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Dragon slayer

 

description: Prove yourself a true hero. Kill the mighty dragon of Crandor Island and earn the right to buy and wear the powerful Rune plate mail body.

 

Difficulty: Experienced

 

Length: Long

 

Requirements: Be a member of the Champions guild (32 Quest Points); Be able to kill the lvl 83 Green dragon Elvarg.

 

Items Needed: 90 steel nails, three Planks (found in the Wilderness near the Hill Giants in level ? of the wilderness, outside the members-only Barbarian Outpost, or make them with the members-only Sawmill Operator for 100gp each plank (Northeast of Varrock), Hammer, 2000 gp (or an extra 10k for those that can't telegrab), Telegrab Runes if you are telegrabbing the last map piece (1 law rune, 1 air rune), an Unfired bowl, a Lobster pot, Silk, a Wizard's mind bomb (can only be bought in Falador Pub), teleport runes (optional), and items you think you need to kill Elvarg (the level 83 green dragon).

 

Quest Points Reward: 2

 

Reward: 18,650 Strength XP, 18,650 Defence XP, The right to wear Rune platebody and Green dragonleather body; also allows you to buy them from Oziach for 84,500 gp and 10,140 gp, respectively.

 

Start Point: Champion's Guild

 

To Start: Speak to the Guildmaster

 

Instructions:

Talk to the Champion's Guild Master. Ask him about Rune plate armour and he'll tell you about Oziach. His house is northwest of the Edgeville Bank.

 

 

 

Talk to Oziach. Ask him about Rune plate, the Anti-dragon shield, and the map pieces. He should give you a key to Melzar's Maze.

 

 

 

Go to the Oracle, located above the Dwarven Mines, with your Silk, Wizard's mind bomb, Unfired bowl, and Lobster pot. She'll tell you about a door in the mines. Go down there. The door is near the northeast part of the mine. When you go through the door, your Silk, Wizard's mind bomb, Unfired bowl, and Lobster pot should disappear. Check the chest. You'll get a Map piece.

 

Grab some food. Go to Melzar's Maze (it's south of the Crafting Guild). Use your Maze key on the door. Kill some giant rats until you get a Red key. Use it on the Northwest door. Go up the ladder. Here is a Map if you get stuck in the maze.

 

Kill ghosts until you get an Orange key. Use it on the door SECOND FROM THE NORTH. A lot of people mess up here.

 

Kill skeletons until you get a Yellow key. Use it on the MOST southwest door. Go down the ladders until you get to some zombies.

 

Kill zombies until you get a Blue key. Use it on the northwest door. Then kill Melzar the Mad until you get a Magenta key. Melzar the Mad uses fire strikes, weakening spells, and bare hand fighting. Lower levels are recommended to use armor that has a good magic defence. Go through the door.

 

 

 

Kill the Lesser Demon and he'll drop the final key, which is Green. There are a few places to range/mage the Lesser Demon. Use the key on the door. Check the chest and get the second Map piece.

 

 

 

Drop by a bank and take out either A) A bow and arrows B) Some runes to mage Wormbrain to death or C) 10k. If you brought the 10k, you don't need runes for telegrab. If you plan to kill Wormbrain, you'll need to telegrab the Map piece.

 

A. Mages/Archers need to just attack Wormbrain in the Port Sarim jail. When he's dead, use telekinetic grab on the map piece he drops. Use the map pieces on each other to form the complete map.

 

B. Melee Pures/People unable to telegrab need to talk to Wormbrain. Ask him about the map piece. He'll eventually tell you he'll sell it to you for 10k. Talk to him again and pay him. He should give you the last Map piece. Use the Map pieces on each other to form the complete map.

 

Go to Lumbridge and talk to the Duke Horacio in Lumbridge Castle. Ask him about a shield to protect you from a dragon's fire breath. He'll give you the Anti-dragon shield. It's advised that you drop this one, get another one, and pick up the first one. If you ever need more shields just follow the procedure again.

 

Pick up your 2000 coins, a Hammer, three Planks, 90 steel nails, and your completed Map from a bank. Head back to Port Sarim. Go to the dock east of the food store. Talk to the guy on the dock named Klarense. Keep talking until you can offer to buy the ship. He'll tell you the price. Buy it. Now, go on board and go down a deck. Use a plank on the hole near you. Keep using planks until the hole is filled. Talk to your swabbie to go off the ship.

 

Now, go to Draynor. Talk to Ned and he'll offer to take you to Crandor. Give him your Map and he'll tell you to meet him at the ship. This is the big fight you've been waiting for. Pick up potions, food (tuna and up is recommended), armor and weapons (magic equipment, or crossbow/darts), teleport runes (optional), AND YOUR DRAGONFIRE SHIELD. Since a shield cannot be wielded while using a regular bow, this is NOT recommended (dragon fire frequently hits for 26 damage); a Crossbow and Bolts (or Members throwing weapon) that allows you to use a shield is one alternative for rangers; run into the ruins along the walls of her chamber, she will ignore you, and her fire can't reach you. This is good for rangers and mages. I recommend full rune with rune chainmail with a rune scimitar.

 

Go to your ship (The Lady Lumbridge). Go down a deck and talk to Ned. Off to Crandor!

