do here is put the triangles into the Triforce mark. It’s difficult to explain what to do here and how to move the blocks. Figuring out this puzzle is not as hard as it looks, so try it. Once you’ve done that, the Triforce mark will glow, and the Link statue will move. Head to where the statue is and go down the stairs. Go to the center of the room, and the King of Red Lions will talk to you. Head to where the Master Sword is and pull it. The Master Sword will double the damage that is taken to the enemies. Now that you’ve pulled the sacred sword out, you’ve restored the color to the castle. Not only that, but also the Darknuts and Moblins you saw earlier are now alive. Head back upstairs. The Link statue will move back to its original position. You’ll now have to defeat all of the Moblins and Darknuts inside this castle in order to get out. I would recommend defeating the Moblins first, then the Darknuts. Just make sure you use the boomerang to stun them first and then attack them. Use the Parry Attack on the Darknuts, and then stun them with the use of the boomerang. Both enemies will drop item balls. If you hit them with your sword, ammo, hearts and the spoils of the enemy. Make sure you grab the spoils! You’ll need them. The item balls won’t disappear, so once you’ve defeated all of the enemies, go ahead and break the item balls and grab the spoils. Now, get out of the castle and go back to the boat. Head back to the glowing light to go back to the Great Sea. Before you go anywhere, we need to get a Treasure Chart we couldn’t get before. Go inside the Tower of the Gods and sail to the left of the room, then go up the stairs and enter the door there. Shoot the eye switch with your bow and open the treasure chest to obtain the Treasure Chart #6. Now leave the tower. After you get out the tower, set the wind to NW and sail there. This island is called Northern Triangle Island. If you look around the island, you should see a big tornado. Sail to where it is and you should get stuck on it. Cyclos will appear on a pink cloud. Quickly, fire arrows at him (it should at least be three arrows or so). You need to do this fast, because you don’t have that much time to shoot him. Once you’ve done so, he’ll teach you a song called Ballad of Gales in 4/4 time: Down, Right, Left, Up. This lets you warp to nine different islands, and it will make your life easier. You can warp to these islands: (2,6) - Mother & Child Isles (4,6) – Windfall Island (6,6) – Dragon Roost Island (3,5) – Tingle Island (2,4) – Greatfish Isle (5,4) – Tower of the Gods (4,2) – Southern Fairy Island (6,2) – Forest Haven (2,1) – Outset Island Note: If the tornado doesn’t appear on Northern Triangle Island, try Shark Island, which is at (3,2). Now that you’ve learned that song, we need to go back to the Forsaken Fortress and save Link’s sister. Take out the Wind Waker and play the Ballad of Gales, then warp to Tingle Island. Yes, Mother & Child Isles are closer to the Forsaken Fortress, but we won’t be able to warp there just yet. So, warp to Tingle Island, set the wind to NW (it should already be, though) and sail to the Forsaken Fortress. Forsaken Fortress When you get to the Forsaken Fortress area, sail to the left and you should find a giant wooden door. You’ll need to blast it off with your bombs to go inside. Once you do so, go inside and King of Red Lions will drop you off. You won’t need to hide anymore in barrels or anything. If you encounter a Moblin, just let it see you and have a little fight. Now, go up the stairs and then to the middle to have a mini-boss fight. This is Phantom Ganon. He’ll throw glowing balls at you, so return them to him with your sword. Every time you hit it back to him, he’ll return it even faster, so stay alert. Eventually, one fireball will hit him and it will stun him. Run up to him and hit him with your sword. Repeat this until you defeat him. A treasure chest will appear in the middle of this area. Open it to get the Skull Hammer. You can use this hammer to stun enemies when you hit it on the ground, or press down certain switches. You probably haven’t gotten a Piece of Heart in this dungeon (there’s only one). If you haven’t, go inside the big door in front of Länk till kommentar Dela på andra sajter More sharing options...
Zeem Skrivet 14 December 2003 Författare Rapport Dela Skrivet 14 December 2003 det fick ej plats.. you should see an alcove to the right. Go there and you will see a ladder. Climb it and defeat the Bokoblin to take the searchlight off. Before you climb back down, look to the right of the ladder and you should see another path that takes you to another searchlight. Jump out and climb the ladder at the end of the little path, then turn off the searchlight. Climb back down, then go down the ramp here. Once you’re in the hallway, take the door on the left. Defeat the Bokoblin here. Use the Deku Leaf to glide over the other side of them room, smash down the spiky “switches” with the hammer, and then go inside that door. Go to the alcove to the left and go up the little ramp here. Climb the ladder and defeat the Bokoblin to take another searchlight off. Head down the ramp and take the door on the left. Again, use the leaf to glide to the other door, then enter it. Keep walking and get to the door straight ahead of you. Defeat the Moblins if you want to, then go inside the room by using the door near the stairs. Go up the stairs and watch out with the Miniblins. They will keep appearing repeatedly, so just defeat the ones that are on your way. Continue running and smash the spiky switches when you see them. Sidle across the two ledges and then go up the stairs. Smash yet another spiky switch with the Skull Hammer to open the door. Then go inside. Aryll, Mila and Maggie will be inside the cell. Tetra will come and tell you that the bird is coming. Her pirates will then come and take the three girls away, then take them to their parents/grandma. A little later, Tetra will leave and the bird will appear. The room will start to get fill with water. Run to the “ramp” and keep running. The Helmaroc King will hit the ramps and try to hit you repeatedly. You might want to keep rolling until you get to the top because, of course, it’s faster. Bokoblins will come down and try to attack you. Ignore them. Just keep rolling up the path. If you try to attack the Bokoblins, the bird will have just enough time to break some of the path. If this happens, wait until the water raises enough for you to swim back to the ramp. Once you get to the top, the bird will land in front of you and will not let you pass. Use the Skull Hammer on its head to get him out of the way. Climb the ledge and onto the roof. Finally, it’s time to defeat the Helmaroc King. Helmaroc King What you first need to notice is the spike walls in this area. At some point, the Helmaroc King will fly and create gusts of wind to push you into them. When this happens, look for a wall that doesn’t have spikes, or just try to keep running towards and roll. He’ll start to fly around and then land in front of you. When this happens, he’ll try to peck at you. Avoid it and he’ll get stuck on the ground, then hit him with the Skull Hammer. Repeat this until you remove its helmet. The bird will then fly again and do some attacks. They aren’t hard to avoid, so I’ll leave that up to you. Again, the bird will try to peck you and his head will get stuck on the ground. This time hit him as much as you can with the sword. After two or three more of these kinds of attacks, he’ll be dead. Get the Piece of Heart in the middle of the area and then run up to the ramp. At the end, there should be a door there. Enter it. No spoilers will be given, so after