Jag gjorde en mapp till min server men jag kan inte göra compile på den det här fick jag i error :
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlcsg.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom
Entering C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.05 seconds)
Including Wadfile: \documents and settings\administratör\mina dokument\zhlt34x86final\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\eu-gaming.wad
- Contains 2 used textures, 66.67 percent of map (11 textures in wad)
Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\orangetaste.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\hns_by_c21.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \documents and settings\administratör\mina dokument\halflife.wad
- Contains 1 used texture, 33.33 percent of map (3116 textures in wad)
Using Wadfile: \documents and settings\administratör\mina dokument\hns_textures_c21.wad
- Contains 0 used textures, 0.00 percent of map (11 textures in wad)
Using Wadfile: \program\steam\steamapps\cetin136\counter-strike\cstrike_swedish\code21.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)
Texture usage is at 0.05 mb (of 4.00 mb MAX)
0.06 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlbsp.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 232 (0.03 seconds)
BSP generation successful, writing portal file 'C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom.prt'
SolidBSP [hull 1] 192 (0.02 seconds)
SolidBSP [hull 2] 192 (0.02 seconds)
SolidBSP [hull 3] 188 (0.02 seconds)
0.16 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlvis.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom
48 portalleafs
97 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 24
g_visdatasize:357 compressed from 288
0.00 seconds elapsed
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\hlrad.exe C:\Program\Steam\steamapps\cetin136\counter-strike\valve\hns_syndrom
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\lights.rad']
[59 texlights parsed from 'C:\DOCUME~1\ADMINI~1\MINADO~1\ZHLT34~1\lights.rad']
2507 faces
Create Patches : 35139 base patches
0 opaque faces
704389 square feet [101432080.00 square inches]
5 direct lights
BuildFacelights:
(5.16 seconds)
visibility matrix : 73.6 megs
BuildVisLeafs:
(62.44 seconds)
MakeScales:
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DDeessccrriippttiioonn:: TThhee prporgorgarma mf afialillelde dt ot oa lallolcoactaet ea ab lbolcokc ko fo fm emmeomroyr.y
.
H
oHwotwot oF iFxi:x :L iLikkeellyy ccaauusseess aarree ((iinn oorrddeerr ooff lliikkeelliinneessss)) :: tthhee ppaarrttiittiioonn hhoollddiinngg tthhee sswwaappffiliel ei si sf uflull;l ;s wsawpafpifliel es isziez ei si ss msamlallelre rt htahna nr erqeuqiurierde;d ;m emmeomroyr yf rfargamgemnetnattaitoino;n ;h ehaepa pc ocrorrurputpitoino
n
----- END hlrad -----