 

When you get to Crandor, your ship'll be banged up. Walk off the ship and go up the hill. Follow the path until you reach some King Scorpions. Evade them and walk north until you get to another up point. Go up past here, and dodge the Lesser Demon. Go down the cave opening.

 

 

 

Dodge the Skeletons down here and walk further past the stronger Skeletons. Go through the door.

 

CAUTION: I'd take your potions RIGHT NOW if you have any. If you forgot to bring your Dragonfire Shield, I'd suggest you go get it before even attempting to kill Elvarg.

 

This is it. Attack Elvarg (level 83). She hits quite hard for a level 83. When I fought her, she maxed out a 10 (with melee, she can hit to 65 with her breath if you aren't wearing your shield). Eat when you need to, and make sure you don't die.

 

 

 

You can hide here to eat.

 

When you beat her, you'll be transported outside her cage. Don't freak out if a skeleton gets you, just walk towards the Lesser Demons (lvl-82) south and go through the "secret" wall. The command should be "Open". Your character will "memorize" the location for future use.

 

 

 

Once you've done this you can either teleport to Lumbridge, or continue walking out of Karamja dungeon. Head east-southeast, and amid the skeletons you will see a dangling rope. Climb it to reach the outside world, where you will find yourself on top of Karamja's volcano. To get off Karamja, try the following.

 

Bring money before you leave Port Sarim to fight Elvarg.

Kill Skeletons or Lesser demons for the coins they drop.

Pack bananas.

Kill Imps for items and then sell those to General store (not recommended).

Pickpocket the man at the dock (members).

 

Congratulations, quest complete! Go buy your Rune Platebody, you Champion!

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Prince ali rescue

 

Description: Prince Ali of Al Kharid has been kidnapped by the scheming Lady Keli. You are hired to stage a rescue mission.

 

Difficulty: Novice

 

Length: Long

 

Requirements: None

 

Items Needed: Rope: You can buy from Ned in Draynor Village or in any General Store.

 

10gp for the toll gate for faster travel or a Dueling Ring and/or a charged Amulet of Glory (if you're members) for even faster travel.

 

Wig: Bring 3 Balls of wool to Ned, he'll make you a Wig.

 

Yellow dye: Bring two Onions and 5 coins to Aggie the Witch in Draynor Village (onions near Fred the farmer's house.)

 

Redberries: You can find some near the Varrock mining area, or buy in Port Sarim Food Store.

 

Bucket of water: Get an empty Bucket (you can buy from shops) and use it on a sink, fountain or well.

 

Flour: You need a Pot and Grain. You can find Grain in a field northwest of Fred the farmer's house. Bring the wheat to the Windmill. On the top floor, use the Grain with the Hopper, then operate the hopper (lever). Return to the first floor and use your Pot on the Flour in the center.

 

Ashes: Make a fire; once it burns out you get ashes.

 

Pink Skirt: Buy at Varrock clothes shop.

 

Three beers: Buy at any bar that sells "beer".

 

Soft clay: Mine Clay and use water (from a Bucket or Jug) on clay.

 

Bronze bar: Mine one Tin ore and one Copper ore; smelt them at a Furnace and you get a Bronze bar.

 

Quest Points Reward: 3

 

Reward: 700gp, permission to pass through the Al Kharid gate for free.

 

Start Point: Al Kharid palace

 

To Start: Speak to Hassan

 

Instructions:

Start the quest by talking to Hassan in the palace, he'll tell you to speak with Osman.

 

Tell Osman that Hassan sent you and you need instructions. He'll tell you Lady Keli has captured Prince Ali, and that you'll need to rescue him. He'll then inform you of two things you need to do: One of them is to make a disguise and the other is to make an imprint of a key.

 

Head over to Draynor Village and find Leela (the Draynor Village City Guide illustrates the locations of Leela, Aggie, Ned, and Lady Keli). Tell her you are there to help her free the Prince Ali. She'll check what items you have and tell you what else you still need.

 

Find Aggie the witch; she can make you the Skin paste and Yellow dye.

 

Talk to Ned. If you bring him 4 balls of wool he can make a rope, and with 3 balls of wool he can make you a wig. Use the yellow dye on the wig, and the disguise is complete.

 

Talk to Lady Keli, tell her you've heard of her, she's famous all over Runescape. Ask her what her latest plan is, and then tell her she must have been very skillful. Then ask her if she's sure they won't let the prisoner out. Make sure you have the soft clay with you and ask her if you can see the key... then ask her if you can touch it for a moment, then you'll make an imprint of the key in the clay.

 

Go back to Osman in Al Kharid with the key imprint and a bronze bar, he'll tell you to pick up the key from Leela.

 

Go into the house near Lady Keli and talk to the guard Joe, tell him you have a beer, fancy one? You'll then ask him if he wants another and automatically hand them to him, he will drink them and get drunk.

 

Tie up Lady Keli, use your key on the door and talk to Prince Ali. He will take the disguise. Now go back to Hassan and talk to him, congratulations! You're now a friend of Al Kharid and can pass for free through the gates between

Lumbridge and Al Kharid.

 

 

Hoppas det hjälpte dig/hope it was good ;)

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