entering a door, a cut-scene will play. After it is over, you’ll appear at Hyrule Castle. Tetra will also be with you. Someone will talk to you over the Pirate’s Charm. Take Tetra to the place where you got the Master Sword and you’ll find someone in there. There will also be a long cut-scene explaining what has happened to Hyrule and much more. Once it’s over, you can head back to your adventure. We need to sail around the Great Sea and collect some upgrades, bottles and new items. First, if you haven’t learned the Ballad of Gales, do so. You can see the explanation on how to get it just right after you pull out the Master Sword. When you learn it, use the Wind Waker to play it and then warp to (2,6), which is Mother & Child Isles. The Fairy Queen will give you the Fire Arrows and Ice Arrows. Both of these will be very helpful when we go to certain islands. You can now either sail (or warp) to (5,5), Eastern Fairy Island, or (4,2), Southern Fairy Island. Both of these islands contain entrances that are being blocked by either a big rock or a “wooden wall.” Use bombs to bomb them, then go inside. The Great Fairy inside will give you the ability to carry 60 and then 99 bombs. That’s a lot. Now that you have the Skull Hammer, you can also upgrade your quiver. Sail to (1,5), Western Fairy Island and then to (7,4), which is Thorned Fairy Island. Smash the switches with the hammer to gain entrance to the Fairy Fountain. The Great Fairy in there will give you the capability to carry 60 and then 99 arrows to anywhere you go. To double your magic meter, sail to Two-Eye Reef at (4,1). Use your telescope and look around until you find a flock of seagulls. Sail to where they are and a squid, known as Big Octo, will appear. Use your Boomerang to target its eyes then hit them with it. You have to hit its eyes more than once, so be quick before the whirlpool drags you in. Once you defeat it, a Great Fairy will appear and will double your magic power. You have already gotten a wallet that lets you carry 1000 Rupees (or I’m guessing that you have). Now sail to Northern Fairy Island at (3,7) to get a wallet that lets you carry up to 5000 Rupees. Sail to (6,3), which is Bomb Island. Look around and you’ll find a submarine. Go inside and defeat all of the enemies in there. You’ll get a new bottle as a reward. Now go to (2,5) and look for a Beedle shop sailing around the island. Once you find it, go inside and purchase the bottle for the low price of 500 Rupees. You might want to buy the Piece of Heart and the Treasure Chart, too, but don’t worry if you don’t have enough Rupees. Although Beedle claims to close the shop after seven days, it will still be open. By now, you should at least have 10 Knight’s Crests, and they can be obtained by defeating Darknuts. Once you have them, warp to Outset Island and visit Orca. Show him the Knight Crests and he’ll teach you the Hurricane Spin. This is an useful attack for a boss (you don’t need it, but it defeats it faster). When he teaches this attack to you, talk to him and accept the challenge. Try to hit him 500 times before he hits you 3 times. If you do the Parry Attack, it will count for 2 hits. Be patient. If you just start hitting him without thinking, he might hit you and before you know it, you lose. When you reach 500, let him hit you until all three of your hearts are done. Orca will give you a Piece of Heart in reward. Nice. Warp to Windfall Island now. There are many things to do in this island, but we’ll only do two of them for now. First, go to where the gravestone is (to the left side of the island). There should be a dancing guy there, known as Tott. Talk to him and then take out the Wind Waker. Don’t play anything, then Tott will start dancing. He’s actually trying to teach you a song called Song of Passing: Right, Left, Down. Play it to make it night (if it already isn’t). Wander around Windfall Island until you find a blonde girl. Her name is Mila. She will be standing far from the right where Zunari, the “ice man”, usually is. Talk to her and she’ll tell you to back off. Continue your path and as soon as you do, she’ll walk away. Follow her, but it’s easier if you just wait hidden somewhere near Zunari’s store. If she spots you, just go inside a house and then come back. She’ll be standing in the same spot before you talked to her. Mila will go all around town, and she’ll end up on Zunari’s shop. She’s trying to steal some Rupees. Go talk to her and she’ll tell you what happened to her. Just pick the top answer on all of her questions to receive a new bottle. That’s all you need for now. Let’s go back to your adventure. Fire Mountain Teleport to Dragon Roost Island, set the wind to S to reach Fire Mountain, at (6,5). Look around for a volcano, then sail to it. Take out your bow and use the Ice Arrow to fire it at the top of the volcano. It should freeze, and a 5-minute timer will start. Get off the boat and start climbing all of the ledges. Watch out with the Kargoroks flying around the area. It is not too hard to figure out how to get to the top of the volcano. Once you do, drop inside the hole. The timer will still be going, so defeat the Fire Keeses in here. Jump across the platforms (don’t stay in them too long because they’ll sink) and at the end you’ll see two Magtails. Defeat them and a chest will appear, containing the Power Bracelets. The timer will stop. Lift up the stone and go through the little hall to get out of the volcano. Now, get back to King of Red Lions and warp to Southern Fairy Island at (4,2). Ice Ring Isle Set the wind to E and go to (5,2). Look for another island and sail close to it. You should see a dragonhead. Shoot a Fire Arrow at it and another 5-minute timer will start. Get off the boat and onto the shore. You should see a treasure chest covered by ice. Shoot another Fire Arrow at it to obtain the Treasure Chart #36. Run around the island until you find a ledge that you can climb. Slide down carefully then continue your way until you can jump on the platforms. You might want to crawl instead of walking/running. It’s easier. Jump across the platforms and get to the dragon’s head, then go inside. Defeat the Keese in here then keep going. Go down the slide and get open the chest to obtain the Iron Boots. The timer will stop now. Equip the boots to walk past the wind blowing from a hole. Go out by stepping on the glowing light. Now you’re ready for the next dungeon. But first, warp to Outset Island, set the wind to E (it already is, though) and sail to Headstone Island, at (3,1). Hop off the boat and get on the island. If you have a Hyoi Pear, use it to take control of a seagull. Fly to the top of this island to get a Piece of Heart. Return to Link and lift up the stone to reveal a little cave. Go inside and you’ll find a tablet containing a song. Take out the Wind Waker and play Earth God’s Lyric: Down, Down, Center, Right, Left, Center. Laruto, a Zora, will appear and explain some things to you. Also, she’ll tell you that you need to find someone who shares her bloodline and has the same instrument as she does, which is a harp. Medli is the one you need to find, so teleport to Dragon Roost Island. Go inside of the island and go to the second floor. To the left of Koboli (the person who used to sort mail letters) there should be a door. Go into it and look to the right. Grapple across and climb up the ladder. You’ll find Medli there playing the harp. Talk to her then play Earth God’s Lyric. After playing it, she’ll faint and Laruto will appear by Medli, and both will play the harp together. Now that Medli knows what she’s supposed to do, take her back to Headstone Island. Once you get to Headstone Island, King of Red Lions