Ceto Skrivet 13 April 2009 Författare Rapport Dela Skrivet 13 April 2009 visa oss dina proffs banor då.. ? Jag har med kollat på brutal cs och jag har lärt mig en hel del. :) men jag gör inga proffs banor heller. Länk till kommentar Dela på andra sajter More sharing options...
Desajn Skrivet 14 April 2009 Rapport Dela Skrivet 14 April 2009 brutalcs är inte bäst. Leveldesign är och var bäst, även halflife.nu och alla andra sidor från worldcraft tiden. Länk till kommentar Dela på andra sajter More sharing options...
Ceto Skrivet 18 April 2009 Författare Rapport Dela Skrivet 18 April 2009 ja du hur gör man väggar som är som klippor lite mer kantiga och spetsiga och som sticker ut? Länk till kommentar Dela på andra sajter More sharing options...
Desajn Skrivet 19 April 2009 Rapport Dela Skrivet 19 April 2009 Läs guiderna som finns lite överallt, alltså triangel-metoden. Länk till kommentar Dela på andra sajter More sharing options...
Ceto Skrivet 3 Maj 2009 Författare Rapport Dela Skrivet 3 Maj 2009 Hur gör man så man bara kan ha kniv ?? Länk till kommentar Dela på andra sajter More sharing options...
Desajn Skrivet 3 Maj 2009 Rapport Dela Skrivet 3 Maj 2009 Snälla ceto, kan du använda googla någon gång. Länk till kommentar Dela på andra sajter More sharing options...
Ceto Skrivet 5 Maj 2009 Författare Rapport Dela Skrivet 5 Maj 2009 Snälla ceto, kan du använda googla någon gång. Jag har googlat mycket men oftast hittar jag inte så jag frågar här i forumet Länk till kommentar Dela på andra sajter More sharing options...
Gäst Payback Skrivet 6 Maj 2009 Rapport Dela Skrivet 6 Maj 2009 (redigerat) http://www.leveldesign.nu/page.php?id=195 Fast har för mig att game_equip saken inte såg ut så där när jag mappade till 1.6 förut, fast det kanske var för att jag hade nån .fgd som inte var official. Redigerat 6 Maj 2009 av Payback Länk till kommentar Dela på andra sajter More sharing options...
Desajn Skrivet 6 Maj 2009 Rapport Dela Skrivet 6 Maj 2009 Med expertfgd, kan man nog bara välja vapen och ammo i en liten lista. Länk till kommentar Dela på andra sajter More sharing options...
Ceto Skrivet 10 Juli 2009 Författare Rapport Dela Skrivet 10 Juli 2009 Finns det inga sidor som visar hur man gör KZ maps Eller Long Jumps jag har en hns server som jag ska göra en mapp till och jag vill ha longjumps och om man ramlar ska man ramla i vatten och sen ska men kunna gå upp för en ramp. Länk till kommentar Dela på andra sajter More sharing options...
Ceto Skrivet 13 Juli 2009 Författare Rapport Dela Skrivet 13 Juli 2009 Jag gjorde en mapp till min server men jag kan inte göra compile på den det här fick jag i error : hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlcsg.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom Entering C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.00 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.05 seconds) Including Wadfile: \documents and settings\administratör\mina dokument\zhlt34x86final\zhlt.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\eu-gaming.wad - Contains 2 used textures, 66.67 percent of map (11 textures in wad) Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\orangetaste.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\hns_by_c21.wad - Contains 0 used textures, 0.00 percent of map (3 textures in wad) Using Wadfile: \documents and settings\administratör\mina dokument\halflife.wad - Contains 1 used texture, 33.33 percent of map (3116 textures in wad) Using Wadfile: \documents and settings\administratör\mina dokument\hns_textures_c21.wad - Contains 0 used textures, 0.00 percent of map (11 textures in wad) Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\code21.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Texture usage is at 0.05 mb (of 4.00 mb MAX) 0.06 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlbsp.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 232 (0.03 seconds) BSP generation successful, writing portal file 'C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom.prt' SolidBSP [hull 1] 192 (0.02 seconds) SolidBSP [hull 2] 192 (0.02 seconds) SolidBSP [hull 3] 188 (0.02 seconds) 0.16 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlvis.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom 48 portalleafs 97 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 24 g_visdatasize:357 compressed from 288 0.00 seconds elapsed ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlrad.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\lights.rad'] [59 texlights parsed from 'C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\lights.rad'] 2507 faces Create Patches : 35139 base patches 0 opaque faces 704389 square feet [101432080.00 square inches] 5 direct lights BuildFacelights: (5.16 seconds) visibility matrix : 73.6 megs BuildVisLeafs: (62.44 seconds) MakeScales: EErrrroorr:: MMeemmoorryy aallllooccaattiioonn ffaaiilluurree DDeessccrriippttiioonn:: TThhee prporgorgarma mf afialillelde dt ot oa lallolcoactaet ea ab lbolcokc ko fo fm emmeomroyr.y . H oHwotwot oF iFxi:x :L iLikkeellyy ccaauusseess aarree ((iinn oorrddeerr ooff lliikkeelliinneessss)) :: tthhee ppaarrttiittiioonn hhoollddiinngg tthhee sswwaappffiliel ei si sf uflull;l ;s wsawpafpifliel es isziez ei si ss msamlallelre rt htahna nr erqeuqiurierde;d ;m emmeomroyr yf rfargamgemnetnattaitoino;n ;h ehaepa pc ocrorrurputpitoino n ----- END hlrad ----- Länk till kommentar Dela på andra sajter More sharing options...
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