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Finns det inga sidor som visar hur man gör KZ maps Eller Long Jumps jag har en hns server som jag ska göra en mapp till och jag vill ha longjumps och om man ramlar ska man ramla i vatten och sen ska men kunna gå upp för en ramp.

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Jag gjorde en mapp till min server men jag kan inte göra compile på den det här fick jag i error :

 

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlcsg -----

Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlcsg.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom

Entering C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom.map

 

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

 

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

 

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.00 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.05 seconds)

 

Including Wadfile: \documents and settings\administratör\mina dokument\zhlt34x86final\zhlt.wad

- Contains 0 used textures, 0.00 percent of map (8 textures in wad)

Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\eu-gaming.wad

- Contains 2 used textures, 66.67 percent of map (11 textures in wad)

Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\orangetaste.wad

- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\hns_by_c21.wad

- Contains 0 used textures, 0.00 percent of map (3 textures in wad)

Using Wadfile: \documents and settings\administratör\mina dokument\halflife.wad

- Contains 1 used texture, 33.33 percent of map (3116 textures in wad)

Using Wadfile: \documents and settings\administratör\mina dokument\hns_textures_c21.wad

- Contains 0 used textures, 0.00 percent of map (11 textures in wad)

Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\code21.wad

- Contains 0 used textures, 0.00 percent of map (4 textures in wad)

 

Texture usage is at 0.05 mb (of 4.00 mb MAX)

0.06 seconds elapsed

 

----- END hlcsg -----

 

 

 

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlbsp -----

Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlbsp.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom

 

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

 

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

 

 

SolidBSP [hull 0] 232 (0.03 seconds)

BSP generation successful, writing portal file 'C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom.prt'

SolidBSP [hull 1] 192 (0.02 seconds)

SolidBSP [hull 2] 192 (0.02 seconds)

SolidBSP [hull 3] 188 (0.02 seconds)

0.16 seconds elapsed

 

----- END hlbsp -----

 

 

 

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlvis -----

Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlvis.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom

48 portalleafs

97 numportals

 

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

 

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

 

 

BasePortalVis:

(0.00 seconds)

LeafThread:

(0.00 seconds)

average leafs visible: 24

g_visdatasize:357 compressed from 288

0.00 seconds elapsed

 

----- END hlvis -----

 

 

 

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to ([email protected])

----- BEGIN hlrad -----

Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlrad.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom

 

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 2 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

 

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

 

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

 

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

 

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

 

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

 

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

 

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

 

 

[Reading texlights from 'C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\lights.rad']

[59 texlights parsed from 'C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\lights.rad']

 

2507 faces

Create Patches : 35139 base patches

0 opaque faces

704389 square feet [101432080.00 square inches]

5 direct lights

 

BuildFacelights:

(5.16 seconds)

visibility matrix : 73.6 megs

BuildVisLeafs:

(62.44 seconds)

MakeScales:

EErrrroorr:: MMeemmoorryy aallllooccaattiioonn ffaaiilluurree

 

 

DDeessccrriippttiioonn:: TThhee prporgorgarma mf afialillelde dt ot oa lallolcoactaet ea ab lbolcokc ko fo fm emmeomroyr.y

.

H

oHwotwot oF iFxi:x :L iLikkeellyy ccaauusseess aarree ((iinn oorrddeerr ooff lliikkeelliinneessss)) :: tthhee ppaarrttiittiioonn hhoollddiinngg tthhee sswwaappffiliel ei si sf uflull;l ;s wsawpafpifliel es isziez ei si ss msamlallelre rt htahna nr erqeuqiurierde;d ;m emmeomroyr yf rfargamgemnetnattaitoino;n ;h ehaepa pc ocrorrurputpitoino

n

 

 

 

 

----- END hlrad -----

 

 

 

 

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