will explain some things to you. After that, go inside and play Earth God’s Lyric. Medli will join you and the tablet will break. Keep walking, then fall on the hole you see ahead. Earth Temple Key(s): Room 5 Room 9 Room 14 Map: Room 3 Compass: Room 7 Big Key: Room 19 Treasure Charts: T. Chart 12: Room 14 T. Chart 20: Room 18 Dungeon Item: Room 10, defeat the Stalfos Total Rooms in Dungeon: 21 (1) Pick up Medli by pressing A then run to the edge to fly across the gap. When you’re on the other side, pick up Medli and enter the door. Make sure you pick her up, or else she’ll stay behind and you’ll have to go back. (2) Defeat the three Moblins roaming around this room. Once you do, pick up your friend and run up the stairs. While still holding her, fly to the first pillar that you see. Set Medli down and step on the switch. Play the Command Melody to control Medli, then keep pressing A so she can fly to the other pillar and press the switch. The door will open. You can make Medli follow you by pressing the R Button. (3) The door will get locked when you enter this room. Defeat the Red and Green ChuChus, then play the Command Melody. Once you’re able to control Medli, stand in the light and the A Button will flash. Press it and Medli will use her harp as a mirror. Reflect the light on the Dark ChuChus to make them stones, then pick them up (or use the Skull Hammer to smash them) and throw them to take them out. When you’ve defeated all of the ChuChus, make Medli’s light shine on the transparent chest on the small ledge. Open it to obtain the map. Continue onto the next room. Note: Also, don’t forget to use a bomb on the Warp Pot to make it open. (4) On the right side of this room, there’s a hidden switch on the smoke. You can press it down on two ways: you can take control of Medli, stand on the light, and use her harp to clear the smoke. You should be able to see a switch that can be pressed down with the Skull Hammer. The other way is to use the gusts of wind that the Deku Leaf makes. This will remove the smoke for a little while, but you have to be quick about it. If Link gets surrounded by the smoke, he won’t be able to use items. When this happens, stand near a light to wash it away. Once you’ve pressed the switch, take the door of the right. (5) Use your Deku Leaf to defeat the Red Bubbles. Now, grab Medli and take her to the other side of the room, then set her down. Climb the ladder on the left side of the room, then pull the block until it reveals a ray of light. As Medli, reflect the light toward the transparent chest. Get the key inside of it, and as soon as you do, Floor Masters will appear. You can defeat them by stunning them and then slash them with your sword. If one of them grabs Medli, go back to Room 4 (the one that has smoke and a big statue), play the Command Melody, and tap A so she can fly away from the cell. Once you have the key, return to the previous room and unlock the door in front of you. (6) Defeat the Red and Green ChuChus in this area, then use the Fire Arrows to burn the red curtains on the left side of the room. You can use Medli’s mirror to turn the Dark ChuChus into stones, or just wait for them to get in the light. Pick two of them up and place them in the switches. This will cause some stairs to appear. Go upstairs while ignoring any ChuChus that appear, then push the big block over to the edge to make it fall. Play the Command Melody and make Medli fly over to the door. Pick her up and go through it. (7) Drop Medli and take out the Floor Masters using the boomerang and sword. Then, push the first block to the left until it ‘clicks’ into place. Light will shine in the room. As Medli, stand on the light and reflect it on the elephant statue standing on top of a block. Don’t switch back yet. Instead, look for four sun switches on the wall (there are two on each side). Light them up to reveal a Warp Pot on the right side and another block on the left side. Switch back to Link and push the block that had a statue on top of it until it gets to the wall. Finally, pull the block that hasn’t been touched until it can’t move anymore, then push it all the way to the wall. Make Medli fly to the treasure chest that appeared, then as Link, climb the block and open the chest to get the compass. Pick up Medli and take the door. (8) Set your Rito friend down and go up the stairs. Defeat the two Moblins in there and get their spoils. There will also be two Poes, and they will try to take over you. When this happens, you can drink Elixir Soup (though I don’t recommend it) or run around the room until it wears off. Once all of the enemies are gone, call Medli using the R button and play the Command Melody. Have her fly to the right side of the room where there is light, and using her harp, reflect it on the stones across the room. Switch back to Link and open the treasure chest to obtain a Joy Pendant. Carry Medli and go upstairs, then take the door of the left. (9) In this room, there are five coffins. Three of them contain ReDeads, and one of them a key. Drop Medli and stand near a coffin. They will drop (and will cause damage if you stand near them) and a ReDead will appear. Once all of the coffins have been open, grab the key and take Medli with you. (8) Use your newfound key to open the door on the left. Medli will stay behind, so don’t worry about her. (10) Prepare for a mini-boss fight with a Stalfos. Two ways to attack it are these: you can throw a bomb at it to blow him apart, or use the boomerang to stun him, then attack him with your sword until it blows. Either way, when the skull flies off, keep hitting it with your sword. If you do it fast enough, you’ll defeat it. If not, the Stalfos’s parts will come together again. When you kill the first one, two more will appear. Take them out one at a time to obtain the Mirror Shield. Once you have it, reflect some of the light into the switch above the door to escape. (8) Medli will be on your right. Leave her right there for now, and defeat the Poes and Moblins again (just let the Poes control you; it’s easier). Now, take control of Medli and fly to the ledge of the right; where she reflected light to make a Joy Pendant appear. Instead of doing that, use her harp to direct a beam of light at the ground, then switch back to Link. Use the Mirror Shield to bounce the light at the sun switch, which is below where Medli is standing. Once the light hits the switch, a little passage will appear. Switch back to Medli and go into the new corridor Link opened, then use the light to break the ‘elephant statue’. While still reflecting the Light as Medli, switch back to Link and use the beam of light to break the sun switch and get 80 Rupees. Finally, grab Medli and go through the door. (4) We’re back at Room 4, where there is smoke and a big statue in the middle. As Medli, stand on one of the rays of light and reflect it on one of the statue’s eyes. While still doing that, switch back to Link and make him do the same thing. Once both of the eyes have been lighten up, stairs will appear and the smoke will be gone. Grab Medli and go down the stairs, then enter the door. (11) There will be two Blue Bubbles down the staircase. Use your Ice Arrows to take them out or blow a gust of wind with the Deku Leaf and then take them out with your sword. When they’ve been defeated, go across the bridge and play Earth God’s Lyric to reveal a door. (12) Defeat the two ReDeads by stunning them using your Mirror Shield and the beam of light, then hitting them with your sword. When they’re gone, bounce the light onto the mirror, reflecting it on the statue. Do this with the remaining mirror, then break the little statue on top of the block. Pick up Medli and take the left door. (13) Approach the fog and a Floor Master will rise. Shoot it with arrows three times to defeat it, but there’s another one at the end of the fog. You might want to pick up Medli and jump off the ledge so that her wings can carry you over the smoke. Still, be careful with the Floor Master. Once you’re on the other side of the room, hit the switch with the Skull Hammer, then pull the statue as far as it can go. Get close to the fog and defeat this Floor Master as you did with the other one. Grab your friend and leave this room. (12) Go to the door in front of you (not the one on the left) and enter it. (14) This part is a little difficult. What you have to do is go through this little “fog maze” and get to the other end of the room. However, be careful, since there are many Floor Masters in this room. Just walk slowly and you’ll make it over to the treasure chest. When you cross the room, open it to get a Small Key. The blue fog will disappear. If you defeat all of the Floor Masters in this room, you’ll get Treasure Chart #12 as a reward. Leave this room and go back to the twelfth room. Push the block to the wall, make Medli fly over to the door, pick her up, and then enter the next room by unlocking the door. (15) Defeat the Red Bubbles and Poes in this room. You can defeat the Poes by reflecting light into them. This will make them solid and will start to run around. When this happens, hit them with your sword to defeat them. Use your mirror or Medli’s harp to destroy the two statues across the room. The third one is a bit trickier. Use Medli’s harp to and bounce the light where the left statue used to be. While still doing that, switch back to Link and reflect her light on the third statue. Grab Medli and go to the next room. (16) Use your boomerang to defeat the Keese in here. If you run straight ahead then to the right, you’ll find a treasure chest with 20 Rupees. You may or may not stop in every coffin and get what’s inside. It’s up to you. Either way, go to the right and on a coffin there, a Stalfos will appear. Kill it and continue your way until you find a tablet with the Earth God’s Lyric song in it. Play it, pick up your friend and go through the door. (17) Use a bomb to open the Warp Pot on your right, then go down the stairs. Set Medli down on the floor and go down the vines. Climb down to where another staircase is. Switch to Medli and make her fly to where Link is, pick her up and carry her to the next door. (18) This room is not as hard as it looks. It’s actually fun to solve this ‘puzzle’. It might be easier if you do this without reading the next part, but is up to you. Drop Medli and play the Command Melody. Fly to the platform across from you where there’s a switch in it, then press it. Switch back to Link, then go down the ladder on the right or just jump down. Pull the first mirror you see until it clicks into place. This will make light shine over a platform. As Medli, go to that platform and, if you’re facing the entrance of this room, bounce the light on the big statue that’s on your right. As Link, pull the mirror that you just revealed until it clicks on place. Back as Medli, reflect light in the treasure chest (if facing the front) and open it as Link to get 50 Rupees. Switch back to Medli again and, while still being in the same platform, face the entrance of this room and look to the left. Reflect some light on the upper-left side of the room (northeast, if you prefer) and switch back to Link. As Link, reflect light on the sun switches in the wall. A mirror will appear. Pull it and then push it until it clicks into place. Now, cross over to the left side of the room and you’ll see another mirror. Push it as far as it will go. Switch to Medli and look for another platform like the one on the right side of the room. Once you find it, stand on top of it and bounce some of the light on the big statue to make a mirror appear. Still as Medli, reflect the light on the transparent treasure chest on the ledge to make a Joy Pendant appear. Grab it as Link, then pull the mirror you just revealed as far as it can go. Switch to Medli and face the entrance. Reflect some light on the floor of the left side, then as Link, use that light to hit the sun switches and make another mirror appear. Pull it as far as it can go. Don’t switch back yet, but instead, look for a sun switch. Once you find it, use the light Medli is giving you to bounce it on the switch. This will reveal a door, but don’t go in it yet. Now, make Medli follow you to the end of this room. As Medli, stand on one platform and use her harp to lighten up a part of the statue. Do the same thing with Link. Stairs will appear below the statue. Grab Medli and go inside the door. (19) You’ll have a mini-boss fight when you enter this room. Drop Medli and get close to the Darknut. Two Blue Bubbles will also be here. Remember that if one of the bubbles touches you, you won’t be able to use an item. Defeat both of the Blue Bubbles with the Ice Arrows or the Deku Leaf, then the sword. Once those two are gone, continue with the Darknut. Just use the Parry Attack, then the boomerang. When the room is clear, open the treasure chest to get the Big Key. Go back to the previous room. (18) Once you get out of room 19, go to the right side of the room and you should see a door. Go through it. (20) You’ll see three coffins. Set your Rito friend on the floor and open one of the coffins at a time. A Stalfos will appear. Defeat it and do the same thing with the remaining two. When they’re dead, a Treasure Chart will appear. Grab it and go back to Room 17. You might want to skip this next part, because you only get a Joy Pendant. Plus, you have to go back all the way to Room 4 with Medli. Anyways, once you’re on Room 4 (where the giant statue is), go through the door on the right. The two Floor Masters and Red Bubbles will be there. Ignore them and go to the right side of the room. Drop Medli on the switch and go to the door you just opened. (21) Use your Mirror Shield to illuminate the sun switches. Open the chest and get a Joy Pendant. (17) Assuming that you skipped Room 21, use your Deku Leaf or fly with the help of Medli to get to the room where the boss awaits. Refill your bottles with fairies and anything else you need, then use the Big Key to enter the door. Jalhalla Jalhalla is composed of tiny Poes. Get to where the light is and reflect it on Jalhalla until it turns solid. Pick it up and throw it at one of the spiked walls along the room. When you do this, he’ll break into Poes and will start to run around. If you have the Hurricane Spin that Orca taught you, use it to defeat all of the Poes. Repeat this and once all of them have been defeated, Jalhalla will be no more. Grab the Piece of Heart, then Medli, Laruto and Link will play Earth God’s Lyrics. This will give more power to the Master Sword, but it’s not done yet. Link will be taken back where King of Red Lions is. Play the Ballad of Gales and transport to Windfall Island at (4,6), set the wind to N, then go to Gale Isle at (4,7). Land on the island and use your Iron Boots. Walk up to where the statue is and hit it with the Skull Hammer. Go inside and use the Wind Waker to play the Wind God’s Aria: Up, Up, Down, Left, Right, Left. Fado, a Kokiri, will appear and will have a little chat with you. As you did with Laruto, you’ll have to find the same person who has the same instrument as he does. Go back to where King of Red Lions is and teleport to Forest Haven. Look for musical notes coming out of the waterfall on the right. Climb up the ledges and use your Grappling Hook on the grapple pole. Press R to make Link stop, then push the Control Stick down to lower down where the waterfall is. Swing to it, then go inside. You’ll find Makar in there. Talk to him then play the Wind God’s Aria. Fado will appear and Link will conduct him. Once that’s over, take Makar to Gale Isle. He works just as Medli: press R to make him follow you, and he has a special power when pressing the A button on the appropriate time. Makar is not strong enough to help you fly, though. Go inside and play the Wind God’s Aria with Makar to break the tablet. Drop down the hole to enter the Wind Temple. Wind Temple Key(s): Room 8 Room 12 Map: Room 7 Compass: Room 5 (B1) Big Key: Room 11 Treasure Charts: T. Chart 35: Room 8 T. Chart 5 : Room 13 Dungeon Item: Room 9, defeat the Red Wizzrobe Total Rooms in Dungeon: 15 (1) Nothing much to do here. Go to the next door. (2) Play the Command Melody. As Makar, go over the sandy patches below and press the A button to make trees grow. A treasure chest will appear containing 100 Rupees. Don’t grab it yet, instead, fly through the wind pressing the A button and get to the other side of the room. Press the switch there to stop the wind, then switch back to Link. Grab the 100 Rupees and go down a level. Watch out with the Blue Wizzrobe. Continue your way and you’ll see a Stalfos rising from the ground. Defeat it (or ignore it) and to the left you’ll see a Warp Pot. Open it up with bombs then go back. You’ll find a brown spring platform. Get on top of it, equip the Iron Boots, take them off and you’ll be able to bounce your way back up. Get on top of the second spring platform and do the same thing, and once you jump, use the Deku Leaf to glide to where Makar is. Grab him and go to the next room. (3) Drop Makar and defeat the two Armos statues here. Use the Deku Leaf to power the switch and open the gate. Pass the blade and as Makar, plant 2 seeds on the sandy patches, pick up your friend, then go to the next area. (4) Switch to Makar and fly to the right platform. Plant a tree there, then to the left platform, and continue planting seeds. Once you plant the third one, Floor Masters will appear and grab Makar. You can’t do anything about it, so take the door on your right. (5) You’ll see your Korok friend on the left part of this room, but you can’t get him out of the cell just yet. Go through the door where two Armos Knights are. Ignore or defeat them and take the door. (6) Defeat the Peahats on this room and pass the blade. Don’t drop off the edge, but look around the room until you find a weird floor tile (or just drop off out of the small hole). Stand on it, put on the Iron Boots to break the tile and fall down. Take out the Floor Master in here and use the Deku Leaf on the propeller. Use the spring platform to come up through the hole you dropped down (ignore the other Floor Master and the spring platform). Once you’re back up, keep walking until you find a tablet. You can’t break it since Makar is not with you, so take the door on the right. (7) Use the tornado and the leaf to reach the platform on the left. Press the switch there to lower a gate, then get to that gate with the Deku Leaf. Defeat the Blue Wizzrobe using the Fire Arrows. Again, use the tornado and go straight across until you find a treasure chest. Open it to get the map. Now, drop to the floor and go back to the beginning. Climb up using the vines there and get to the gate you opened earlier. Once you’re in the gate, jump to the platform on the left, then glide to the platform in front of you. Look on the right and use the tornado to boost you up and go through the open gate. Keep gliding and you’ll see yet another tornado. Use it to get to another gate. Defeat the two Peahats and shoot a Fire Arrow at another Blue Wizzrobe waiting for you at the far end of this room. When the room is clear, glide to the tornado and cross to the end of the room. Cut the grass to recover magic power, then go to the next area. (5) We’re back on Room 5, where Makar is. Use a Fire Arrow or a bomb to open the Warp Pot in this room. In front of you, there is a switch. Get on top of it then equip the Iron Boots to press it down. This will open a huge gate at the bottom of this room, which will shoot off some air. Drop down to the very bottom of the floor, using the Deku Leaf to smooth the fall. Once you’re at the bottom, enter the door that doesn’t have a lock on it. (8) Choose a tile and use the Iron Boots to drop down. Fight whatever enemies you encounter and defeat them. Look on the front of this room and you’ll see a brown tile with a weird sign on it. What you want to do is put the block with the spring platform on top of that tile. Then, push the other block beside it so you can climb the spring platform. Do so and get on top of it, then equip and take off the Iron Boots to go up a hole. Open the treasure chest to obtain a small key. To obtain Treasure Chart #5, you’ll have to break every tile left in the room. You’ll also have to fight Floor Masters, Green ChuChus, Red ChuChus or Armos statues. Once you’ve defeat them all, use the spring platform to go back where you got the small key. Another treasure chest will appear, containing the Treasure Chart. Now, leave this room. (5) Go straight ahead of you and unlock the door with your newfound key. Prepare for a tricky mini-boss fight. (9) A Red Wizzrobe will appear as soon as you enter this room. It will summon enemies to help it fight. What you want to do is run around the room, dodge the enemies and wait for the Red Wizzrobe to appear. Once it does, shoot it with Fire Arrows. If you don’t defeat the enemies the Wizzrobe sent, it will not summon more enemies. Try to hit it as much as possible, and once you defeat the Red Wizzrobe, open the treasure chest containing the Hookshot. Look around until you find a platform with a switch. Hit it with the hammer to go back to the previous room. (5) Look around on the edges of the room and you’ll find platforms that have Hookshot Points on them. Keep climbing them up using your new Hookshot. When you can’t go any further, use the Deku Leaf to glide across the room to a platform that has a chest on it. Open it to get the compass. Now, while facing the chest, climb the nearby spring platform. Use it and glide to a platform that’s on your left (if still facing the chest) Now it’s time to save our little friend Makar. Keep using the Hookshot to get all the way to the first floor. Once you do, go to the cell. Equip the Iron Boots and target the face stone until a yellow star appears. Use the Hookshot and the rock will fall (make sure you do this from the side!). Face away from Makar’s cell and below you, there should be a platform. Drop down to it and look to the right. Use the Hookshot on the two statues and reach the platform. Then, play the Command Melody and fly as Makar to where Link is. Carry him and go through the door. (4) You’re back at the room where Makar got kidnapped. A Blue Wizzrobe will appear (the kind that summons enemies). Defeat it quickly by shooting a Fire Arrow at it. As Makar, fly to the top of the room. Switch back to Link and use the trees that Makar planted to get where he is, then take the door. (10) Take out all of the Blue Bubbles with the Ice Arrow. Switch to Makar and plant trees on all of the platforms, then fly to the top of the room. Use the trees and Hookshot all the way to the top. Pick up your friend and go through the door. (5) Place Makar on one of the switches, then have Link step on the one’s that left. You’ll open a gate at the bottom of this room. Use your Deku Leaf to glide down to the first floor. Now, look around until you see a door guarded with two Armos Knights. Once you find it, go to it, but before that, defeat the Armos Knights, then bring Makar along. Enter the next area. (6) Walk to the end of this room and drop Makar. Play Wind God’s Aria to open a new room. (11) Defeat the Darknuts/Mighty Darknuts in this room. Use the boomerang and Parry Attack to do so. Once you defeat them, get the Big Key and return to Room 5, where Makar was imprisoned. (5) Fall all the way down until you get to B1. If you fall through the grate and pass the f*n blades, look around for a switch and get on top of the platform to go back to B1. Now, as Makar, plant two trees on the left side of the room to create an updraft. Now, use it and get to the second floor. Get on a platform that has 4 statues (this platform is right across from the two switches that you pressed earlier), then play the Command Melody to have Makar get to where Link is. Then, go into the next area. (12) In this room, defeat all of the six Armos statues by shooting them arrows. Once they’re gone, take the small key that appears. Now return to the previous room. (5) Yet again, drop all the way down to B1, then go down under the f*n (where the updraft is being created). As Makar, go to where Link is. Unlock the door and go through it. (13) You’ll have to defeat all of the enemies in this room. I would recommend eliminating the Wizzrobes first, but that’s up to you. Once they’re gone, use the Hookshot to move from platform to platform until you find a switch. Activate it with the Iron Boots to open the door. To get Treasure Chart #5, you’ll have to use the Iron Boots and Hookshot to pull the statues off the walls to find enemies hidden in them. The treasure chest will appear once the room is clear. Now, go to the next area while carrying your friend Makar. (14) Drop Makar and take out any enemies that you encounter. Keep walking and play the Command Melody. Pass the gusts of air and plant a tree on the sandy patch (watch out with the Floor Master). Switch back to Link and use your Hookshot on the tree. Take out (or dodge) the Peahats you see, pick up your Korok friend, then go through the door on the right side of the room. (15) When you enter this room, set Makar on the ground. First, push the right-hand block two spaces to the left, then keep pushing it forward until you approach the first blade trap (but don’t stop it). Equip the Iron Boots and wait until the first trap is on the right side of the room. When this happens, quickly push the block forward until it stops it. Now, wait again until the second trap is on the right side, then push it forward a little bit. This will stuck the first and second trap with one block. Get the middle block and push it forward so that it drops on the gap that’s at almost the end of the room (don’t forget to equip the boots). Go back for the last block and line it up with the block that you just dropped. Push it over the gap and block the last blade trap. Go back for Makar and go through the open door at the end of the third trap. Go down the stairs and play Wind God’s Aria to break the tablet. Open up the Warp Pot and get fairies in bottles if needed. Use the Big Key to open the door ahead of you. Molgera When the battle starts, Molgera will dig and open its mouth. Target it with the L button then use the Hookshot to pull it towards you. When the tongue is near you, start hitting it with your sword. Molgera will then send small worms. You can pull them out with your Hookshot then finish them off with your sword. Molgera will also fly around the room, then dig back down. If the ground turns black, roll away from it. The temple’s boss will appear when the sand turns black, so watch out. Keep targeting the tongue and use the Hookshot and sword. Repeat this process until Molgera is defeated. Grab the Heart Container, then Makar will restore full power to the Master Sword. Step into the Triforce to go back where the King of Red Lions is. Now you must start your quest to find the eight pieces of the Triforce of Courage. Triforce Shards Sometime after you beat the Tower of the Gods, you should have gotten the IN-credible Chart in the mail. It costs 201 Rupees, and it shows you every location of the Triforce Charts. You’ll need to pay in order to have the chart in your inventory. To get the first Triforce Chart, play the Ballad of Gales and transport to Greatfish Isle. Set the wind to SE and sail to (3,3). Climb Stone Watcher Island and use your Power Bracelets to lift then throw the rock to reveal a hole. Jump down and open the door in front of you. You’ll have to enter every door and defeat all of the enemies that are in there. Once you’ve eliminated all of the enemies in every room, the door with a Triforce on top of it will open. Go through it and play the Wind’s Requiem to get your first Triforce Chart. You can’t read it as it is, you’ll have to get it deciphered by someone. Go to (2,3), which is Islet of Steel. Use your cannon to destroy the little ship that is blocking the entrance. Once it goes down, go inside and stand on the blue circle. Play the Wind’s Requiem to make a treasure chest appear with a Triforce Chart inside of it. Now, set the wind to W and go to Needle Rock Isle at (1,3). Sail around and look for a golden ship (use the Telescope to find it). When you find it, destroy it with your cannon, then use the Grappling Hook where the ship sank to find another Triforce Chart. Now we need to get the Ghost Ship Chart, so set the wind to S and go to (1,2). Once you’re on Diamond Steppe Island, use your Hookshot to pull yourself to the trees. Keep doing that until you get to the top, then drop into the hole. This is a maze of warp jars. (You can open them by grabbing a Deku Stick, burn it with the torches and then burn the wood off the top of the jar. Or use a bomb) Right in front of you there's one. Jump into the first one and it will take you to another place. Go into the one that's in front of you (as soon as you land) and you'll appear in another room with two Floormasters with in there. Watch out. If they grab you, you'll have to start from the beginning. Pass the Floormasters and use a bomb on the jar of the right to destroy the wood of the top. This is another room with a Floormaster in it. Pass the Floormaster then go to your right. Put a bomb (or use the Deku Stick with fire) on the jar of the left to appear in yet another room with a Floormaster and with a treasure chest on it. As soon as you land, get away from that Floormaster, since you have chances of him grabbing you and taking you back to the beginning. Open the treasure chest and you'll get the Ghost Ship Chart. Look at the chart and look at the island that looks like a diamond (simple, eh?). To the left of it, there will be a moon phase. Basically, play the Song of Passing until the moon has that phase. Once that moon phase comes, look around the island with your telescope and look for a Ghost Ship. Sail to it and you’ll be inside it. Eliminate all of the enemies there to make a ladder drop. Climb it and get the Triforce Chart inside the chest. You’ll automatically go back to the boat and it will be day. Warp to Outset Island. Get off the boat and go to where the bridge used to be. To the left, there should be a man gazing at a telescope (known as Old Man Ho Ho). Look to where he’s pointing at and there should be a rock. Set the wind to W and glide to that spot. Pick up the stone to reveal a hole. Before you drop down to it, make sure you have one bottle of Elixir Soup, and at least two other bottles with fairies in them. Now, go down. What you have to do here is go down each level and fight whatever enemies you encounter. Be patient. To get the Triforce Chart, you have to fight your way down to 30 floors. Every 10th floor, there will be some jars that you can break to get a couple of hearts. Use fairies and/or Elixir Soup if you need to. Remember that the soup will double your power attack. When you get to the 30th floor, play the Wind’s Requiem on the blue circle to get another Triforce Chart. Now, if you reflect the light on the elephant statue, you’ll have to go down 20 more floors. You may or may not want to do this. If you pass all 50 floors, you’ll get a Piece of Heart. However, it’s easier to do this if you get *another item*. Leave by stepping on the light. Make sure you have at least 2 Hyoi Pears before you go to the next island. Get on the boat and transport to Forest Haven. Set the wind to NE to go to (7,3), at Bird’s Peak Rock. Stand on the small island where the mailbox is and try to shoot the Kargoroks with arrows. This might take a while, but be patient and aim carefully. You do not need to take all of them out, but it’s better and easier if you do. Once you take out all of the Kargoroks that you can, use a Hyoi Pear to take control of the seagull. You’ll have to fly to the five nests on top of the rocks and touch a crystal in each one. Try to avoid the Kargoroks, because if they touch you, you won’t have control over the seagull anymore, and you’ll have to use another Hyoi Pear. When you’ve activated all of the crystal switches, a gate will open on the small island. Switch back to Link and go inside. You know what to do here: play the Wind’s Requiem on the wind circle. Warp now to Dragon Roost Island. Make your way to (7,7), to an island called Overlook Island (the wind should already be on NE). Go to the island and use the Hookshot to pull yourself over to the trees, making your way to the top of this place. Fall down the hole, then go through the next door. Like before, you’ll have to go inside each room and defeat every enemy in there. Once all of the rooms are cleared, the door with the Triforce on top of it will open. Go through it and play the Wind’s Requiem to get a Triforce Chart. Go back to the boat and warp to Windfall Island. Speak to Mrs. Marie, the teacher, at her school. She’ll tell you something about some kids who refuse to go to class. Go of out this room and talk to the four boys (yes, all of them are boys, though one of them doesn’t look like one), known as the Killer Bees, then agree to play hide-and-seek with them. The first kid is on the big tree, which is beside Mila’s father (the person who became poor) and the mailbox. Roll to the tree and the kid should fall. Follow it until you catch him. Another kid is behind the graveyard, where Tott, the dancing guy, is. Once you catch him, go to the door that leads to Tingle’s cell. Don’t go in; instead, go up a little brown ramp, then to the right. Continue walking (you should find two blue vases) until you find a bush. Skip it and you should see another one. That’s where the third kid is hiding. Get him and go to the bomb shop. Go to the left side of it and sidle across the gap to find the last kid hiding there. When you find them all, talk to the Killer Bees to discover their teacher’s favorite jewelry. Roll into the tree that’s in front of the bomb shop to get a pendant, then return to their teacher and give her all of the Joy Pendants that you have (at least 20). If you give her 20, she’ll hand you the Cabana Deed. Go back to the King of Red Lions, and transport to the Tower of Gods. Set the wind to S and go to the Private Oasis at (5,3). Land on the island and show the Cabana Deed at the door. Go inside (from now on it’s going to be called Link’s Oasis) and look up. Use the Grappling Hook on the ceiling to open up a secret passage in the fireplace. Go down the hole that opens. This is a maze, so you’ll have to pay attention to the directions and you don’t get lost. From where you start, go forward then to the right. Keep walking, then go to the right again. Go down the ladder and crawl into the little hole that’s on the same wall as the ladder. Take the first right, then go straight, straight again, left, then right. You’ll be in a room with a couple of blue pots. Break them to get a few Rupees (you’ll need them for later), then go back to the hole. Go left, left, then right and you’ll find another ladder. Climb up and hit the two switches with the Skull Hammer, then take the left door to find yet another ladder. Go down and face the ladder. Take the hole that’s on your right and keep crawling (there are no forks here). Get to the end and open the chest to find 100 Rupees, then go back to the room with the ladder. Take the other hole now. Don’t worry about the choices because there aren’t any, so crawl all the way to the end to find a ladder. Climb up and look for a switch, then hit it with the hammer, but don’t go through the door. Instead, go down the hole that’s near the switch. Eliminate the two Re-Dead then break the two jars on the wall to discover a hole. Crawl in and follow the path to the end to find the last ladder. Go up and stand on the blue switch, then play the Wind’s Requiem to obtain your last Triforce Chart. Hit the switch and go through the door. Turn left then walk straight until you hit the wall, then left again. Take the door then turn right, right again then left. Step on the light to go back out. Leave the house and go back to the boat. Transport to Tingle Island. Before you go anywhere, make sure that you have at least 3200 Rupees (or 3184) to be able to decipher all of the Triforce Charts. If you don’t have enough, transport to Forest Haven and go one square south (Boating Course). You can play the game there for 30 Rupees, and you can win up to 150 Rupees per game. Once you have enough money, go back to Tingle Island and talk to Tingle. He’ll decipher a Triforce Chart for 398 Rupees. Make him translate all of the 8 charts, and when he’s done, warp to Greatfish Isle. Talk to the Fishman to fill in a square, then use Triforce Chart #1 to get your first Triforce Shard on Greatfish Isle. Transport to Windfall, then to Gale Isle. Get your map (by talking to the Fishman) and use the second chart to pull up a piece of the Triforce of Courage. Warp to Southern Fairy Island, set the wind to NW, go to Stone Watcher Island at (3,3), then get your map. Triforce Chart #3 will have what you want. Go to Outset Island and use the fourth chart to pull up your fourth Triforce Shard. Play the Ballad of Gales and go to Forest Haven, then set the wind to E. Set to Cliff Plateau Isles at (7,2), get your map, then use Triforce Chart #5 to get the treasure. Play the Wind’s Requiem and let the wind blow to N, then transport to Southern Fairy Island. Sail to Southern Triangle Island, which is one square away from the fairy island and get your map. Use your sixth chart to get another piece of the Triforce. Now, set the wind to S and go to Two-Eye Reef at (4,1). Get your map and use chart #8 to get the seventh shard. Finally, warp to Dragon Roost Island and go one square north to reach Seven-Star Isles. Get the map, and use the last Triforce Chart that you have to get the full Triforce of Courage. Now that the Triforce of Courage is complete, transport to the Tower of the Gods. The gods will accept you and call you the Hero of Winds, and the gate to Hyrule will open. King of Red Lions and Link will go back down. Go inside the castle and head to where Zelda is waiting for you. As you walk to her, she’ll disappear, and two Mighty Darknuts (along with fire around the room) will appear. You’ll have to burn their capes off with the Fire Arrows, then use the Parry Attack. When they’re gone, so will the fire. Go back upstairs. Now it’s time to take the front door. Go through it and walk over the “bridge”. Link will use his Master Sword to break the seal that surrounds the castle. Keep walking and you’ll encounter Peahats, Red ChuChus, Moblins, and a Darknut. When you encounter the Darknut, defeat it, then use the Boomerang/Hookshot/arrows to defeat the two Keese that are hanging by the Hookshot Point. Once they’re gone, use the Hookshot to go across the gap, then walk to your final dungeon. Ganon's Castle Nothing to do in this room, so go to the next one. Walk to the middle of this big room. We’ll start with the left door, so enter it (the SW door). This looks like Dragon Roost Cavern. Use the Grappling Hook to swing across the lava, and then let go when you see a small platform. Once you get to the last grapple pole, press R then the Control Stick up to climb all the way up. Use the Deku Leaf to go across the gap, then enter the door. This room contains an old boss: Ghoma. Defeat him the same way you did before. You’ll also notice that your equipment has been cleared, so you’ll only have the Grappling Hook, sail, etc. When you defeat him, you’ll be taken back to the main room. Re-equip all of your items, then break the skulls to get hearts and magic jars. Now, go to the next door (NW). Use the Deku Leaf on the propeller to bring the platform, then hop in. Take it to its original position and glide to the green platform that moves up and down. Blow a gust of air on the other propeller to bring another moving platform. Go in it and take it back to where it was. Glide to another green platform then to the other one. Go to the end of the room and enter the door there to fight Kalle Demos again. Eliminate it as you did before to go back to the main room. Take the door on the upper-right hand to go in a room similar to that of the Earth Temple. You’ll have to open each coffin one at a time. As you make your way, Dark ChuChus (and maybe a Poe) will appear. Go back to the beginning of this room and wait in the light. Strike the ChuChus with a beam of light to freeze them. Now, take the Dark ChuChu and put it on the switch. Now, roll all the way down (rolling is faster…!) to reach the stairs, then go up. If you don’t reach it, go back to the beginning and freeze the ChuChu. Keep doing this until you get to the end of the room. Take the door to encounter Jalhalla. Defeat him and go back to the main room. Finally, go to the door on the lower-left. Eliminate the Wizzrobe with the Fire Arrows. Keep walking until you find a spring platform. Get on top of it and use the Iron Boots to launch into the air, then use the Deku Leaf to glide through the currents. You might want to hug the wall in the right to make it easier. Land on the far side of the room and defeat the Bokoblins that are hidden in the jars. Use the Hookshot to reach the upper are, then go through the door. Take out Molgera to go back to the main room. The door in front of you will break, so enter it. Walk up the stairs and defeat (or dodge) the Miniblins, then take the door that’s at the end of this hall. There are two doors (at the moment) in this room. Take the one on the left and as you enter, four candles will be shown in a specific order. Remember it well, exit this room, then take the door on the left (which is now in front of you). If you forgot the order of the candles, it will be shown again. Now, take out your boomerang and target the switches as they were shown. If done correctly, King of Red Lions will show up. He’ll tell you some things. Now, go back to the room with the candles on it. Jump down into the pit and when you land, Phantom Ganon will attack you. Now, you’re actually supposed to defeat it, and when you do so, its sword will point at which door you need to go through. But don’t fight him. Instead, take the door behind you (as soon as you land), then take the doors in this order: left, straight ahead, left, right, straight ahead. Once you get to the end, the door behind you will close. Phantom Ganon will appear again. You’ll have to defeat it this time. He will sometimes make 6 of itself and they will surround you, so roll out of their way. The fake ones will disappear, so attack the one that’s left. Be quick about it because he’ll disappear. Also, he’ll throw at you a red ball. You can use the spin attack to take it back to him. Once you take him out, open the chest to obtain the Light Arrows. If you fire one Light Arrow at any enemy, it will be eliminated no matter how strong it is. Go into the door that opens to be taken back to the room with the two doors. Phantom Ganon will appear again. Use the Light Arrow to take him out. Grab his sword and throw it at the brick wall to open a new door. Enter it. Climb the stairs and defeat the enemies that you encounter along the way. You can either fight or take them out with a single shot from the Light Arrow. At the end of this long hall, open the jars to refill and catch a fairy if you have to. Save the game before you go through the door. Ganon will transform into Puppet Ganon. In the first phase, use the boomerang to target the blue strings. You’ll have to hit them twice. Once you’ve cut all of them, hit its tail (the blue sphere) with a Light Arrow. Repeat two more times to defeat its first form. The second form of Puppet Ganon is a spider. Zoom out the camera as far as possible to see its reflection in the water. Position yourself near the blue sphere (not under it) and when the spider falls, hit the blue sphere with the Light Arrow. Two more arrows and we move on. The final phase of Puppet Ganon it’s a snake. You might want to hit its tail while you’re far away from it. Aim carefully. If you run out of magic, drink the Elixir Soup or defeat the Morths/ Keese that appear to recover. Just be patient. Eventually, you’ll defeat it, and Ganondorf will appear at the top of the room with Zelda. Open up the Warp Pot that’s near. Climb the ledge that’s by the red rope, then jump off the edge and grab on the rope. Press R then Control Stick Up to climb all the way up. Now, look around for a grapple pole, then use the Grappling Hook on it. Climb to the top and at one point, you’ll see Morths and another Warp Pot. Open it up and look for a blue door. Use the Hookshot on the Hookshot point, save your game, then go through the door for the final battle with Ganon. Ganon This fight has three stages. On the first stage, Zelda will shoot Light Arrows at Ganon, which will stun him. When this happens, attack him with your sword. Repeat this, and at one moment, Ganon will knock Zelda out. L-Target the boss and circle around the room. Wait until the A button becomes a star (or known as the Parry Attack), then press that button to attack Ganon. Keep doing this until Zelda wakes up. She’ll try to hit Ganon with the Light Arrows, but he’ll dodge them. All you can do now is try to evade his attacks and circle around the room while L-Targeting him. Eventually, Zelda will think of something else. Look for Zelda’s Light Arrow, then hold the L and R Buttons. When the arrow bounces off your shield and hits Ganon, release the R button, run towards him and press the A button. You’ll have to be quick, for he’s only stunned for a little while. This will eliminate the King of Evil and the ending will begin. Once the credits finish and everything has been done, the game will ask you if you want to save a special file. This file will have a few differences, like new clothes for Link and Aryll, and you’ll be able to understand Hylian. Save the new file on the second quest, and congratulations for beating The Legend of Zelda: The Wind Waker. Länk till kommentar Dela på andra sajter More sharing options...
suna Skrivet 14 December 2003 Rapport Dela Skrivet 14 December 2003 §1.11 Länk till kommentar Dela på andra sajter More sharing options...
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